Mercs feel very overtuned
I get the feeling that maybe "shotgun protection" is not active for them.
I always die in close proximity to them, maybe that is when whatever spell with several projectiles is used to shotgun the player to oblivion. Sadly I have to be close to trigger my spells with cyclone, because somehow my merc, who could do the map without me, does not do any damage to the hostile merc... |
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Please fix GGG. There's no way this have been tested in T16 ...
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There's no point to most of the mercs. They just one shot you. My character has beaten pinnacle bosses, but still eats one-shots within 2 seconds of the "duel" starting about 50% of the time. They're just so overtuned.
It's like they decided to use PVP scaling or something, the "merc" is from hall of the grandmasters. Choose wisely: - Exile (aka consume one portal) - Hire (aka consume one portal) - Duel for items (aka consume one portal) |
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Mercenaries feel absolutely terrible in high maps. There's no reason they should do this much damage, like it suggests you didn't even play test. Some of them are seemingly impossible to survive at all, no matter your defenses.
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