Content Update 3.26.0 — Path of Exile: Secrets of the Atlas
Why did you delete Frost blades, it wasn't even that strong :(
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Nice ! I am looking forward to the new leaguage!
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Sanctuary of Thought got decimated... would it hurt to leave 50% less mana cost of skills on it? My whole CoC fun is now screwed :(
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I don't know if GGG devs/support reads here, but i'll give it a try anyway.
Can you please revert hb nerfs and instead just remove 30-50% of it's damage? That way the build will still be fun to play but more in tune. Going from 30mil dps to 15mil with good investment seems more fair to me than just deleting the skill from the game. It was such a fun and smooth build to play. |
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I agree that frostblades of Katabasis was a very good build especially for slayer last league, however nerfing the damage of the attack and not buffing its cold dot while buffing cold dot on multiple spells seems odd to me.
Instead of nerfing the living shit out of the attack, why not cater the players to utilize the dot effect instead. It's pretty much useless as a dot skill because it is totally outmatched by vaal cold snap now after the buffs since the cold dot of cold snap is increased by spell damage :( Last edited by Krisi00#2002 on Jun 6, 2025, 5:19:32 AM
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Are level 5 workers will be equal to level 10 workers from Settlers? What about gold cost, is it higher or lower than it was in Settlers?
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" It was so broken and stupid that 50% less dmg nerf wouldn't be enough and you know it. And dmg nerf would ruin skill as it should be played(self casting without stupid mines). More stronger and less white pollution screen mobs = heathier game experience. Last edited by TizeNO#2673 on Jun 6, 2025, 5:09:25 AM
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Pleeeeease buff Spectral Helix, it has been dead for many leagues now
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" %30 less damage doesnt mean its dead , farm 100 div delete everything |
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" I disagree, also noone is using it as a selfcast skill. They barely did back in doom days (I think it was called doom) And the changes made currently, still doesn't make it work as selfcast very well. 2 second cooldown is a long time in this game. It would feel very clunky to play say selfcast ignite or something. But ye right not the skill is just dead in the water, and mines actually made it a useable and fun skill to use. So i don't see how a 50% nerf to its damage wouln't be enough? Atm i do 30mil dps in very good gear, and its overkill for most mapping but it's good for bossing yes. Hence if the nerf went down to 15mil instead with good gear, it'll be more fair since we can still play it but won't be so strong in boss killing anymore. Most builds these days need 10mil to feel okay in endgame. |
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