Patch 0.3.0 - Buff Saqawal's Rune & Soul Core of Azcapa
For upcoming Content Patch 0.3.0, I urge GGG to consider buffing both the new endgame Saqawal's Rune of Memory and the Soul Core of Azcapa.
First, for Saqawal's Rune in the helmet, 2% Increased Experience Gain is a joke and barely even noticeable and should be increased to 5% to be viable. As for Soul Core of Azcapa in armour, same issue. A meager 5% Gold Find from Slain Enemies is lackluster and pitifully low. Consider increasing to at least 15% so there is an option for building a gold find character for respecing and gambling. Saqawal's Rune of Memory * Helmet: Increase Experience Gain to 5% (up from 2%) Soul Core of Azcapa * Armour: Increase Gold Find from Slain Enemies to 15% (up from 5%) References https://www.poe2wiki.net/wiki/Saqawal%27s_Rune_of_Memory https://www.poe2wiki.net/wiki/Soul_Core_of_Azcapa Last edited by CharlesJT#7681 on Aug 6, 2025, 11:35:21 AM Last bumped on Aug 18, 2025, 10:45:37 PM
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+1
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+1
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Helmet runes specifically seem to be rather lackluster.
Last edited by CharlesJT#7681 on Aug 8, 2025, 8:29:08 AM
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+1
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C'mon GGG, please buff these two items for 0.3.0!
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Gold isn't an additional drop so that core actually reads "delete 5% of items found" and you are proposing to buff it to "delete 15% of items found".
How about we make gold an additional drop so it's not a troll first |
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+1. Change values please....or make them corruptable!!!
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" +1 Agreed, gold find should work just like in D2, just make gold piles bigger and not replace items in loot table, which is a dumb design. Last edited by CharlesJT#7681 on Aug 10, 2025, 3:15:16 PM
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+ 1.000.000.000.000.000.000.000.000
These values are rubbish, completely joke. Please Devs don't spit in our intelligence. Correct all Rune values please so that it feel powerful and significant for builds. |
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