Rarity Bot / Culler Needs Nerf

I think bots are generally against the rules anyway. At least in most MMOs they are.
Last edited by KingDaMuncha#6025 on Jun 20, 2025, 1:46:12 PM
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I think bots are generally against the rules anyway. At least in my MMOs they are.


Aurabot are not literally bot/scripts. It's just the name of the playing style, it's a real player playing it. Anything that is automated (a bot) is bannable as per the TOS of GGG.
Scale magic find with content difficulty instead of gear. Problem solved.
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Are you serious? Look at the item itself, it's designed exactly for that. What else could it be used for? It is exactly used the way it was intended.


I'm 100% serious, when they created that item, I highly doubt they were intending it to be used in this manner. But hey, maybe I'm wrong. Maybe rarity bots are part of the vision.
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Are you serious? Look at the item itself, it's designed exactly for that. What else could it be used for? It is exactly used the way it was intended.


I'm 100% serious, when they created that item, I highly doubt they were intending it to be used in this manner. But hey, maybe I'm wrong. Maybe rarity bots are part of the vision.


I mean, not a literal bot but a player joining to buff the team yeah. Anyways, someone else pointed out that there are other mechanics benefiting from it so I guess there is plausible deniability there from GGG.

Imo, the rarity transfer from these gloves should be removed as they only serve RMT farmers/botters/etc. A normal player cannot race against this mechanic unless he does it himself in a group.
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Imo, the rarity transfer from these gloves should be removed as they only serve RMT farmers/botters/etc. A normal player cannot race against this mechanic unless he does it himself in a group.


I might not have done a great job at clarifying that I wasn't referring to the functionality of the gravebind gloves, but rather distinguishing between use and abuse of them. I'm sure GGG intended for the item to be utilized by players in a co-op fashion, with rarity and other abilities in mind. But the way it's being abused currently, like you said by RMT farmers/botters, that's likely not what they had in mind when they designed it. It's a classic case of "see this is why we can't have nice things."
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Scale magic find with content difficulty instead of gear. Problem solved.

+1
Trade simply hurts the game. And to satisfy a select few, GGG contorts the game and misses the opportunity to let it shine.
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I’d like to share feedback based on my early access experience with Path of Exile 2.

Currently, there is a party setup where one player (the "rarity bot") equips maximum item rarity gear and a unique that credits nearby kills as their own. This player does not participate in combat but drastically increases the rarity of all drops. The rest of the party either clears the map or simply fills party slots to increase item quantity, without access to loot themselves.

Why this is problematic:

The loot output is massively disproportionate, producing multiple high-tier items (e.g. Divine Orbs) per map in just minutes.

It trivializes solo and small-party farming efforts.

It floods the economy and undermines player progression, as solo or honest players cannot compete with this efficiency.

It creates an unhealthy gameplay pattern where success is tied to abusing mechanics, not skill or effort.


Completely agree. Every extremely rich player in the game I know of got rich by running in groups with rarity bots. Of course, they later got richer by using their wealth to get into crafting, but these 2 things are causing a really lopsided and unbalanced experience in the game right now. Crafting is only accessible to the rich, and the most rich people are those abusing group play mechanics with rarity aura bots. This makes it so that solo players have exactly 0 chance to come anywhere close to these people.
hey, thanks for explaining to me what I was into.

I saw a lot of that happening at start of season...

And I agree, if thats how things work, this should be worked out

I always tought that for group loot was (sum rarity of party)/(number of party members).... to avoid this kind of exploit...

but as OP pointed out... Man, what an overlooked thing...

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