Summarize of Crossbow ISSUES before the upcoming patch 0.3.0.

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AlexiaRP#4088 wrote:
Reminder that Crossbows had off-hand gear during the initial Mercenary class reveal.
I don't remember if it had stats, but it was used to swap crossbow skills between, normal, rapid shot, shotgun and grenade mode.
Really miss that feature.


Really??? I didn't notice that from the beginning but it make sense when seeing the first time of Deepest tower reveal. It had no Presence radius punishment. And then released with different modifiers. You can't relay on Devs spoilers.
sadly after few big "topics" after many complaints from players and streamers ggg still didnt address the knows issues whit crossbows its kinda ....annoying ....
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sadly after few big "topics" after many complaints from players and streamers ggg still didnt address the knows issues whit crossbows its kinda ....annoying ....


So we are here to remind them how bad designed the Crossbow use is and how much unfair is to play with rules that degrade our reputation as players in this community.

Especially for the two issues ( off-hand gear and Reloading time ) that punishing Crossbow players to a weapon that is mediocre compared to others. Not mentioning the awful skills that ain't do nothing in Boss fights.

So i challenge Devs to keep statistics of upcoming event before the patch 0.3.0 so that they know wich class/weapon did well and reach the final Boss rooms. With this way it will be clear the weaknesses and further actions to improve them. There are no excuses anymore for balancing.
+1 Crossbow need more attention from Devs. Is the most slowest weapon in Endgame bosses. Especially skills feel slow and clanky. No off hand gear means unfair rules to two handed weapons. Reload time doesn't cooperate with other gems or skills. It is bad designed.

We hoping for a serious change and not just promises from Devs.

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