Content Update 3.26.0 — Path of Exile: Secrets of the Atlas

nerf sanctum already GGG
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Genobee#2803 wrote:
The mercenary feature sounds kind of annoying to me. I don't want to gear up a second character, but I will be punished in terms of drops if I don't try to.

Any chance of some bonuses for NOT taking a mercenary?


Gear? Currency? Gems?

Isn´t that enough?

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GGG wrote:

Hexblast of Contradiction: Now has a 2 second Cooldown Time, with 3 Uses. Now has a base radius of 3.2 metres (previously 2.8), and the Spell's Cast Time is no longer added to its Cooldown if Triggered. Now has 240% more Damage with Hits if Enemy is Hexed (previously 150%), and 90% more Damage with Ailments if Enemy is Hexed (previously 40%).


I am no where near theory crafting or content creation, but those changes do not sound bad to me. Am I wrong?
if you nerf 10 gems out of 30, you automatically buff the other 20!
Last edited by ibims111#7338 on Jun 9, 2025, 5:49:35 AM
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Vanqy#6920 wrote:
dear @Community_Team, please consider reworking the hexblast changes. i fully agree upon making hexblast considerably worse for the mine builds that had been around since a while. but your 2s cooldown change would mean that you outright turn the skill non-viable for even self caster. for self casting i would consider 1 second, or maybe rather 0,8s cd as the maximum i could bear with. but anything past that just means dead to any self cast hexblaster too.


dont you have 3 charges now and can mitigate at least some of the cd time with cdr?
if you nerf 10 gems out of 30, you automatically buff the other 20!
Very nice update, script revenue has been boosted
I understand killing Hexblast for mines, but for selfcasting, having a 2 second cooldown and 1 second cast time is very slow.

It felt painfully slow to selfcast even before this change.
Its a shame, selfcasting Hexblast and popping big curses is a cool and FUN mechanic.
Last edited by Bobtheemperor#0794 on Jun 9, 2025, 6:06:54 AM
About Elementalist nerf.

Damage was removed from chill node. Also 25% ignite damage was removed from fire node. Now it has only 1 Ascendancy node with damage with no 100% uptime (4sec 30% against unique enemies with 4sec pause)

Any ideas about other self-cast-ignite classes?
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Sheodar#5095 wrote:
About Elementalist nerf.

Damage was removed from chill node. Also 25% ignite damage was removed from fire node. Now it has only 1 Ascendancy node with damage with no 100% uptime (4sec 30% against unique enemies with 4sec pause)

Any ideas about other self-cast-ignite classes?


golems now give shit ton of damage + defence wdym? 50+% dot multiplier 60+% aoe 60+% global defence 30+% attack/cast speed alot of flat hp/mana regen 50+% chaos resist
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Sheodar#5095 wrote:
About Elementalist nerf.

Damage was removed from chill node. Also 25% ignite damage was removed from fire node. Now it has only 1 Ascendancy node with damage with no 100% uptime (4sec 30% against unique enemies with 4sec pause)

Any ideas about other self-cast-ignite classes?


golems now give shit ton of damage + defence wdym? 50+% dot multiplier 60+% aoe 60+% global defence 30+% attack/cast speed alot of flat hp/mana regen 50+% chaos resist

I asked about self ignite, but not golems
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Sheodar#5095 wrote:
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Sheodar#5095 wrote:
About Elementalist nerf.

Damage was removed from chill node. Also 25% ignite damage was removed from fire node. Now it has only 1 Ascendancy node with damage with no 100% uptime (4sec 30% against unique enemies with 4sec pause)

Any ideas about other self-cast-ignite classes?


golems now give shit ton of damage + defence wdym? 50+% dot multiplier 60+% aoe 60+% global defence 30+% attack/cast speed alot of flat hp/mana regen 50+% chaos resist

I asked about self ignite, but not golems



dude you cant read? or 50+% dot multi and 87% increased damage buffs from golems dont work for self ignite skills?
Please nerf or at least don't buff vortex of projection before it comes out and recycles the same broken ice nova gameplay

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