New 0.3 trade: all the same [Removed by Support] for twice the $ price

There is a perfectly good reason to hate this new trade system, but this wall of text ain't it Chief.

Here, I'll help you out in just five words:

It is pay to win.

Directly tying players' capacity for turning rare/unique items into currency while mapping or offline to the number of stash tabs they've purchased is a pretty big damn problem, and it made me realize that I just became a SSF player for life.

Good change and no one that's trying to maximize currency acquisition would use the old trading methods which means the majority of high end traders will be going through this system. Dominos will fall and soon everyone will be on it except the scammers
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There is a perfectly good reason to hate this new trade system, but this wall of text ain't it Chief.

Here, I'll help you out in just five words:

It is pay to win.

Directly tying players' capacity for turning rare/unique items into currency while mapping or offline to the number of stash tabs they've purchased is a pretty big damn problem, and it made me realize that I just became a SSF player for life.



Thanks for the summary. I have a hard time reading that wall of text.

But also you gave me an idea about having multiple tabs for the purpose of selling. I could just literally pick everything and put it on my merchant stash tabs. Pretty sure someone will buy something. If I have like a gazillion of tabs, it's bound to give me profit. I understand your concern but actually it's a genius idea
Last edited by BigBoom9240#8803 on Aug 21, 2025, 9:39:51 AM
I still can't whisper a player directly. It says that I'm not online. I have to copy and paste so I don't even think I can use the new system.
It might have something to do with steam but at this point, I don't know and don't care.
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LaGueuze#7655 wrote:
You will (maybe) have the option to only list "instant buyout" items on the trade site.
Problem solved.

Mentioned it in the OP:
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You can say to yourself "I'll just only search for actual real offers on Merchant tab economy and problem solved", but the reality is that overwhelming majority of the players will be baited with lower prices and much wider selection into using both economies, which will put you at huge disadvantage if you're trying to limit yourself to Merchant tabs economy only.


But that is just a horrible argument.

If you can filter on the website then the problem is literally just solved.
Because all of those prices are real prices that you can currently purchase, so the chances of something being underpriced by a big margin and not sold is unrealistic. So you can more or less trust that if you price it at a similar price then that should most of the time be a fair price.

Wether or not there is a separate search option (that you dont use) where people try to prize fix with the old system becomes irrelevant for you.
Last edited by Nyon#6673 on Aug 21, 2025, 10:06:26 AM
These are the problems that GGG should look out for;
1. The cost of gold has to be carefully balanced. It has to be noob-friendly so dynamic according to item requirements, but not abusable by trade bots. Right now you can just buy inventories of rare items on TFT and then sell them to an in-game merchant for gold, which could potentially just mean infinite instant trading.

2. Stash tabs stocks have gone through the roof. Not only are they more space for potential sales, now they are more space for sales while you are offline meaning people with less tabs will sell exponentially less passively. Stash tabs become a little more P2W, and they were already verging on being a bit predatory. The community sentiment from new players especially could get very sour, if having a lot of tabs to merchant is very powerful. This becomes an even bigger problem when it is in the game while it is free, if there is a simple limit on accounts then people will simply make alts and find a way to trade the items/ currency.


If you are interested, this is why you don't really have to worry about it economically otherwise;
•This merchant system being introduced to PoE2 is essentially the same system as trade is now, except people can leave the currency and take the item instead of trading. To prevent people from not playing the game/ only trading for profit there is a gold cost.

•Items are sold instantly, so if you are pricing your item by looking at merchant listings it will be the correct price, price fixing is impossible if players cannot purposely keep an item listed and not sell it.

•Since the sales are instant and the listings are always online, the market will equalize much faster than regular trade does. Meaning the prices will also be more competitive, and usually a little cheaper, much like the currency exchange.
Last edited by AverBeg7#1689 on Aug 21, 2025, 10:56:59 AM
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LaGueuze#7655 wrote:
You will (maybe) have the option to only list "instant buyout" items on the trade site.
Problem solved.
Yeah not gonna even bother reading the OP. There will be a way to see only people using the merchant, and everyone not doing so won't be getting any buyers.

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I don't understand the decision to create a system that still relies on an external website instead of having all functionality built into the game.

Just make it an Auction House.


They said in the Q&A that they are going to make a search in game, it just wasn't ready for this patch.
Last edited by Telzen#2427 on Aug 21, 2025, 11:28:30 AM
Anyone who's hailing the changes as "saving trade" is huffing so much copium they should be floating in the stratosphere.

The reality is nothing will change other than bots now being able to snipe badly priced items to be resold for massive profit later when their masters relist them and that is not worth celebrating in the slightest.

Oh and of course, GGG wanting money for new trade tab is sad and greedy, selling a "solution" to a problem they created is very scummy indeed.
Last edited by LordMordeth#6639 on Aug 21, 2025, 11:57:51 AM
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The reality is nothing will change other than bots now being able to snipe badly priced items to be resold for massive profit later when their masters relist them and that is not worth celebrating in the slightest.


Only possible if gold is accruable by means other than playing and/or gold cost of trading is imbalanced.

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Oh and of course, GGG wanting money for new trade tab is sad and greedy, selling a "solution" to a problem they created is very scummy indeed.


Are we acting like premium stash tabs aren't already a thing?
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Anyone who's hailing the changes as "saving trade" is huffing so much copium they should be floating in the stratosphere.

The reality is nothing will change other than bots now being able to snipe badly priced items to be resold for massive profit later when their masters relist them and that is not worth celebrating in the slightest.

Oh and of course, GGG wanting money for new trade tab is sad and greedy, selling a "solution" to a problem they created is very scummy indeed.


thats pretty much it. i wonder how many threads like "i'm done with the league because i lost 100 div due to wrong pricing" we will get
Last edited by Pl4t1numX#4325 on Aug 21, 2025, 12:03:24 PM

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