Armour is STILL USELESS against chaos damage. ES and evasion don't have this BS. Plz Fix.

Not true, helmets and shields can have desecrated version of #% of armour also applies to chaos damage. look at trade site...
Why would armor ever reduce chaos damage by default? It does not reduce elemental damages. There is a reaseon why you should collect resistances.

There is nothing to fix here. This is all intended behaviour. Armour is meant do reduce PHYSICAL damage and not any other types by default.
Armour should have some weaknesses as well. It should not be good against everything in my opinion. It being applied to elemental damage is already insanely strange and should not be a thing.
Last edited by Ispita#4020 on Sep 5, 2025, 2:46:21 AM
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Why would armor ever reduce chaos damage by default? It does not reduce elemental damages. There is a reaseon why you should collect resistances.

There is nothing to fix here. This is all intended behaviour. Armour is meant do reduce PHYSICAL damage and not any other types by default.

Agreed. OP's request is unreasonable. GGG did add a new affix to allow a percentage of armor to apply to elemental damage, though. That went a long way towards helping armor, and an affix to apply a percentage to chaos damage would be welcome.
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Phydeaux#3071 wrote:
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Why would armor ever reduce chaos damage by default? It does not reduce elemental damages. There is a reaseon why you should collect resistances.

There is nothing to fix here. This is all intended behaviour. Armour is meant do reduce PHYSICAL damage and not any other types by default.

Agreed. OP's request is unreasonable. GGG did add a new affix to allow a percentage of armor to apply to elemental damage, though. That went a long way towards helping armor, and an affix to apply a percentage to chaos damage would be welcome.


you mean like this?

https://www.pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/r5kEMd4CQ

Because these Mods exist.
Last edited by Flying_Gecko#4453 on Sep 5, 2025, 3:13:13 AM
The funniest thing is, my Warbringer is weakest to physical damage because i have stacked #% of armour also applies to elemental damage and also some chaos damage which can go way above 100%..
so I reduce Elemental damage with 40k armour and physical have only 17k armour
then you add maxed resistances on top of that, whiel for armor i have only jade
The only way to prevent chaos damage without touching chaos resistance, is to socket runes or use nodes like 'damage taken before life'.

Cheers!
Thanks for the general replies stating abyss mods can give armour. I updated the OP to clarify.

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Ispita#4020 wrote:
Armour should have some weaknesses as well. It should not be good against everything in my opinion. It being applied to elemental damage is already insanely strange and should not be a thing.

Armour already does have other weaknesses besides chaos damage though? DoTs, DoT ailments, large hits, a heavier movement penalty, enemies breaking armour, some enemies still have overwhelm, etc.

Elemental damage is also another weakness armour has/had before you invest in suffix mods and skill points to counteract it. The current values for armour applying to elemental damage on gear is very high right now I will agree and GGG probably overshot those suffix values.

I don't see how armour applying to other damage types can be considered "insanely strange" when both evasion and ES both apply to every hit type already though. I don't see a problem with armour applying to a lesser effect against chaos innately and against elemental, but only with investment.

Even thematically it doesn't make sense that armour doesn't work against other damage types. IRL I've "armoured up" and insulated against cold, heat, electricity and corrosive toxins.

Overall, I think armour should apply 100% to physical 35-50% to chaos and 0% to elemental by default for the best balance. I'd also understand a nerf to the armour applies to elemental damage suffixes as well.
Last edited by LVSviral#3689 on Sep 5, 2025, 4:16:19 AM
armour should only work against physical damage. That is how it is balanced in literally every game. Once it is being applied to elemental and other stuffs then it starts getting broken.

Evasion can be applied to elemental attacks since evasion is not physical based it is attack based and there is a chance to being hit which is the balancing factor.
Last edited by Ispita#4020 on Sep 5, 2025, 4:29:22 AM
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armour should only work against physical damage. That is how it is balanced in literally every game. Once it is being applied to elemental and other stuffs then it starts getting broken.

There are tons of games where armour isn't exclusive to physical damage or where wearing heavier armour pieces also provides higher mitigation to multiple damage types.

So if being broken consists of the defenses applying to all damage types then is evasion and ES completely broken fundamentally? Take in mind too that you still need build investment in order to make armour viable against elemental damage, whereas evasion and ES can just keep stacking increases to evasion and ES before even needing to worry about secondary stats.

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Evasion can be applied to elemental attacks since evasion is not physical based it is attack based and there is a chance to being hit which is the balancing factor.

Evasion is HIT based and not limited to the attack tag in PoE2. Evasion in Poe1 was attack limited. The balancing factor for evasion is that it's indifferent to the hit damage. Evasion is neutral to all hit sizes. Armour is strong against small hits and weak against large hits. You can evade a hit that does x20 your max hp, but armour won't save you from that. On the other hand you can't evade enough of 100 hits that premitigated do 20% of your hp to survive, but high enough armour could save you from that.
Last edited by LVSviral#3689 on Sep 5, 2025, 11:51:02 AM

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