Armour is STILL USELESS against chaos damage. ES and evasion don't have this BS. Plz Fix.
You can evade chaos hits by default.
You can deflect chaos hits. Energy shield can absorb chaos damage, even if inefficiently, by default. Chaos inoculation can mitigate all chaos damage. Armour cannot mitigate chaos hits by default. players cannot get #% of armour also applies to chaos damage from normal gear mods. Edit: apparently abyss crafted suffixes on helmets and shields can roll 23-31%, but that's it. The 0.3 armour changes are good, but armour STILL has a disproportional amount of issues that evasion and ES don't. Please just make 35-50% of armour also apply to chaos damage by default. Edit: I feel like I need to clarify and remind people of this. Armour is NOT physical resistance. It is not a resistance it is one of the 3 DEFENCES in the game. You are giving up the option to invest in the other 2 defences to further invest in armour. All 3 build types build resistances with the same investment. Armour is different from an investment into more resistance. Considering armour as "PhysicalResistance%, but weird" is not how it actually maths out. Last edited by LVSviral#3689 on Sep 5, 2025, 12:12:18 PM Last bumped on Sep 20, 2025, 8:05:26 AM
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Armour still needs fixing GGG plz.
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This would probably be the last major change needed to make armour feel as well rounded as the other defences.
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Cough
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Bump.
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Warrior, Smith of Kitava Ascension, Dedication to Kitava node.
"Body armor grants 100% of armor also applies to chaos damage" (That's not saying only the armor of your chestpiece, it's saying your special chestpiece from Smith's Masterwork grants you that passive) Some things are meant to be special. Unique functions of a particular character / ascendency. So you can do the thing you want, if you build the character who's supposed to be uniquely capable of doing it. But besides that, the only thing that's supposed to be good for chaos damage, is chaos resist or immunity. Evasion doesn't care what type of damage is being used. When evasion fails to proc on those purely dex characters, they tend to get heavily hurt regardless of whether the attack is chaos, phys, or an element. They don't have enough life or energy shield to take a hit. You really shouldn't equate evasion to armor or resists. Shouldn't equate damage avoidance to damage mitigation. Energy shield used to be completely bypassed by chaos damage, for the record. I forget if that's just a PoE1 to PoE2 change, or from a PoE2 update, but the fact it no longer just outright bypasses is "new". It deals X2 damage to it though, which is still a big deal, so energy shield still sucks for chaos damage. If you want to take less chaos damage, you build more chaos resist, be that on gear or passive tree nodes that provide it. Or use a special ascension node or notable passive that provides a unique, must be built for function that deals with chaos damage. Chaos Inoculation, Distant Dreamer, many small nodes. Just as how if you want to take less fire damage, you build more fire resist, be that on gear or passives, or use special nodes that provide a unique must be built for function to deal with it. Prism Guard, Unnatural Resiliance, Heatproof |
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Armour actually feels ok right now. I wouldn't say its good. I think chaos damage is just meant to be a pain for everyone but ci builds.
They may plan to put the fourth vow into the game. They just need to get armour correctly balanced first. |
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Agreed that armour as a whole doesn't fall as far behind evasion and ES as it used to, yet it still isn't in a great spot. I think the chaos damage blind-spot armour has is what's holding it back the most. Well, enemies being able to break and/or ignore player armour also shouldn't exist either.
Chaos damage is a pain, but it's primary gimmick is that it's the rarest damage type, but also the rarest resistance type before anything else. ES is comparatively strong against elemental damage, neutral to physical damage and weak to chaos damage. Evasion is neutral and isn't strong or weak to any damage type. Armour on the other hand is strong against physical damage, useless to elemental damage and useless to chaos damage. Overall armour is the weak inconsistency here that falls short. Each of the 3 defense types have innate strengths and weaknesses that can be alleviated from gear and the skill tree. ES sustain problems can be solved with recharge. Evasion one shot problems can be solved with deflection. Armour elemental problems can be solved with armour applies to elemental damage. However, even this still leaves armour falling behind due to chaos damage. If armour was strong to physical damage, useless against elemental damage and neutral to chaos damage by applying to chaos damage innately then the 3 defense types would be more closely matched. It really seems like armour applying to both physical damage and chaos damage by default is the missing variable. Sure more unique modifiers and numerical adjustments in the future would be nice to see too, but the innate chaos blind-spot for armour is fundamentally problematic. Last edited by LVSviral#3689 on Sep 1, 2025, 11:46:41 PM
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Plz
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Devs removed also the 10% of Chaos resistance that was Act reward
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