0.2.0h Patch Notes

Leech in general or Leech from the Passive skill tree seems broken now. Mowing down 10-20 mobs at time and HP not moving. Confirmed with a few others in chat.
Socketable stash tab will not take any items for me. When I transfer an item, it just moves to my last stash tab.
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If you keep listening to the "everyone gets a trophy" generation, you're going to completely ruin any value this game has. These people won't be happy until 50 Divines drop when they kill a regular mob. And then they'll want a 100. You know that right?

I'm so sick of games being ruined by crybabies and content creators. Stop bending the knee to these clowns.


Nah, the drops were a problem before the last patch, things are much better now. You could really tell how bad the item progression was in any of the SSF modes, you could go for 2-3 entire acts without finding a single upgrade and the very few exalt shards you dropped wouldn't be enough to actually craft a good item.

You barely dropped enough rares to break down into shards and ended up selling the few you did drop to get gamble upgrades and so the drops and balance is a lot better now.

There are still massive problems with crafting upgraded gear in the campaign because we don't have many options for currencies yet and I am hoping that problem fixes itself with time as the add more crafting materials.

Playing PoE 2 without 6 links is not fun, hence the needed tier 20 and jewellers orb drops, I think this was also a good change.

Overall though, the patch was needed... now do we still need more buffs to rare drops? No, I don't think so, I think we can finally move on to adding more crafting options for the player, improving some of the extremely underwhelming skills and adding new content such as more acts and maps.

Overall though, I am pleased with the direction of the game and have already migrated all for HCSSF and will be starting fresh today.
Last edited by Azumodei#0837 on May 14, 2025, 11:30:06 PM
dunno. i think it was okay that 20lvl skill gems and perfect orbs were chase items


bug in recombinator
The game is unplayable. Campaign is too hard if you don't play a "meta" build. Every grey mob need 2-3 hit to die and every yellow feels like a boss.
Sweet patch! TY for the update and well deserved. Been looking for this update in POE 1 (breach shards) for some time. Now I can really enjoy breach. Everything else is well need too like the strong box icon for adding alc's, exalts and what not. So far so good GGG.
This sentiment was summed up by a member of our design team who recently said "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."

YOLO!

I miss you Chris Wilson. 13 years of friendship! Enjoy life mate!
Guild version of the socketables tab doesn't unlock the upgrade button. I'm assuming this is because the guild entity doesn't have quests tied to it like a personal account and the game doesn't know which member to check for act 3 completion.
wisps take way too long to possess the rare. its not worth the risk. Running a minion build you have to recall your minions to let it happen, and this can easily kill you
This is the type of changes we're looking to see, but based on the lack of skill balance changes/buffs that were mentioned during interviews they're either coming in the next patch or they'll be going back on that.

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