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Apparently melee BIS gear, and ES BIS gear, have same amount of damage reduction effectiveness, according to Jonathan and Mark during interview. As such in their eyes, they are saying Armor and ES are literally the same.
this only shows that they are not playing the game at same levels as we do and as much as we do .
es is top es+eva is second the rest is barely working
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Posted byUnholyKirin#7925on Aug 29, 2025, 4:51:54 AM
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Apparently melee BIS gear, and ES BIS gear, have same amount of damage reduction effectiveness, according to Jonathan and Mark during interview. As such in their eyes, they are saying Armor and ES are literally the same.
this only shows that they are not playing the game at same levels as we do and as much as we do .
es is top es+eva is second the rest is barely working
ES has no damage reduction, you rely on killing stuff really fast and ES is to prevent the oneshots etc.
Evasion+ES has both. And Evasion is quize useful at decent amounts.
You can have 10k Evasion and have a lot of damage mitigation. Where as Armour is dog shit at 10k in endgame.
Thats why Evasion+ES feels sooo good and armour so bad.
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Posted byAurosh85#7838on Aug 29, 2025, 5:47:46 AM
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Apparently melee BIS gear, and ES BIS gear, have same amount of damage reduction effectiveness, according to Jonathan and Mark during interview. As such in their eyes, they are saying Armor and ES are literally the same.
this only shows that they are not playing the game at same levels as we do and as much as we do .
es is top es+eva is second the rest is barely working
ES has no damage reduction, you rely on killing stuff really fast and ES is to prevent the oneshots etc.
Evasion+ES has both. And Evasion is quize useful at decent amounts.
You can have 10k Evasion and have a lot of damage mitigation. Where as Armour is dog shit at 10k in endgame.
Thats why Evasion+ES feels sooo good and armour so bad.
10k armor is not even a lot. Armor is only allowed to mitigate 1/5th of its total value in damage.
A player with 4k life needs over 20k armor to survive a one shot of 4k damage. That is excluding crits, and being cursed. Armor has 0 effect on damage over time, even physical damage over time like bleed, unless they changed that in PoE 2.
The thing is there are many enemies that are not bosses that have skills or attacks with 4k+ base damage. That doesn't even include damage scaling, crits, auras, affixes, etc. Many of these enemies in PoE1 are likely the individual enemies you die to most frequently.
If it was PoE 1 and you had tons of mirrors, you could achieve, at least in standard, 1.5 Billion armor. At that point armor is great, as I dont think any enemy can do over 300 Million damage in a single hit, and converting armor to work on ele damage.
However armor mitigation also works the opposite of PoE 1 now with the elemental damage reduction from armor affixes, which makes armor even worse.
Clearly the best defense for melee is no defense at all. You cant die if you never get hit, or kill everything before it can kill you.
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Posted byJgizle#5723on Aug 29, 2025, 7:37:19 AM
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10k armor is not even a lot. Armor is only allowed to mitigate 1/5th of its total value in damage.
A player with 4k life needs over 20k armor to survive a one shot of 4k damage. That is excluding crits, and being cursed. Armor has 0 effect on damage over time, even physical damage over time like bleed, unless they changed that in PoE 2.
The thing is there are many enemies that are not bosses that have skills or attacks with 4k+ base damage. That doesn't even include damage scaling, crits, auras, affixes, etc. Many of these enemies in PoE1 are likely the individual enemies you die to most frequently.
If it was PoE 1 and you had tons of mirrors, you could achieve, at least in standard, 1.5 Billion armor. At that point armor is great, as I dont think any enemy can do over 300 Million damage in a single hit, and converting armor to work on ele damage.
However armor mitigation also works the opposite of PoE 1 now with the elemental damage reduction from armor affixes, which makes armor even worse.
Clearly the best defense for melee is no defense at all. You cant die if you never get hit, or kill everything before it can kill you.
Personally, i think its even worse. I stacked 70k (!!!) armor with max res. If you got no block you are so dead its like that armor doesnt even exist. Imagine that level of investment in ES. Insane how people even suggest that armor can be good. Even with new tree and conversion.
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Posted byMadSheo#0280on Aug 29, 2025, 7:44:16 AM
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Apparently melee BIS gear, and ES BIS gear, have same amount of damage reduction effectiveness, according to Jonathan and Mark during interview. As such in their eyes, they are saying Armor and ES are literally the same.
