Popular Opinion: In 3.28 League Challenges Should Require Solo Completion

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This does not meaningfully change anything about carries, as players can still trivialize challenges


Thats why I insist on no death, no leaving rules. I'm not sure if you've ever tried to get carried through a pinnacle encounter on a character that can't handle it to begin with, and survive it, but its harder than it sounds - especially if you can't just do cortex, eater, exarch, and one of the new ones and call it done.

Maven, true uber elder, and uber shaper are completely different beasts in a party...and why not update Atziri to modern pinnacle standards I say to top off the cake (level 84 for base atziri, 85 and 70% less taken for uber atziri).

What it absolutely will do is encourage the building of more pure support characters, which I see as a net positive as it promotes a playstyle to people who might not have otherwise considered. Yes, it doesn't totally solve buying the services of aurabots to help get it done, but you still have to know and understand the fights that don't get one shot on spawn with a heavy enough burst even in the presence of a strong support.
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Thats why I insist on no death, no leaving rules. I'm not sure if you've ever tried to get carried through a pinnacle encounter on a character that can't handle it to begin with

No, I don’t, because I neither buy carries nor engage with content that is far above my character’s level. However, as someone who has sold carries during a previous league, I honestly feel a bit ashamed that greed for profit has disrupted some players’ natural progression.
I can confirm that there is virtually no risk for a buyer under the scenario you suggest. They enter the zone, stand there, and the boss dies before there is even a chance for them to die.

In maps, they just waddle behind you like a lost duckling, and again, there is no real danger of them dying. In very specific cases, an aurabot might act as their best daycare to keep them alive. In essence, what you are proposing is exactly what already happens, just reworded with no meaningful change to the outcome.

What challenges truly need is careful and precise wording, for instance, “with no more than one player entering the instance.” That is the kind of rule that would actually make a noticeable impact.

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Toforto#2372 wrote:
If GGG changes them too drastically that will cause many players to quit

No, you are mistaken, Toffy. As we already discussed several pages ago, these changes would encourage players to remain engaged for longer periods, thereby improving player retention. Rather than causing players to abandon the league, they would give players something genuinely worthwhile to stay for and continue working toward.

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Toforto#2372 wrote:
Trying to force everyone else to play the game in some certain way is just pointless.

This discussion is still not about different game modes, Toffy. It is about improving the core challenge system that exists across all modes. Better designed challenges benefit softcore and hardcore players alike, just as they benefit both trade and SSF players. Providing thoughtful and well received feedback in the feedback section is therefore entirely appropriate and far from pointless. Repeated attempts to shut down such feedback, on the other hand, do little to move the discussion forward and offer no meaningful contribution to the topic itself.

As history has shown, when there is sufficient interest and constructive discussion, GGG does tend to act over time. Recent examples include many of the quality of life improvements, the latest event, and Mercenaries going core at some point, which gives reason to be optimistic about more engaging and enjoyable challenges in a future league.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
Last edited by VoidWhisperer42#5989 on Feb 2, 2026, 5:13:26 PM
Challenges will never be solo only, because ssf exists.
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I disagree with your conclusion/solution. You want GGG to not count challenges unless you complete them in SSF, because that would be a more pure completion of the challenge..


Nobody said it should be SSF exclusive. I think you might have misunderstood the suggestion.


If you aren't going to make it SSF exclusive, there's absolutely zero point in your suggestion. There's no functional difference in someone buying challenges and buying a broken build which can AFK the challenges.


thread should have been closed after this post.
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Hoo there wanderer...
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Toforto#2372 wrote:
Challenges will never be solo only, because ssf exists.



No Toffy, changes can happen any league, and as already discussed and proven, SSF exists for other reasons.

I kindly ask you once again to stop interrupting the serious discussion with spam if you do not have anything to contribute. If you are truly convinced that no changes will happen, then you should not be worried at all. Trusting gut feelings over realistic outcomes has a habit of ending poorly, as seen with mercs eventually going core.

Given the popularity and desire for challenge changes, the outcome may not be to your liking, but that is simply how games work. In the end, it is about making the game fun for the majority, those who actually engage with it, right?
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
The majority of players would hate solo-only challenges lul

I know they ain't ever changing, on the contrary challenges are going in the direction I prefer league by league. Games that cater to 0.1% of players never do well.

I'm gonna enjoy spending my hard-earned divine orbs next league to buy carries for every boss and challenge I wish, cuz that's a fun,valid way to play this game.
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Toforto#2372 wrote:
The majority of players would hate solo-only challenges lul

Source? You do not represent or speak for the majority.
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I know they ain't ever changing

Do you have any sort of proof to back up your claim? Last time you also told us that mercs won't go core, but a few days later GGG announced quite the opposite.
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Games that cater to 0.1% of players never do well.

Indeed and that's why the game has a death penalty and endgame is balanced around players with gear, and players who are playing the game actively, and not the 0.1% 2500 hp and act 1 gear crowd.
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I'm gonna enjoy spending my hard-earned divine orbs next league to buy carries for every boss and challenge I wish, cuz that's a fun,valid way to play this game.

We already know that, but I guess it's a good reminder for GGG of why they should make some changes sometime, cause better challenges are overdue cause this league was boring as fuck in terms of challenges, so big +1 for the idea of harder challenges and the removal of cheese.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Feb 3, 2026, 2:18:01 AM
bump to get some changes done for 3.28
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
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Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein

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