Why was Ignite nerfed?

Elementalist no longer has 25% more ignite damage getting rare modifier that converts enemies physical damage to fire (only other source is on the unique belt). One of the most bewildering changes imo.
Last bumped on Jun 9, 2025, 9:15:21 AM
Because they dont like one character to be "go-to" for something. For same reason Necronamcer lost +2 to minion gems level in the past.
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SunL4D2#6224 wrote:
Elementalist no longer has 25% more ignite damage getting rare modifier that converts enemies physical damage to fire (only other source is on the unique belt). One of the most bewildering changes imo.


Bewildering being an understatement.
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun.
It's just how they do things. They take away defense, so you pick up more defense and drop DPS. They take away DPS, so you drop some defense and pick up more DPS.

This node adds defense and takes away DPS. Now you will grab more DPS and less defense, but the node itself is a defense mod and it's gonna feel similar, but not the same. That's how they manage to slowly shift things around. Same thing as with Champion and Fortify.

I somewhat hate it, but at the same time it's mad genius level of balancing that I can respect.
Shaper Beam Totems: https://www.pathofexile.com/forum/view-thread/3797903
Lazy Susie Warcry Tank: https://www.pathofexile.com/forum/view-thread/3709173
The Unplayable Build: https://www.youtube.com/watch?v=WlyVf34_TiI
Poor Man's Ward Loop: https://www.pathofexile.com/forum/view-thread/3480922
Its probably a nerf in general but as long as it still has All Damage Ignites as thats the most important line in Shaper of Flame.

On the plus side Chaos Golem now grants 16% DoT Multi at the loss of PDR. XD
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My guess would be because of the golem buffs mby they didn't want witch being too powerful. Also people are talking about the convert phys part as being strong for hc so mby it's ment for hc balance reasons.
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My guess would be because of the golem buffs mby they didn't want witch being too powerful. Also people are talking about the convert phys part as being strong for hc so mby it's ment for hc balance reasons.

Thing is just like I mentioned it stacks multiplicatively with phys conversion to element on player's side so it's not as effective. Still something I suppose. Chill node grants more meaningful defence.
Its because they were removing the typed bonuses from all of the shaper nodes, that node specifically was pretty much taken for all damage ignites not for 25% more if fire as you'd generally outperform as another ascendancy if using fire already.

Its a thematic tidy up and not universally a nerf, they all got kinda sidegraded in a way. I personally think the chill node is worse now for example but some players like it much more.

Basically its not a nerf, the golem PDR loss is the closest thing to a nerf and even that has avenues where its better now.

Edit: They actually changed the chill node again so its pure defensive but its harder to scale.... Need to think about this one specifically again, gut feeling is slight nerf due to increase investment requirements but will have to play around with it.
Last edited by Draegnarrr#2823 on Jun 9, 2025, 2:03:55 AM
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SunL4D2#6224 wrote:
Elementalist no longer has 25% more ignite damage getting rare modifier that converts enemies physical damage to fire (only other source is on the unique belt). One of the most bewildering changes imo.


Bewildering being an understatement.


Aren't you the one asking for a complete meta wipe and for everything be turned on it's head? This is part of it you know. Doing something like that doesn't just hit stuff you dislike.
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Last edited by Baharoth15#0429 on Jun 9, 2025, 2:03:39 AM

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