10k armor is not even a lot. Armor is only allowed to mitigate 1/5th of its total value in damage.
A player with 4k life needs over 20k armor to survive a one shot of 4k damage. That is excluding crits, and being cursed. Armor has 0 effect on damage over time, even physical damage over time like bleed, unless they changed that in PoE 2.
The thing is there are many enemies that are not bosses that have skills or attacks with 4k+ base damage. That doesn't even include damage scaling, crits, auras, affixes, etc. Many of these enemies in PoE1 are likely the individual enemies you die to most frequently.
If it was PoE 1 and you had tons of mirrors, you could achieve, at least in standard, 1.5 Billion armor. At that point armor is great, as I dont think any enemy can do over 300 Million damage in a single hit, and converting armor to work on ele damage.
However armor mitigation also works the opposite of PoE 1 now with the elemental damage reduction from armor affixes, which makes armor even worse.
Clearly the best defense for melee is no defense at all. You cant die if you never get hit, or kill everything before it can kill you.
But with 10k evasion, you get your 60 or 70% evasion. With armour, you get the same against low dmg, but only 10% mitigation against a 6k hit. Thats the massive difference.
If they added deflection to armour, armour would become pretty good at some point. But giving evasion the chance to evade 100% of damage - and if not, you get at least 40% - is pretty strong. Where as armour is shown to be quite powerless against big hits. And armour2ele isnt fixing anything - because you still got no protection against big hits...
Last edited by Aurosh85#7838 on Aug 29, 2025, 7:57:19 AM
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Posted byAurosh85#7838on Aug 29, 2025, 7:55:49 AM
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I dunno why y'all keep acting like warrior sucks, i mean, i've made every character by now and one of my strongest characters is my STR Stacker Smith of Kitava SSF with mace + crossbow.
I've died only 6 times on that character, and 5 of those were in the campaign. I make maps that has almost all mechanics in it and i just run thru the map doing breach while delirious, starting rituals while delirious and so on...
Rares, i break their armour with one hit and put them to rest with HVR Crossbow, i melt them like they're nothing.
And to be honest, crossbow interactions with melee skills is actually quite broken with lots of desyncs when you try to attack melee during reload, but still, i've made it thru lots of maps without dying on SSF with average gear.
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Posted byPsych6demon#1531on Aug 29, 2025, 7:58:14 AM
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Its a little odd. People think armor is supposed to mitigate large hits so you don't get one shot, however it was never intended to do that, and that is why the formula is the way it is currently. It has always been intended to only mitigate small hits.
Why is this?
Because then it would be easily achievable to make a character that literally can never die. The devs have always been against you being able to trivialize content with low effort. Its ok if you spend mirrors to trivialize stuff, its not ok if you can do so on the cheap.
You see this in their dev interviews, the games design, every patch, etc. They don't want melee to be tanky. They want you to be able to die, and they don't want red attacks to be the only possible way to kill you, because they can only do red attacks so frequently.
In PoE its far too late to fix these issues. Its why PoE 1 is so bloated and filled with bad decisions. They cant undo or nerf the things they have always wanted to nerf, because players will cry.
PoE 2 is largely going in the direction of what PoE 1 would be like if they got to do all the changes and nerfs they have wanted over the last decade.
Unfortunately we still do not have the full picture. Melee will look a lot different when the 2H Axe and 2H sword comes, along with their passives in tree, their skills, the classes and ascendancies their attached too, their items, etc etc. There are still very important things to melee not in the game that are on other classes. Melee also has one of the worst weapons to use for DPS, Maces, which have always been meant to be slow, low dps, but hit damage per hit, or lots of stun, or CC like freeze. Even sometimes bleed or poison.
Im sure by time everything gets added, melee will be in a lot better place, and ill likely be playing cyclone forever if they dont butcher it. We will see. People are still missing 50% of what makes these patch notes good or bad. The passives, the items, the new affixes, the league stuff, and how much better crafting will be when you can guarantee all high tier mods, and essence changes. The sanctified addition buffs all characters offense and defense by up to 25%. Being able to reuse supports inherently also boosts everyones offense and defense by some value. Nerfs need to be made to account for these additions, and the additions we dont know are being added.
