Content Update 0.3.0 — Path of Exile 2: The Third Edict

Unarmed combat needs craftable weapons; not facebreakers and not hollow palm. Don't lock punching behind a gimmick.
How do you not understand the problem with tactician. Still trash can.
good job!
Please when can we see the supporter pack like the vaal-serpent-god and shackled immortal? These are the supporter pack that were released few months before the release of poe 2 early access. Why not put the latest supporter pack first from POE1 before the hundred year old supporter pack or mtx from POE1 to POE2?
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We've removed the restriction of having one of each support gem per character. You can use as many copies as you like.

What about Solus Ipse Grand Visage now?
Please GGG, give players a new method to trade offline, including with POE 1 players. Trading is half the fun for me, and it would be much better if I didn’t have to wait for someone to log into my hideout. Sometimes I have to return to my hideout because someone takes too long, or they find an item 1 chaos cheaper and change their mind—wasting my time, portal, and nerves. After inviting them, I often can't figure out what they want, and they struggle to place the right items in my trade window.
Man, you guys really do not like Warrior..
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gogu312#7100 wrote:
This post is directed mainly to Jonathan Rogers. Do you have a gambling problem or fetish that you are trying to force upon me? The crafting system is almost at the maximum disappointing and frustrating. It is a instant roulette of disappointment with no guarantee that eventually it will work in your favor. I tried to finish the campaign may times and I am one boss fight away from doing so at the closest but I always quit playing the game because of the gear progression system. The only real options at my disposal are go trade, which I find ungratifying if done is excess or make a sacrifice to the gods or RNG so i can get a decent item. As i see it in the last patch we will get some good new mechanics but in a proportional manner we will get more bad ones so the whole system stays the same as far as level of frustration. I want 3 choices of modifier from start to finish (transmutation, augmentation, regal, exalt and alchemy), I want to choose which modifier to reroll with with chaos and which to remove with annulment and so on. I WANT A REAL CRAFTING SYSTEM, NOT A SLOT MACHINE OF DISSAPOINTMENT then give up and go trade so I can progress gear wise.


So you want to be able to basically make items exactly as you want them, as if you had cheat codes?

Randomness is a crucial part of the crafting system, or else people would just all make exactly the items that were best for the build they were playing, costing them almost nothing, and removing all excitement from the process.

You haven't even beaten the campaign a single time, and you come here to shit all over the devs who have put this much effort into the game? That's like watching half a movie and deciding the whole thing sucked. The campaign is only a moderate part of the game - most people spend almost all their time in the endgame.

So you don't finish the game, have never played any endgame content, want them to give you cheat codes to craft exactly what you want (why even collect orbs when you'll only need a dozen to craft all your gear exactly as you want it?)

Chance is a central part of this kind of game - you kill enemies and have a CHANCE to find the sort of items you want. You use crafting orbs and have a CHANCE to get the modifiers you want. The entire excitement of this sort of game is that you put in time and effort for a CHANCE to find great gear, craft great gear, get rare items, etc.

It's like you're asking to get to choose your items from a list.

If you don't like to trade, play solo self found. If you don't like to craft, use trade. If you don't like to craft or trade, go play another game instead of insulting the devs because they didn't make the kind of game you would make - especially when you admit you haven't even finished the game ONCE.

Chance is not taken out of the equation it just makes crafting enjoyable not just RNG form start to finish and and 99% failed attempts. An no it is not like I would have cheat codes to make the perfect item it just means that with enough resources you can make your item as opposed to here is every chance we can think of for you to fail now forget crafting and hoard crafting materials to go trade which by the way... logged in now and wanted to up my gear but guess what, no gear that I wanted available for the build I am playing cause I am dependent on other people to have gear progression or farm to 10 hours to get an upgrade. But to get back to your point, what I proposed removes chance? That is utter nonsense. All I am going to say about that for now. Yhea... Here is a crafting system that is wasteful to use as intended, orbs are not referred to as crafting materials they are referred, by the majority of the player base as currency, so better hoard it up and hope someone else puts an item you want for trade or make a sacrifice to the RNG gods or play for 10 hours and 100 disappointments and even then you have no guarantee you will "craft" something you want. Also, yes randomness is a crucial part of itemization but as of now it is the only part present, it is vital but not sufficient, at least for me it is not. And a couple of more things... I might not have finished the game but I have over 400 hours of gametime so yhea... I played a bit. But you may be right, maybe the game is just not worth my time and resources, will think a bi about that one
Last edited by gogu312#7100 on Aug 24, 2025, 4:55:16 AM
I don't like having lesser, greater, perfect of everything in game lol.
Please add a system to combine them at least...

This will create even more clutter on ground and inside the inventory..
Also a nice feature would be to combine the loot of let's say low tier currency into a single clickable collect all.

Or maybe in a future update add a separate inventory to the character for currency with 20-40-60-80-100 stackable for each currency / socketable. Make it upgradeable somehow if base is 20, some option through microtransaction or a new type of character bound item.

The game gets annoying with so many collectables. If you run maps, every map you have to clear inventory, this should be mitigated somehow in order for players to focus on gaming instead of managing inventory.

Thanks.
GGG yet again completely shafting Warrior.
"Hello I am Johnatan and today I am going to tell you that you are not going to enjoy playing Warrior in any capacity whatsoever"
Giant's Blood: (YOU REALLY THOUGHT THAT THE REDUCED REQUIREMENTS WILL LET YOU HAVE FUN BUILD? THINK AGAIN) Keystone Passive Skill now halves the amount of Life granted by Strength. You are forcing people into far worse choice than before. Previously: "Ok, I will be able to equip 2h and a shield and get loads of defenses at the expense of conscious investment in Strength, so it's fine" vs. now: "Ok, I can maybe get that at a significant reduction in HP and thus almost negating the whole point of the keystone to begin with". This is a horrible idea, and no amount of tweaking filler skills can compensate for this ridiculous change.
Resolute Technique Keystone Passive Skill now grants Accuracy Rating is Doubled instead of Your Hits cannot be Evaded. -- what are we even doing here at this point? If low accuracy is far more effective at this point what is the point of this? There is really no point in ever picking or pathing these keystones and probably even less of a point rolling a warrior to begin with..
I get that lasers and fire is fun or whatever, but why completely shaft a class that has not really ever felt as powerful as it's dex counterparts?
Last edited by XuenZX#2718 on Aug 24, 2025, 5:34:29 AM

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