Content Update 0.3.0 — Path of Exile 2: The Third Edict
Unarmed combat needs craftable weapons; not facebreakers and not hollow palm. Don't lock punching behind a gimmick.
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How do you not understand the problem with tactician. Still trash can.
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good job!
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Please when can we see the supporter pack like the vaal-serpent-god and shackled immortal? These are the supporter pack that were released few months before the release of poe 2 early access. Why not put the latest supporter pack first from POE1 before the hundred year old supporter pack or mtx from POE1 to POE2?
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" What about Solus Ipse Grand Visage now? |
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Please GGG, give players a new method to trade offline, including with POE 1 players. Trading is half the fun for me, and it would be much better if I didn’t have to wait for someone to log into my hideout. Sometimes I have to return to my hideout because someone takes too long, or they find an item 1 chaos cheaper and change their mind—wasting my time, portal, and nerves. After inviting them, I often can't figure out what they want, and they struggle to place the right items in my trade window.
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Man, you guys really do not like Warrior..
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" Chance is not taken out of the equation it just makes crafting enjoyable not just RNG form start to finish and and 99% failed attempts. An no it is not like I would have cheat codes to make the perfect item it just means that with enough resources you can make your item as opposed to here is every chance we can think of for you to fail now forget crafting and hoard crafting materials to go trade which by the way... logged in now and wanted to up my gear but guess what, no gear that I wanted available for the build I am playing cause I am dependent on other people to have gear progression or farm to 10 hours to get an upgrade. But to get back to your point, what I proposed removes chance? That is utter nonsense. All I am going to say about that for now. Yhea... Here is a crafting system that is wasteful to use as intended, orbs are not referred to as crafting materials they are referred, by the majority of the player base as currency, so better hoard it up and hope someone else puts an item you want for trade or make a sacrifice to the RNG gods or play for 10 hours and 100 disappointments and even then you have no guarantee you will "craft" something you want. Also, yes randomness is a crucial part of itemization but as of now it is the only part present, it is vital but not sufficient, at least for me it is not. And a couple of more things... I might not have finished the game but I have over 400 hours of gametime so yhea... I played a bit. But you may be right, maybe the game is just not worth my time and resources, will think a bi about that one Last edited by gogu312#7100 on Aug 24, 2025, 4:55:16 AM
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I don't like having lesser, greater, perfect of everything in game lol.
Please add a system to combine them at least... This will create even more clutter on ground and inside the inventory.. Also a nice feature would be to combine the loot of let's say low tier currency into a single clickable collect all. Or maybe in a future update add a separate inventory to the character for currency with 20-40-60-80-100 stackable for each currency / socketable. Make it upgradeable somehow if base is 20, some option through microtransaction or a new type of character bound item. The game gets annoying with so many collectables. If you run maps, every map you have to clear inventory, this should be mitigated somehow in order for players to focus on gaming instead of managing inventory. Thanks. | |
GGG yet again completely shafting Warrior.
"Hello I am Johnatan and today I am going to tell you that you are not going to enjoy playing Warrior in any capacity whatsoever" Giant's Blood: (YOU REALLY THOUGHT THAT THE REDUCED REQUIREMENTS WILL LET YOU HAVE FUN BUILD? THINK AGAIN) Keystone Passive Skill now halves the amount of Life granted by Strength. You are forcing people into far worse choice than before. Previously: "Ok, I will be able to equip 2h and a shield and get loads of defenses at the expense of conscious investment in Strength, so it's fine" vs. now: "Ok, I can maybe get that at a significant reduction in HP and thus almost negating the whole point of the keystone to begin with". This is a horrible idea, and no amount of tweaking filler skills can compensate for this ridiculous change. Resolute Technique Keystone Passive Skill now grants Accuracy Rating is Doubled instead of Your Hits cannot be Evaded. -- what are we even doing here at this point? If low accuracy is far more effective at this point what is the point of this? There is really no point in ever picking or pathing these keystones and probably even less of a point rolling a warrior to begin with.. I get that lasers and fire is fun or whatever, but why completely shaft a class that has not really ever felt as powerful as it's dex counterparts? Last edited by XuenZX#2718 on Aug 24, 2025, 5:34:29 AM
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