We will see over the weekend whats actually changed.
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Posted byJgizle#5723on Aug 29, 2025, 8:18:56 AM
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Its a little odd. People think armor is supposed to mitigate large hits so you don't get one shot, however it was never intended to do that, and that is why the formula is the way it is currently. It has always been intended to only mitigate small hits.
Why is this?
Because then it would be easily achievable to make a character that literally can never die. The devs have always been against you being able to trivialize content with low effort. Its ok if you spend mirrors to trivialize stuff, its not ok if you can do so on the cheap.
You see this in their dev interviews, the games design, every patch, etc. They don't want melee to be tanky. They want you to be able to die, and they don't want red attacks to be the only possible way to kill you, because they can only do red attacks so frequently.
In PoE its far too late to fix these issues. Its why PoE 1 is so bloated and filled with bad decisions. They cant undo or nerf the things they have always wanted to nerf, because players will cry.
PoE 2 is largely going in the direction of what PoE 1 would be like if they got to do all the changes and nerfs they have wanted over the last decade.
Unfortunately we still do not have the full picture. Melee will look a lot different when the 2H Axe and 2H sword comes, along with their passives in tree, their skills, the classes and ascendancies their attached too, their items, etc etc. There are still very important things to melee not in the game that are on other classes. Melee also has one of the worst weapons to use for DPS, Maces, which have always been meant to be slow, low dps, but hit damage per hit, or lots of stun, or CC like freeze. Even sometimes bleed or poison.
Im sure by time everything gets added, melee will be in a lot better place, and ill likely be playing cyclone forever if they dont butcher it. We will see. People are still missing 50% of what makes these patch notes good or bad. The passives, the items, the new affixes, the league stuff, and how much better crafting will be when you can guarantee all high tier mods, and essence changes. The sanctified addition buffs all characters offense and defense by up to 25%. Being able to reuse supports inherently also boosts everyones offense and defense by some value. Nerfs need to be made to account for these additions, and the additions we dont know are being added.
We will see over the weekend whats actually changed.
One problem is, boneshatter is one of the strongest clear skills at the moment. So that stun isn't actually giving you defense while mapping because you're using a skill like leap slam to prime for stun but forcing it to not stun.
I agree though. If axes are meant to be the fast 2h melee archetype we can weapon swap to a mace for big hits and clear with axes. That's one of the reason it gets tiresome playing maces every league. It will probably take 2 years to get axes at this rate. I'm sure once druid launches marauder wont be next as templar builds on the top left of the tree and it makes more sense to add a second top left right after druid. Then we may get marauder which will probably be december 2026. Pretty bleak imo.
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Posted byLonnie455Rich#2087on Aug 29, 2025, 8:31:46 AM
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I dunno why y'all keep acting like warrior sucks, i mean, i've made every character by now and one of my strongest characters is my STR Stacker Smith of Kitava SSF with mace + crossbow.
I've died only 6 times on that character, and 5 of those were in the campaign. I make maps that has almost all mechanics in it and i just run thru the map doing breach while delirious, starting rituals while delirious and so on...
Rares, i break their armour with one hit and put them to rest with HVR Crossbow, i melt them like they're nothing.
And to be honest, crossbow interactions with melee skills is actually quite broken with lots of desyncs when you try to attack melee during reload, but still, i've made it thru lots of maps without dying on SSF with average gear.
Lmao.
-Says that warrior doesnt suck
-Plays ranged
ok :D
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Posted byMadSheo#0280on Aug 29, 2025, 8:36:15 AM
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You need to relax dude, it's not a buff some people see it as a nerf which I think it is.
Also, you have no idea what 100+ new passive skills and keystones are in the new passives so warriors could end up with a buff when you look at other skills.
Take a chill pill and play the game before you rage.
Ah yes, the nerf to deadeye that gives gives evasion chance to miss from all hits now while also not changing stacking evasion for free from tailwind which translate to more chance to invade and higher deflection chance and also wind ward that gives them 30% dr when they take a hit
Last edited by xpose#1651 on Aug 29, 2025, 8:47:00 AM
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Posted byxpose#1651on Aug 29, 2025, 8:39:23 AM
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