Divine shards because currency exchange exists (with 200IQ explanation)
Now since we have currency exchange adding divine shards in stack of 10 would be insane QOL update. Would be so nice to do trades in 0.1 divine orbs.
The coold thing: Since no one would care having divine shards drop you could make it so 0.1 div trades would only work with exchange. Have vendor recipe for 1divine orb by selling 10 divine shards and other way around. Also could automate if you have multiple divines in stash so exchange would break one divine in shards. You could still trade divine shards for chaos orbs. Bad things? none i know about! Last bumped on May 31, 2025, 9:17:35 AM
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Sounds like a bad idea to me.
Never forget the Alt Qual Gem deletion, the Ex > Div swap and loss of various crafting methods.
Revive Metamorph/Crucible. Refine Sentinel/Kalandra content. Bring back legacy modifiers/values. Where's my EShroud buff? |
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" tell me why? if item i want to buy costs 1.4d then i cant just buy it for 1.4d is kinda stupid :P Even div+chaos would be cool option Last edited by juju#3413 on May 22, 2025, 4:41:36 PM
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" You mean except for the obvious right? The fact that ALL SHARDS are terrible game design and have no business being there. And also the fact that...why would it be a 10-stack instead of a 20-stack like every other currency shard? The only "shard" that makes sense is the mirror shard. Thematically mirrors break into shards. And its so absurdly rare that shards of a mirror opens lots of doors. BUT divine shards? Exalt shards? Chaos shards? There is absolutely no need for ANY of them. You want to trade in fractions of a divine? Use a lesser currency. There you go. Or use div cards. Why add a totally useless additional currency to the pool? GGG should be actively REMOVING the bloated useless currencies, not adding more. I actually had this thought that a decent "fix" for endless mirroring could be that a mirroring could "fail", and the result is a mirror tag on the item, and a mirror shard rather than a copy. Mirrors could be slightly less rare, and far less damaging to the game that way. Of course if the mirroring is successful, then you retain the original item. Basically it would nearly guarantee that an item would be unable to be mirrored after a probability-determined amount of times rather than infinite. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on May 22, 2025, 8:01:17 PM
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" You missed the whole point i had. Divine shards would not drop from any monster or div card etc. Just literally to break divine to desimals (0.1etc) so trading is smoother with currency exchange. Its also why 10stack would be good. and yes currency shards sucks in general but this would not effect it in anyway. Last edited by juju#3413 on May 23, 2025, 3:27:40 AM
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Adding divine shards as a stashtab filler would honestly just make trade more tedious for no real gain. It’d turn a simple trade into extra busywork, now instead of just trading a chaos/divine mix, we’d have to constantly break down orbs, manage shards, and deal with more clutter in an already overloaded trade system.
It's bad enough as is, we really don’t need another step added to every deal. If you really want to support fractional trades, it’d be far cleaner if the exchange just let sellers set an alternative or secondary currency, like chaos orbs to cover the fractional difference. That way, buyers don’t have to overpay or buy more than they need just to match the full divine. Way simpler and keeps things flexible. And let’s not forget the real kicker, this only even matters if the exchange sticks around as a core feature in the first place. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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" I didn't miss your point.....you are sidestepping something that doesn't matter. It doesn't matter at all whether they DROP or not. The fact that they exist is problem enough. You can already get fractions of divines without adding a new currency. And you were always capable of getting fractions of other currency long before harbinger introduced the stupid shard system. While its mildly cumbersome to actually, you know, do math....it is precisely what makes PoE's marketplace unique and dynamic and flexible. Honestly, what PoE 1 needs from the ground up is a single dev going through every single item or system and saying "Does this offer a UNIQUE function?". If the answer is no, it should be removed. ***Let's also not forget that orbs are first and foremost USABLE ITEMS, and NOT currency. Yes we use them to trade, but players should be encouraged to USE them more, not less. Shards can't be used for anything other than trade...they literally work antithetically to the orb itself in terms of gameplay. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on May 23, 2025, 7:06:28 AM
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QOL>math of exile :(
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" Dumbing down isn't QoL. QoL isn't always about making things "easy". If that were true, every game would play itself entirely. 100% QoL, no need to interact at all. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on May 23, 2025, 7:35:07 AM
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In fact....I would argue that mathing is a key aspect of nearly every part of the game. From character building, to choosing appropriate passives, to scaling your skills, etc. It is core to what makes Path of Exile, Path of Exile. If that means making spreadsheets for optimization, then so be it. Back in the early 90s and even 80s, it was fairly common to have running sheets or notes while gaming because of complicated choices and things not spoon-fed to you.
This game would be wildly different (and imo, much much worse), if all of those choices were done FOR you, much like having shards of every single currency would do. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on May 23, 2025, 8:47:50 AM
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