Why can't I play "maps" sooner?

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you can't run maps yet because maps are end game and you are not at the end yet. Will Death Stranding 2 let you fight the final boss and watch the final cinematics half way through your playthrough because you just want to?


Fair point although in Death Stranding you can actually do the end game content (build roads, build zip lines, connect nodes, do deliveries, get upgrades, ...) at any time during the game. The main story only limits you in how much of the continent you have unlocked (you can still travel everywhere you mostly just don't have anyone to deliver to there)

It could easily be the same thing with POE. My issue is that I finished 4 acts (some people here can't read and are telling me to finish the campaign) now there is interlude act.

Great. Why not. But why can't I get taste of the end game content before finishing the interlude? No one here answered my question. Because there is no reason. Vertical progression sucks.


yeah okay that's alot of words. Cool story. Do you get to fight the final bosses though? Are the are the skills/equipment unlocked at the start?


Thank you.

Why would I want to fight final boss? How are "maps" related to that? That doesn't make sense.

Most importantly, yes I can unlock skills / equipment (horizontal progression) without progressing the campaign. There are also many areas on the map (10-20%?) that you don't have to open during the campaign but can to get additional advantage when progressing the main story.

You are stupid it hurts.
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In order for them to implement some form of early mapping in campaign (similar to Last Epoch I guess), they would have to redesign POE2 atlas map at this point. If you'd played through the campaign or listened to some of the devs talk you would understand that the atlas map is expanding on themes introduced during the acts and is going to have it's own story lines built into it.
It's abit shallow in this regard currently but it seems this is where they are heading.

I think Last Epoch gets away with this because it has time travel stuff and the echos are conveniently disconnected from the story


Two pages of answers and finally someone who engages in reasonable discussion. Thank you for the input.

"atlas map is expanding on themes introduced during the acts"

Expanding as in it starts where the main campaign ends or as in it expands side storylines and instead could have been an extension to campaign allowing for the horizontal progression that I keep mentioning?

More importantly why are they gatekeeping game content behind a story in an aRPG game? Like what the fuck? Do they really think that people start the game and stick with it because of the story?
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what difference does it make if you're levelling up in the campaign or in maps


Do you really not understand the difference between vertical and horizontal progression?


what is the horizontal progression you care so much about
is vertical progression "doing quests" and horizontal progression "not doing quests"?
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is vertical progression "doing quests" and horizontal progression "not doing quests"?


Vertical progression is what the game is now. You have single storyline and you have to do all the quests in one given order and visit all maps in (mostly) given order.

Horizontal progression is what I understand they are trying to do with the maps. Maps would have their own storylines that expand on the campaign story. You could do them in any order. Doing any map (storyline) would make it easier for you to help finish the others.

However, the ideal scenario would be merging graphs of the vertical and horizontal progression together to create more natural game experience.

Maybe example from classic WoW:

You want to get to level 60 so that you can do raids and end game dungeons. But you can still do some dungeons as side content as you are levelling to 60. Imagine if they didn't do that and had locked ALL dungeons behind "campaign" (level 60) That would be retarded. That is what POE2 did with maps.
Last edited by aGauldoth#2464 on Sep 7, 2025, 11:34:54 AM
Fair point although in Death Stranding you can actually do the end game content (build roads, build zip lines, connect nodes, do deliveries, get upgrades, ...) at any time during the game. The main story only limits you in how much of the continent you have unlocked (you can still travel everywhere you mostly just don't have anyone to deliver to there)

It could easily be the same thing with POE. My issue is that I finished 4 acts (some people here can't read and are telling me to finish the campaign) now there is interlude act.

Great. Why not. But why can't I get taste of the end game content before finishing the interlude? No one here answered my question. Because there is no reason. Vertical progression sucks.[/quote]

yeah okay that's alot of words. Cool story. Do you get to fight the final bosses though? Are the are the skills/equipment unlocked at the start?[/quote]

Thank you.

