Path of Exile 2 Build Showcase - DeadRabbit’s Mjölner Warp Titan

"
"
Cool build, but cant help but feel this sorta playstyle shouldnt be encouraged by the devs for poe2.

Wasnt the point to get rid of zooming, and instant screen clearing and slow the game down, or have we already abandoned that idea.


Every meta build that has existed in POE 2 so far has been exactly this way. I don't think they understand HOW to make any other playstyle feel rewarding. Or at least something that scales without getting stupid.

I have to respectfully disagree here. The devs have shown they can make other playstyles work - look at some of the minion builds or the more methodical melee setups that are actually performing well. Sure, the flashy screen-clearing builds get all the attention on Reddit, but that doesn't mean they're the only viable option.
Maybe the issue isn't that other playstyles don't scale properly, but that players gravitate toward the path of least resistance? The game's still in early access after all.
"
"
Cool build, but cant help but feel this sorta playstyle shouldnt be encouraged by the devs for poe2.

Wasnt the point to get rid of zooming, and instant screen clearing and slow the game down, or have we already abandoned that idea.


Every meta build that has existed in POE 2 so far has been exactly this way. I don't think they understand HOW to make any other playstyle feel rewarding. Or at least something that scales without getting stupid.


I know, and yea probably not, hota monks, lightning spear, aoe maces, fully agree its nothing new.

Them promoting the zoom just rubs the wrong way, in terms of the proposed design ideas for poe2.
path of diablo 4 :)))
talk is cheap, show me the '/deaths'
"
POPTOP#5364 wrote:
"
"
Cool build, but cant help but feel this sorta playstyle shouldnt be encouraged by the devs for poe2.

Wasnt the point to get rid of zooming, and instant screen clearing and slow the game down, or have we already abandoned that idea.


Every meta build that has existed in POE 2 so far has been exactly this way. I don't think they understand HOW to make any other playstyle feel rewarding. Or at least something that scales without getting stupid.


I know, and yea probably not, hota monks, lightning spear, aoe maces, fully agree its nothing new.

Them promoting the zoom just rubs the wrong way, in terms of the proposed design ideas for poe2.


there is no way around it, unfortunately.

the economy has this game by the balls. any issue you have in this game usually can be traced back to the fact that it has a dynamic player driven economy.

Its a pretty commonly stated economical principle is "Time is Money"

being faster will always be more rewarding, unless they counter a slower play style by rewarding it more. Which i dont anticipate ever being something they will address.

The idea of cutting back on the zoomy gameplay should have been stricken from your braingrapes as soon as you entered endgame in 0.1...Breaches, delirium mirrors on a timer, simulacrum...literally none of these things work for slow gameplay. ive made a couple warriors and all of the endgame content feels like absolute hog shit.

Would love for one of these brain-dead "influencers" to simply ask:

"You say you want more focus on meaningful combat...how do you expect for that to play out in an event like Simulacrum or even delirium mirrors where your effectively expected to destroy enormous hard hitting hoards of enemies on a timer in order to get better rewards? or the twisted domain which is also timed. because its hard to demphasize speed when you are directly tying the quantity and quality of rewards to a timed event. is the answer to remove timers and allow people to play at their own pace or keep the timers an rewards the most powerful players"

instead of:

"Auction house...when?"
"Any improvements coming to crafting?"
"Druid....when?"

The general quality of discussion in the ARPG community is just kind of bad/simple
Last edited by MeanBob_Games#6853 on Jun 26, 2025, 2:31:47 PM
"
I have to respectfully disagree here. The devs have shown they can make other playstyles work - look at some of the minion builds or the more methodical melee setups that are actually performing well. Sure, the flashy screen-clearing builds get all the attention on Reddit, but that doesn't mean they're the only viable option.
Maybe the issue isn't that other playstyles don't scale properly, but that players gravitate toward the path of least resistance? The game's still in early access after all.


Zero shot you have played minions if you are saying this. Also weapon swapping to cast a rune isn't exactly "methodical setup". Everything is nuked or be in poe 1 and because it is literally a re-assembled version of that game ALL of the design flaws have come with it.

If poe 2 had it's own identity combat would be setup and reactionary but the scaling always devolves into KILL or DIE. Now I'm no numbers genius and I don't have all the answers. What I do have is my experience playing both and I can offer some ideas as constructive criticism.

Fire, start a small flame that ignites. Adding more ignite causes the monster path erratically and start to take exponential fire dmg. Big explosions displace enemy formations and cause confusion in monsters as they deal with I dunno BURNING to death.

Ice, slowing at first, even sliding to coral enemies perhaps. Then builds to a eventual freeze that when compounded with more ice dmg can shatter outright. (To be honest they are pretty close to this)

Lightning (for the love all design space you have to stop making this over powered for whatever silly reasoning you stand on, it's been long enough think of a different way).

Poison/curses should feel like roiling plagues and waves of terror that amplify over time and affect monster behavior (like aggression or loyalty).

Minions should feel like the player can actually command and have agency over them. The way they currently work is very, very bad. In feel, execution, immersion and so on.

Any more and I'll have to start charging.

Report Forum Post

Report Account:

Report Type

Additional Info