Saqawal's Rune of Memory is ..... a joke!

Common Devs, how many hours did you spend thinking that the "2% increased XP gain" rune is a good implementation???

It is way too buffed and we don't want people reaching so fast ( like Flash Heto ) to next level. This a game is for suffering, not for fun. Now that the patch 0.3.0 is coming, nerf it to 0,2% experience gain so that every players can feel the pain and anger that deserves. Of course i'm joking.

Seriously now... [Removed by Support]. Even with 5% you wouldn't see any diference in xp gain and that's becouse 10% is the smallest amount of xp gain that can barely be noticeable through enough hard time play duration. You wanna make it hard to players? Then make it 6-7% but 2% is just a wasted time to implement and release it as new content.

Please don't joke on us. We don't all be 10 years old kids with no brain to think that you cheated on us. Give the respect it needs to people that leave their families to relax a few hours on your game.
Last edited by Yrone_GGG#0000 on Jul 15, 2025, 8:54:02 AM
Last bumped on Jul 26, 2025, 1:40:44 AM
There's not only Saqawal's rune that is weak. Almost all runes in Helmet gear are giving small amounts of buff, barely noticeable during fight. 6% reduced cost of skill is almost nothing compared of the 30% that gems give. ALSO duration times of skill effect and cooldown recovery have low values.

So in upcoming patch ,Devs should buff them at least 33% to be useful. Especially the increased xp gain should have values between 10-15%. Otherwise is just a wasted gear socket.
Seeing all the Runes modifiers now i understand why people ask Devs to make them corruptable. It is a big dissapointment especially those that are critical fir builds. Xp gain rune shouldn't not had been implemented and in current state doesn't help at all.

Maybe abolish this Rune but make all the others be corruptable would be innovative idea and will help a lot of people plus it gives more ways in crafting...
Last edited by bobsponge123#5749 on Jul 28, 2025, 2:51:12 PM
+1 well said
"
Common Devs, how many hours did you spend thinking that the "2% increased XP gain" rune is a good implementation???

It is way too buffed and we don't want people reaching so fast ( like Flash Heto ) to next level. This a game is for suffering, not for fun. Now that the patch 0.3.0 is coming, nerf it to 0,2% experience gain so that every players can feel the pain and anger that deserves. Of course i'm joking.

Seriously now... [Removed by Support]. Even with 5% you wouldn't see any diference in xp gain and that's becouse 10% is the smallest amount of xp gain that can barely be noticeable through enough hard time play duration. You wanna make it hard to players? Then make it 6-7% but 2% is just a wasted time to implement and release it as new content.

Please don't joke on us. We don't all be 10 years old kids with no brain to think that you cheated on us. Give the respect it needs to people that leave their families to relax a few hours on your game.


What you expecting from new coming content. Every time we need to beg in forums for obvious changes. I hope at least to make them corruptable so that we can enhanced them a bit.

Pray patch 0.3.0 to be helpful and not punishing as 0.2.0 did.
"
Albibu#9602 wrote:
"
Common Devs, how many hours did you spend thinking that the "2% increased XP gain" rune is a good implementation???

It is way too buffed and we don't want people reaching so fast ( like Flash Heto ) to next level. This a game is for suffering, not for fun. Now that the patch 0.3.0 is coming, nerf it to 0,2% experience gain so that every players can feel the pain and anger that deserves. Of course i'm joking.

Seriously now... [Removed by Support]. Even with 5% you wouldn't see any diference in xp gain and that's becouse 10% is the smallest amount of xp gain that can barely be noticeable through enough hard time play duration. You wanna make it hard to players? Then make it 6-7% but 2% is just a wasted time to implement and release it as new content.

Please don't joke on us. We don't all be 10 years old kids with no brain to think that you cheated on us. Give the respect it needs to people that leave their families to relax a few hours on your game.


What you expecting from new coming content. Every time we need to beg in forums for obvious changes. I hope at least to make them corruptable so that we can enhanced them a bit.

Pray patch 0.3.0 to be helpful and not punishing as 0.2.0 did.


Punishing i doubt after 6k ramaining players in game. But i believe strong being dissaponted.
Annoying to see such a values in Runes but didn't expect to see any better result from Devs that keep xp gain in low levels especially after 95 level. It doesn't help to bring in game Runes and Soul cores with such a wasted values and call it new implementations.

For me the best value is between 15-20%. In every 5 maps xp you gan 1 more map.
"
Common Devs, how many hours did you spend thinking that the "2% increased XP gain" rune is a good implementation???

It is way too buffed and we don't want people reaching so fast ( like Flash Heto ) to next level. This a game is for suffering, not for fun. Now that the patch 0.3.0 is coming, nerf it to 0,2% experience gain so that every players can feel the pain and anger that deserves. Of course i'm joking.

Seriously now... [Removed by Support]. Even with 5% you wouldn't see any diference in xp gain and that's becouse 10% is the smallest amount of xp gain that can barely be noticeable through enough hard time play duration. You wanna make it hard to players? Then make it 6-7% but 2% is just a wasted time to implement and release it as new content.

Please don't joke on us. We don't all be 10 years old kids with no brain to think that you cheated on us. Give the respect it needs to people that leave their families to relax a few hours on your game.


How about the Soul Core of Azpaca. I get why they changed it from Rarity to Gold Find from Slain Enemies. BUT what I don't understand is...

Why... did they ninja nerf these soul cores a second time?
It WAS 10% Gold Find from Slain Enemies but after some patch that I don't even know when it happened... It is now 5% Gold Find from Slain Enemies. I mean... Gold is used for respecing and gambling and I guess using Alva. What in these three use cases was being abused and in need to being nerfed exactly?

Rarity to Gold I understand. But 10 to 5... Make it makes sense if there needs to be a nerf.
"
Aarius#6495 wrote:
"
Common Devs, how many hours did you spend thinking that the "2% increased XP gain" rune is a good implementation???

It is way too buffed and we don't want people reaching so fast ( like Flash Heto ) to next level. This a game is for suffering, not for fun. Now that the patch 0.3.0 is coming, nerf it to 0,2% experience gain so that every players can feel the pain and anger that deserves. Of course i'm joking.

Seriously now... [Removed by Support]. Even with 5% you wouldn't see any diference in xp gain and that's becouse 10% is the smallest amount of xp gain that can barely be noticeable through enough hard time play duration. You wanna make it hard to players? Then make it 6-7% but 2% is just a wasted time to implement and release it as new content.

Please don't joke on us. We don't all be 10 years old kids with no brain to think that you cheated on us. Give the respect it needs to people that leave their families to relax a few hours on your game.


How about the Soul Core of Azpaca. I get why they changed it from Rarity to Gold Find from Slain Enemies. BUT what I don't understand is...

Why... did they ninja nerf these soul cores a second time?
It WAS 10% Gold Find from Slain Enemies but after some patch that I don't even know when it happened... It is now 5% Gold Find from Slain Enemies. I mean... Gold is used for respecing and gambling and I guess using Alva. What in these three use cases was being abused and in need to being nerfed exactly?

Rarity to Gold I understand. But 10 to 5... Make it makes sense if there needs to be a nerf.


It's the game of nerfing bro. There are more possibilities to see a WW3 in your life than a coming patch that bufs items.

Others expecting a lot from patch 0.3.0. Me only the bug fixes couse im landed in the reality....
Absolutely agree. This value even with two runes socketed in helmet , can't bring the diference in xp gain. 5-7% is the proper value and don't destroys balance.

I hope Devs change it in 0.3.0.

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