passive tree is boring and lack of options
Obviously the P.tree isn't implemented innovative. I managed reaching 31k Armour and got killed with one shot but rare enemies.
With 1600 Life isn't impossible to play like this while others getting 11k ES and run like flash hero through maps. Sory but this is not Jonathan's vision. I give my last try to patch 0.3.0. If Devs will kidding us one more time i will abandon the game forever. |
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A much discussed subject already, but yes, add my vote that the passive tree is abysmal
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
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I agree. Some of the nodes are total noob traps.
I've mentioned (and other people too) dozens of times here too that the passive tree has way too many negative modifiers on it, eg; reduced attack speed, life, movement speed, reduced crit chance, etc... Particularly, the tree has more negatives to nodes in the Warrior area than anywhere else in the tree. If the negatives are the same amount per area, the negatives in the warrior area have a disproportionately high effect on characters within the area because of the stats they take away. |
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Yea off course bro becouse Devs love all the other classes than Warrior and Merc. Warriors should play like a chicken couse Armour is nonexistent and Merc should be punished with a ton of things + to invest in ton of things.
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