Divine shards because currency exchange exists (with 200IQ explanation)
" Exalts have had shards as long I have been playing. I think I've had less than 5 trades total where people paid in shards (thankfully) and that's basically going back as far as abyss (basically think a lot of the leagues before divine change). Now, post divine change exalt shards hardly feel like a reward. But the bigger issue - I'd say there are more than enough currencies in shard form. I wouldn't want the divines to see their drop rate diluted by the addition of shards Yep, totally over league play.
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If the only way to obtain the shard is through vendoring for shards, I don't see the issue with this. They're not being added to the loot pool so we don't need to worry about currency being diluted, and it helps not having to math out chaos when buying things that demand a fraction of a divine.
PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" This is excatly what i am talking about :D | |
" Except thats not how it would work.....they WOULD be added to the "pool" of currency. Because trades would take place using them, whether you like it or not. Which means eventually you end up with partial shards of a divine that are totally useless UNLESS you then re-convert them to another currency. So all this does is add an additional step elsewhere in the process. It saves you nothing. Don't want to math out the chaos? Well tough....now you are stuck with 2 unusable shards. So either you spend chaos and buy 8 more to create a full divine....or have to math anyway to get those shards shifted to something usable. Or you're forced to just sit on the shards until you come across an item that requires the exact amount of 20% of a divine. And if you have a currency item that DOESN'T drop such as this, and they can only be obtained through vendoring, then you now have a unique currency that will stall trading for everyone who DOESN'T have access to these shards because they don't drop normally. Forcing those people to then, again, trade chaos or lower currency up to divine shards. How does this help anything? Basically you people aren't thinking about this.....you see a solution to ONE problem, buying an item that costs a bit more or less than a divine, but fail to see literally any other scenario. As I was typing this, this would introduce yet another problem: pricing. With the existence of these shards, items would be priced in fractions of divines rather than increments of chaos....suddenly certain things are WAY more expensive because trades are taking place in shards vs. chaos. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on May 23, 2025, 9:38:32 PM
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" How is any of this true? If shards don't exist in the card or loot pool, they literally can't dilute their respective pools as they can only be acquired by fracturing existing divine orbs. Nothing is being added here, we're just making a much more valuable currency more granular. What you said about mathing buying shards with chaos is a non-issue, assuming GGG adds the Currency Exchange to the core game (fingers crossed that they do), since the game will handle that automatically. This also applies to buying up using lesser currencies. This isn't any different from buying up to mirror shards using divines. Regardless of the Currency Exchange, last I checked, you want to be trading up your currencies as often as possible anyway. If you're not the kind of madlad who "crafts" with raw currency, you have a lot of untapped wealth in your stash you're not utilizing by not turning it into chaos or divines. So, again, turning the occasional divine orb into a handful of shards doesn't sound that big of a deal. "Standard players don't have Currency Exchange" you may argue. First of all: Don't play on the dumpster league. Secondly, if Currency Exchange goes core after Settlers ends, this remains a non-issue. " If a divine costs 215c and someone wants to sell me something for 1.4d, I would need to shell out 1 divine and 86 chaos. You know what also costs 86 chaos? 8 divine shards, or 0.4d, assuming we stick with the 20 shard formula. Technically the shards would go for 10.75c each so you'd have to round up 1c extra if you're going to buy 1 shard at a time. I, personally, don't care. It's the price of convenience not having to pull out a calculator and keep buyers/sellers waiting for me to math out the proper amount of chaos. I'm already paying a premium using the Currency Exchange as I've noticed things are more expensive there than p2p trade, and that's fine as that means I don't need to spam 20+ people until one of them eventually invites me. Losing 1c extra per shard is hardly worth complaining about. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on May 24, 2025, 1:33:24 AM
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" I had quite a number of prophecies in storage that were saved that I never got to put to use. I had bothered to upgrade all my scarabs to gold or higher only to later come back and find the entire system overhauled. I don't miss managing the organs but I dont think there was compensation either. I was lucky to be fairly active around the divine change otherwise it would have completely blindsided me. I really can't imagine them adding shards without diluting rewards--anytime I do an incursion in a map or a breach I'm reminded. Yep, totally over league play.
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" The POINT is that things are currently less often priced in fractions of divines whenever possible: they are listed in total chaos orbs. "1.4 divine" items are considerably more rare than an item that maybe is listed as "250 chaos" or "325 chaos" etc. The item that is "1.4 divines" would rarely be listed as such without divne shards because sellers KNOW that buyers don't want to do the math, or they don't want to give change. BUT If shards exist, those types of fractional divine costs would be more likely, and no one would EVER price things below the .1 divine fractional amount, meaning that now every item would be priced within (using your rate) 22 chaos of each other at a MINIMUM, rather than 1 chaos. The items that would be most affected by this would be items worth less than 1 divine (but more than 1 chaos), and items between 1 and 2 divines. Everything else you wrote just isn't correct either. Or it completely ignores the fact that "fix" you want from divine shards completely disappears almost immediately after a single use of divine shards lol. Doesn't matter whether there's a currency exchange or not. In fact, THAT example you brought up should have clued you into how wrong you are.......if the math doesn't matter because of the currency exchange, then the same is true of NOW without divine shards. And just because YOU are okay paying higher prices, that doesn't mean its a good idea to force them lol. What kind of ridiculous comment is that? Starting anew....with PoE 2 Last edited by cowmoo275#3095 on May 24, 2025, 6:58:43 PM
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" This does not match my experience, at all, but maybe I'm just buying a different range of items than you are. I never list anything for chaos if it's not 1/2 div or lower, and I never buy anything for bulk chaos if it costs over a divine. You say nobody wants to do the math, but I buy and sell things for 3.8, 6.5, whatever fraction of divines literally every day I'm playing this game. Dividing by 10 isn't particularly difficult. That being said, adding divine shards serves no real purpose and I think we already have far too many types of bullshit currency in this game. |
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" Well first of all, I didn't say nobody wants to do the math. I actually said the opposite lol. Read what I wrote a few posts ago lol. What I actually said here was that buyers know their clientele and won't price in fractional costs whenever possible. You are right, the upper echelon of items going for a handful of divines and up are regularly listed with fractions of divines, because the buyers at that point don't really think in chaos at all. Similarly, items that are listed for .5 fractions are pretty common across the board because of how easy it is. But the other fractions? And on the low to mid end? Almost never. The VAST majority of items, if they can be sold in numbers of chaos that aren't astronomical, are generally sold in chaos even when that number goes above a divine in value, but less than 500c worth. Players who are purchasing items at that level have likely either not found a divine yet, or have found so few as to be negligible. However, they likely have multiple hundreds of chaos. Or will be likely trading up their lesser currencies to chaos. Currency exchange has made this even more true for things worth less than a divine or only a few divines. But yes....the bigger point, which I also made twice before is that divine shards don't "solve" any problem. Not even the problems outlined by the OP and other posters. I almost said word for word nearly everything you wrote in this post hehe. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on May 24, 2025, 11:30:09 PM
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I've got a better idea for OP:
Find someone who still has a div card design, and get them to make a card which gives 1 divine for a stack of 10. If your idea was 200IQ, mine is at least ten thousand; you're welcome. |
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