Kalguur has stopped me from playing new leagues and private leagues
|
This is what I mean by bias
At least 3 different posts explaining that saying complexity is not the same as depth and complexity or in more simple terms, complex doesn't automatically equal good. *Edit - maybe bias isn't the clearest option. But at this point I don't think defining complex or complexity at its root would change your mind. So, here are numbers instead. Harvest was a divisive league, mainly because of the seed micro. It was also one of the best crafting leagues which rewarded those who did bother to stay. Pretty sure Betrayal, Delirium and Legion outperformed Harvest by quite a bit. It's literally had its system modified twice since it was a league. It took me a while to get over losing the crafts I had saved up in std and having to earn an entirely new currency -- but both post league variations were preferred to the original. Ritual, Ultimatum, Scourge, Crucible and Necropolis had notably higher player peaks when compared to most of the leagues according to Steam.db. And despite your distaste for it, Settlers had the highest peak in the last 9 years. Harvest 126,680 June 2020 64,798 July 2020 38,248 Auguest 2020 Settlers 229,337 July 2024 163,320 August 2024 65,829 Septber 2024 https://steamdb.info/app/238960/charts/#9y Are you sure you want to stick to that Harvest never dropping below 45% and Settlers dropping by 62% the first month? Steam.db may only cover the steam based accounts but their numbers tell quite a different story. *Edit 2 Almost forgot here's a graph by someone that extrapolated data on the first 7 day peaks of Harvest, Legion and Expedition. Now I'm not gonna bother verifying every datapoint by hand, but having been around for the starts of both Harvest and Legion it does track with my personal experience more or less. https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2F3jckcv7ip8e71.png%3Fwidth%3D1697%26format%3Dpng%26auto%3Dwebp%26s%3Dcf028ceb761ed6189a58fa3fadddcdebf3c8c1a9 Legion was the resurgence (or birth its been so long) of Cyclone and spreading chaos damage to pop most if not all of the armies in the window was popular. Harvest had a lot of folks who couldn't stand the seed micro but still had its defenders as it did offer one of the best crafting experiences up to that point. Yep, totally over league play. Last edited by SeCKSEgai#6175 on May 25, 2025, 5:18:28 AM
|
|
|
^very true
Starting anew....with PoE 2
|
|
|
GGG if you go back and review this thread the interesting thing is that the people FOR KM tend to have a lot of Supporter Icons and the ones that don't largely have none. I love KM and would be seriously bummed if it does not go core. In fact, I would expand KM each expansion while making it easier/autolevelling to get back to the state it is now. If you levelled all the KM features on killing Act bosses say starting in Act 3 you would go into maps with everything at Level 8. And don't allow early levelling so that the mechanic feels purely optional. Really hope KM goes core.
Last edited by johnnysd#1172 on May 26, 2025, 11:10:02 AM
|
|
" Go ahead and piss away your money on your own time, don't try to make it seem like that makes you "better" than anyone else. I personally see absolutely no reason to buy COSMETICS in any game. The base cosmetics are great. You also realize that.....they can be hidden right? Because some people have so many (not me) that it can take up almost an entire screen everytime they post. Smh. It's people like YOU that make me glad I never post on the same account I play with. Real conversations can only be had by people who aren't stupidly trying to measure dsize in $$$ before or instead of making any real point. Starting anew....with PoE 2
|
|
|
You can't add the town mechanics to the core game.
I loved Settlers league. Played it, enjoyed it and had fun - for quite a long time. But to add a "passive income" mechanic to the game? I don't think it would work. It would become mandatory for min/maxing and I think it would burn people out fast in the long run. You just can't ignore passive income if you have some serious goals in this game, and I think it would become tiresome. We've had close to one year of Settlers, I think it's time to let it go. That said; gold, gold respec and the currency exchange should of course go core and I just can't see GGG not doing that. Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on May 26, 2025, 3:16:55 PM
|
|
" since you decided to bring me back here...... How did I KNOW that you were going to pull "peaks" as a defense. I knew this was going to be the next step in misrepresentation....because it always is. Lmao man.....the "data" you show here is altogether meaningless. Comparing a single blip in time to another single blip in time gives you NO usable information. This entire table you link is moot. That's like going outside during a 30m thunderstorm on May 13th and claiming that it was thundering the entire month of May. TRUE trend data comes from averages, as per what I wrote earlier. In case you aren't aware, an "average" across a month is what is required to see ACTIVE players across a length of time. So if we are talking retention and how successful a league is, naturally the ACTIVE playercount is what we want. Not the spike. The spike tells us how successful the marketing campaign was, no more or less than that. Here's the real data: https://steamcharts.com/app/238960 Looking at the Avg. Players column, NOT the peak colum. It doesn't give us ALL the answers, but its a billion times more reliable than your crappy peak data lol. Real data converts outliers to usable data (or rightfully ignores them). Your data ONLY uses the outliers and no legitimate usable numbers. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on May 26, 2025, 3:57:32 PM
|
|
|
Yeah the potential burnout was my concern giving it killed my interest before finishing the town.
I don't see it as "passive" as much as I see it as delayed. Settlers to me is the evolution of the incubator in the sense that not only are you doing extra work to access a reward you supposedly already earned, there's a time sink on top of all that. But that's not to say it needs to go completely, I mean they salvaged beastiary and made its core mechanic version much better than it ever was in league. Being able to convert items into a "useful" currency helps soften the blow when finding lesser uniques and wanting to get some value out of them. The recombinator is reminiscent of the original synthesizer (despite functioning a bit differently). I'm just skeptical that the trend of seemingly moving rewards out of other mechanics to feed a newer one doesn't look sustainable. Yep, totally over league play.
|
|
|
I played the main event in july and phercia and both leagues were nasty when it comes to farming good followers (rank 10 farmers, rank 9-10 mappers).
The original league sure, but any reboot of this should have had follower reroll cost reduced by 90 percent. Farming millions of gold is boring af. And it locks you out of content that doesn't really provide gold such as heist, bossing, expedition logbooks, blighted maps etc. You NEED to grind lots of GPH. I hope 3.26 doesn't have any of such bullshit systems and gold will only be used for trading and respecing. Last edited by Esubane#6099 on May 27, 2025, 1:30:41 PM
|
|
|
Been playing the league again, and it's easily my second favorite ever.
One really excellent thing about it is Rog's disenchanting area. It really helps uniques keep their value up - you can melt down the valuable ones with low stats, which helps keep the market prices higher by reducing glut. Fighting deflation is a good thing ultimately. What a great time, and a well thought out league - thanks GGG. Last edited by Sabranic_SilverDeth#2793 on May 30, 2025, 11:18:31 PM
|
|



























