Why would I want to fight final boss? How are "maps" related to that? That doesn't make sense.

Most importantly, yes I can unlock skills / equipment (horizontal progression) without progressing the campaign. There are also many areas on the map (10-20%?) that you don't have to open during the campaign but can to get additional advantage when progressing the main story.

You are stupid it hurts.[/quote]

playing "maps" lead you to fighting uber bosses and playing pinnacle content. You would know if you had reached this point in the game but you cannot even bring yourself to the fight the bosses in campaign and then challenge more difficult versions of them later in maps.

Sorry I've never played Death Stranding 2, if that makes me stupid so be it lol
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In order for them to implement some form of early mapping in campaign (similar to Last Epoch I guess), they would have to redesign POE2 atlas map at this point. If you'd played through the campaign or listened to some of the devs talk you would understand that the atlas map is expanding on themes introduced during the acts and is going to have it's own story lines built into it.
It's abit shallow in this regard currently but it seems this is where they are heading.

I think Last Epoch gets away with this because it has time travel stuff and the echos are conveniently disconnected from the story


Two pages of answers and finally someone who engages in reasonable discussion. Thank you for the input.

"atlas map is expanding on themes introduced during the acts"

Expanding as in it starts where the main campaign ends or as in it expands side storylines and instead could have been an extension to campaign allowing for the horizontal progression that I keep mentioning?

More importantly why are they gatekeeping game content behind a story in an aRPG game? Like what the fuck? Do they really think that people start the game and stick with it because of the story?


at this point I'm gonna let you figure the rest of what happens on your own. Have fun never playing the end game!
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I get it. You need to be introduced into the game and level up somehow. But why can't I both play the campaign and do low level dungeons in the meantime? What is up with all the games having vertical progression and forcing people to do everything but play the game the way they like?

I got through A4 on my first SSF playthrough, looking forward to running my first "maps" or dungeons or something and now I see "interlude" act.

Interlude to what? To me being able to finally play the game? Why? What the fuck is wrong with games these days? Why does everything have to be a chore?

I am going back to Death Stranding 2...

(also I paid for the game before some of you trolls ask me about free weekend)

There's barely any difference between maps and the campaign starting in Act2.
The game starts at level1.

I'm unsure what your complaint is, sounds like a mindset thing.


You didn't answer my main and only question. Why can't I play maps sooner? Would it really break the game if I could have even a single map available tu run after act 3? Why not give players options to try different content?

You guys are crazy to think that "casual" players (by casual I mean people who are new to poe) will stick around long enough to find out what maps, abyss, towers, or whatever the fuck you are talking about is.


Spending 1 day to get to maps is to much for you?

I mean maybe it took you longer since you're unexperienced with PoE systems.

The first Waystone is monster level 65, you'd likely be too low level after Act 4 and changing things would mean adding new pre-maps below tier 1.

Last edited by firenovix#6291 on Sep 7, 2025, 8:09:43 PM
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playing "maps" lead you to fighting uber bosses and playing pinnacle content. You would know if you had reached this point in the game but you cannot even bring yourself to the fight the bosses in campaign and then challenge more difficult versions of them later in maps.


What? I finished 4 acts with my own build (warrior) on SSF and in the process I threw away 2 characters (witch 0.2 and monk 0.3) because my builds didn't work there.

And when I finally finished the 4th act I was rewarded with "interlude act" which was quite literally created to provide "filler content".

How much more effort do you expect people to exert? Why should I do spent another 5-10 hours playing meaningless filler when I could do anything else ... like play Silksong that just came out? I still didn't try Expedition 33. I still didn't finish Space Exploration (the mod not the DLC) in Factorio...
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Spending 1 day to get to maps is to much for you?

I mean maybe it took you longer since you're unexperienced with PoE systems.



There is no way that you would expect people to do 4 acts and whatever the filler content is about in a day. I would excuse your stupidity but not the dishonesty.
Last edited by aGauldoth#2464 on Sep 7, 2025, 8:10:54 PM

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