Why was Hexblast destroyed???

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_SleeZy_#4498 wrote:

It's realy not that op and requires quite the investment as you can see from my gear above. It doesn't realy feel super good until you start getting the +1 skills and crit multi up.


Completely wrong. It's been a "league starter" for multiple leagues BECAUSE of the low investment it takes for huge damage numbers and feelsgood play. The scaling (which is what you are actually talking about) was also quite strong, making it incredibly hard to compete with.

Not to mention the fact that its a mine build, and deletes bosses before you see them.


Yes with low investment you'll do maybe 5 mil or less.

I'm not sure if i can link pob here but i'll try.
Here you can see my jewels and everything and dps calcs.
It's quite the investment to reach this far. And even with this dmg it doesn't exactly delete bosses i've had better boss killers before (like srs)

https://pobb.in/H84WNQztDrf9

Edit: I don't deny it's a good build however, i was allowed my first 100% deathless maven with it for example since it gives you room to focus on dodging while having dps going. (Also like srs tho they die often)

Edit2: Also stop misqouting me, include it all. 2nd read the fact that i'm okay with 50% nerf like many other gems have gotten, it'll make the build playable still with investment.
I'm not calling for complete reverse of the nerf, i want it changed so it'll work like before but with less damage. I don't mind taking 30-60 seconds longer on boss fights as long as the skill functions still.
Last edited by _SleeZy_#4498 on Jun 6, 2025, 9:25:51 AM
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_SleeZy_#4498 wrote:

Why is it okay to have 100mil bow builds in still then? or ls which will still be like 25mil dps or zenit etc.



It isn't, but two wrongs don't make a right and they aren't as good on 0 budget regardless which is #1 on GGGs shitlist and always has been.

But your statement as well represents to me why GGG should get numbers right to begin with - i'm sorry but the initial numbers when they reworked it were so obviously going to get abused by mines and they did! So i get why players are salty with them its GGG's mistake.

but it doesn't change that the numbers were wrong, the skill was used in mines 100% of the time that wasn't the point.

GGG should make it somewhat viable for everything really or at least for its niche.
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_SleeZy_#4498 wrote:

Why is it okay to have 100mil bow builds in still then? or ls which will still be like 25mil dps or zenit etc.



It isn't, but two wrongs don't make a right and they aren't as good on 0 budget regardless which is #1 on GGGs shitlist and always has been.

But your statement as well represents to me why GGG should get numbers right to begin with - i'm sorry but the initial numbers when they reworked it were so obviously going to get abused by mines and they did! So i get why players are salty with them its GGG's mistake.

but it doesn't change that the numbers were wrong, the skill was used in mines 100% of the time that wasn't the point.

GGG should make it somewhat viable for everything really or at least for its niche.


So we're not allowed to have any fun builds then? The game doesn't feel good until you're at 10mil minimum due the powercreep over the years.
And yes i'm calling for a fix on said mistake, not pure removal. I don't mind if they would've gone 50% less on it.

But well since this nerf is unlikley to be reverted i'll prolly go impale or poison necro golemancer or srs which hits super high numbers as well. And scale well from starter into endgame.

Edit: Also what makes me abit hyped for necro is the new mercs, and aq fix. So in the end i might just forget about this nerf and move on. But it's abit sad to see it removed completley since it's so fun to play.

Last edited by _SleeZy_#4498 on Jun 6, 2025, 9:33:14 AM
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Because this is one of the big foundations, and problems, of POE....."meta shake-up", how they like to call it; which doesn't always only target the meta skills, no, everything is affected.




We didnt have proper meta shakeups for quite a while, so Im happy they finnaly are nerfing meta skills.
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djuq4l#1584 wrote:
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Aynix#7757 wrote:
THey didnt like how for past 10 leagues everyone and their mother was leaguestarting as Hexblast Mines, so they just "removed" it from the game ^ ^

RF next?


Check poe ninja! in Settlers 7% of players league started with hexblast. It might have been overused 5 leagues ago but now it was in a good position.


