4.8 K Active Players

At the time of writing this message. Just hoping the Chinese Market will give GGG the resources they need to keep making this amazing game. Right now it has inherited most of the negative things from POE instead of the good ones. I'm sure they will figure it out but hopefully it doesn't takes to long. Looking forwards for August season but i'll be playing standard and try to level my minion builds to 100 because right now they're weak and slow. If the minions are still feeling trash after update i'll just stop playing until a future where they feel like before 0.2 Wishing the Development team from GGG much success. Thanks
Last bumped on Jul 24, 2025, 6:05:21 PM
That number does not include console/native launcher player count.
To be honest, 10k daily peak isn't that bad, considering it's early access. I was just looking at Dark Souls 3 statistics and it had a kind of similar trajectory. 129k bought the game, only 15k peak after a few weeks or so. But Dark Souls 3 also wasn't early access. This game is still raw in many ways and lacks a lot of content. So, considering that, these are good statistics. Also, apparently GGG keeps 70% of steam revenue and I assume they already paid everything for production of the game upfront. That's I think 5 million copies sold, as is being estimated, times 30 is 150 million times 70% is 105 million income minus production costs. The game's production cost is estimated to be below 100 million, meaning they made a profit. And they didn't even sell everything on steam, but also on their own website, so they probably made more than 105 million. And also, they are going to make even more money through ingame purchases.

Now, whether GGG will continue working on this game and how much or how "hard" depends on whether GGG will see it to be worthwhile doing so. They will certainly work on it until the final release, add more content, I believe they have a lot planned, still. But after that, depends on how much revenue the ingame purchases will achieve.

And like I said, the daily peak isn't that bad compared to similar hardcore games like Dark Souls 3. 10k players peak is all you need. Games like these are made for those 10k players who really enjoy them and invest ingame money on them, like in this case.

Numbers could be wrong, though. Steam charts says estimated copies sold 5 million, google says a little over one million, which would be a deficit for GGG, if the ingame purchases didn't balance it out, which they probably haven't, yet.
Last edited by Naharez#3496 on Jul 23, 2025, 3:11:00 AM
My understanding is over 1 million keys have been purchased since launch.

That's $30 million in revenue, not counting additional supporter pack and other MTX purchases.

Combine that with the fact that a tanking player count toward the end of a content cycle is fully expected for POE1 and POE2, and I think from the GGG's perspective, this is a non-issue.

There is the long-term problem of player satisfaction they need to address; as we all know, POE2 still needs plenty of work. Mixed reviews on Steam currently, and other places online people have gone into great detail about why POE2 has been disappointing.

But the player numbers at this exact moment in time don't mean much.

Get back to me if they tank at the beginning of the next content update. Otherwise, this isn't the problem you think it is.
Wouldn't worry, it's like 6 weeks away from new league.

I've seen in interviews they know that players dip after a month of a new league and it's their business strategy to bring players back every update.

I've already got my leave from work sorted for 0.3 and I'm just sat here waiting for next update.
The main thing I'm interested in is to see what they've done for trading because the current method sucks.
Keep walking like that and poe2 will earn a position to Guinness!!!
I'll be there when it drops to 1k, which is still more than what it deserves
"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Jul 23, 2025, 9:34:40 AM
I'd like them just to make it so that the whole game economy / gear acquisition doesn't fall off a cliff after 4 weeks.

I've enjoyed the chance to get to late end-game with this super long league. But it's been mostly SSF after the first two-three months, as trying to get anything for a price I can reach hasn't been possible for me.

I see people say 40 divines is cheap! :P Well, I've dropped about 10 in my entire poe2 time. Be nice if crafting was more, well, firstly explained, but secondly, actually viable if you don't poop currency.
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Jonboy77#0649 wrote:
I'd like them just to make it so that the whole game economy / gear acquisition doesn't fall off a cliff after 4 weeks.

I've enjoyed the chance to get to late end-game with this super long league. But it's been mostly SSF after the first two-three months, as trying to get anything for a price I can reach hasn't been possible for me.

I see people say 40 divines is cheap! :P Well, I've dropped about 10 in my entire poe2 time. Be nice if crafting was more, well, firstly explained, but secondly, actually viable if you don't poop currency.


I don't understand people who think their build is only viable if they spent a few hundred divs on items. I've only ever found one div. And I still have it. I've been playing without trading for the most high end of items and I'm still having fun, albeit not exploding the screen every second.

Idk, seems like some people think that's what you should go for. But maybe I'll also still get there someday.
The steam chart number highlights need to stop.

It's a blind statistic that people are holding up to validate their own opinions about their perceived negative aspects as if it lends them credibility - it doesn't.

PoE1 had a similar situation when it released where people were clamoring about it being a dying game that was only initially pumped up off of D3-failure-fumes. GGG has the dedication and the business model that creates a great game. Chris even did a presentation on this once I think about "games being designed to be played forever" or something like that. It's an iterative process.

That process takes time and testing to ensure a quality product and PoE2 is not going to be an exception.

It's 60% still in the oven and arguably higher quality than most other ARPGs out there including it's predecessor, so I don't see how anyone can look at this situation - especially in the context of the development efforts which were applied to PoE1 and we know will be applied to PoE2 - and say anything about this game is "dead" or going in a "bad direction". You'd have to have the most negative of filters draped over your perceptions and be stuck in some sort of bad-player echo-chamber-hell to have this mentality.

I'm already having tons of fun in this game - new content and characters and weapons and skills coming down the pipeline? I am excited! I don't care if there's 5k, 10k, 20k, 100k, or 500k concurrent players on Steam - this has never been a factor in my enjoyment for any game.

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