5% of ALL BUILDS were Hexblast. Including all builds that were made past league start, in last 10 months.
It was 5th most played skill in the entire game. Do you know what happened to other 4? Thats right, they got nerfed as well. (well except RF, GGG is scared to touch it)
Last edited by Aynix#7757 on Jun 6, 2025, 9:41:34 AM
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_SleeZy_#4498 wrote:

So we're not allowed to have any fun builds then? The game doesn't feel good until you're at 10mil minimum due the powercreep over the years.


The only thing creeped about this is dps expectations, 10mil makes everything pretty trivial you don't need that much :p and 10 mil isn't that bad to get on basically anything on SC get out there and try some other skills I promise they aren't as bad as you think.
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Aynix#7757 wrote:
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Because this is one of the big foundations, and problems, of POE....."meta shake-up", how they like to call it; which doesn't always only target the meta skills, no, everything is affected.




We didnt have proper meta shakeups for quite a while, so Im happy they finnaly are nerfing meta skills.


While i tend to agree with this, i feel like we've not gotten nearly enough buffs on other stuff to make up for it.
But perhaps with the new mercs powercreep(if they're any good) will allow some cool stuff.
Also i thought they said there was like 20 gems added, they've not been posted yet. Or did i dream that?

But ye the more i think of having aurabot merc + AG the more i want to go with srs or golems.

But i'm still not happy with skill deletion, never have been. And since i played HB this league from start to good gear, i don't feel full removal is warranted. 50% sure it'll still be fun and playable but no longer the go-to for 7% of the people. (probably)

Also i don't like melee so that's a no go for me hence i didn't join the LS hype during this league.

And bows i'm also burned out on.
So i was happy to find a new home with mines.
But with 8k hours since steam release you tend to get burned out on the common stuff.
The problem is, every single time you meet people like that, who complain about nerfs its not about "My builds is now dealing only 50kk dmg instad 100kk!"

Its about "My builds will now require 20 divines to delete everything instead 5 divines!"
Vast majority of cases are casual players who refuse to play builds that you need to spend more than few divines on, even tho such build allows them to make tens of divines per day.

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_SleeZy_#4498 wrote:


While i tend to agree with this, i feel like we've not gotten nearly enough buffs on other stuff to make up for it.


Only because you think that new meta skill should be just as powerful as previous meta builds were.
Those meta skills were reaching such ridiculus numbers that even reaching 10% of that power will be enough to comfortably delete eeverything in the game with few exceptions.
New skills dont need to be buffed to the level of old meta. GGG is trying to lower the ceiling instead reaising existing skills to the level of old one, and some people dont like it
Last edited by Aynix#7757 on Jun 6, 2025, 9:46:48 AM
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_SleeZy_#4498 wrote:

So we're not allowed to have any fun builds then? The game doesn't feel good until you're at 10mil minimum due the powercreep over the years.


The only thing creeped about this is dps expectations, 10mil makes everything pretty trivial you don't need that much :p and 10 mil isn't that bad to get on basically anything on SC get out there and try some other skills I promise they aren't as bad as you think.


Ye i've been mostly a summoner main since the start with CoC builds here and there or vaalspark when that was the thing (my absolute favorite of all time, dried lake vaalsparking <3)

It's partially why i'm abit upset that i found mines so late, and now it's being removed instead of nerfed.
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Aynix#7757 wrote:
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djuq4l#1584 wrote:
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Aynix#7757 wrote:
THey didnt like how for past 10 leagues everyone and their mother was leaguestarting as Hexblast Mines, so they just "removed" it from the game ^ ^

RF next?


Check poe ninja! in Settlers 7% of players league started with hexblast. It might have been overused 5 leagues ago but now it was in a good position.


5% of ALL BUILDS were Hexblast. Including all builds that were made past league start, in last 10 months.
It was 5th most played skill in the entire game. Do you know what happened to other 4? Thats right, they got nerfed as well. (well except RF, GGG is scared to touch it)



Exactly NERFED! Not removed! Hexblast will not work with mines anymore and cannot be effectively selfcatlst because of the 2 sec cooldown.
Many people here argues that it is justified that hexblast got nerfed but it wasn't nerfed. The hexblast mine archetype was removed from the game!
I am OK with nerfing I am not OK with taking away options and builds.

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