Omen of Amelioration and XP loss threads.

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Generally the only folks that like the xp loss are the ones who have conquered it. They see the xp loss as just another obsticle to overcome and are somehow overjoyed when they can feel superior to those complaining about it.

If the average player dislikes it they usually just quit. Thats fine, but with these kinds of design decicions we will just be stuck with core POE1 fans and all casuals will be gone. Wouldnt be my first choice for the game. Elitists are so toxic to deal with.

Also those omens of amelioration are supposedly common but over the course of 2 different lvl 90+ characters in 2 leagues Ive found a grand total of 0. So they are not as easy to come by as you might imagine even with the ritual buffs. They are not overly expensive but any core design choice that requires me to hit up Alva seems bad. Ive had to buy any that Ive used which have thankfully been few.


By spamming ritual I've found several. Tablets make it even easier. If new player is stuck in t15s they can go down a few tiers with a ritual tablet and I can guarantee you'll see several omens.

Thing is, most players are skipping ritual entirely.

I will say however that ritual still needs it's returns buffed, even if omens are practically worth about 2 chaos at worst.
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Direfell#7544 wrote:
I think the people upset over it are mostly players that made reaching max level their goal before understanding what that means in PoE, and players that constantly die.

No death tax means leveling is an inevitable consequence of time played and not much else. It doesn't matter if you play smart/dumb/prepared/reckless or w/e. Just sit and click and it will eventually happen.

I dont want that. I prefer it to be a real challenge of skill/playstyle instead of a formula of "xp/hr * time played"




GGG doesn't want that either. Otherwise builds are basically meaningless.



I can't understand how people pretend to die 6 times per map and still be entitled to progressing. You're losing to the game why would it allow you to win regardless of losing at it?
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Direfell#7544 wrote:
I think the people upset over it are mostly players that made reaching max level their goal before understanding what that means in PoE, and players that constantly die.

No death tax means leveling is an inevitable consequence of time played and not much else. It doesn't matter if you play smart/dumb/prepared/reckless or w/e. Just sit and click and it will eventually happen.

I dont want that. I prefer it to be a real challenge of skill/playstyle instead of a formula of "xp/hr * time played"




GGG doesn't want that either. Otherwise builds are basically meaningless.



I can't understand how people pretend to die 6 times per map and still be entitled to progressing. You're losing to the game why would it allow you to win regardless of losing at it?


Its like expecting every 10th death on a boss in Dark souls to reduce the boss max hp by 10%. xD

The reality is that youve hit a wall. If you want to progress you need to improve. This is how good game balance works.
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Pushing 95+ is not hard at all with this. You get way more per map than the cost of omens, even if not juicing.

is not about that.
Is about pushing over 95 lvl vs time. XP curve has horrible narrow step. One map gives like 0.5-1% XP ...so if you die every 1-3 h you are in LIMBO.
Omen is not helping.
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Nyon#6673 wrote:


Reaching level 100 isnt the driving factor behind my characters power.
My character getting the last levels to level 100 would give me probably less then 2% player power, so no there are other much more impactful ways to improve my character.

So in short no it wouldnt matter if i reached 100 or not.


This is why it's total BS, when ever the most ardent defenders of XP loss threaten to stop supporting the devs if they ever remove it. They don't usually admit it so openly, but the truth is they don't even play for levels/progress in the first place.

They would be satisfied with stagnant progression even at level 90.
Last edited by SpankyKong#9805 on May 14, 2025, 3:13:54 PM
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Thing is, most players are skipping ritual entirely.



Which is a shame cause it can give amazing xp if juiced right. That % chance for magic monsters to be revived as rares is awesome.
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
Last edited by Direfell#7544 on May 14, 2025, 3:13:34 PM
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is not about that.
Is about pushing over 95 lvl vs time. XP curve has horrible narrow step. One map gives like 0.5-1% XP ...so if you die every 1-3 h you are in LIMBO.
Omen is not helping.


Thats the games way of saying "find a way to die less often"
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
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Pushing 95+ is not hard at all with this. You get way more per map than the cost of omens, even if not juicing.

is not about that.
Is about pushing over 95 lvl vs time. XP curve has horrible narrow step. One map gives like 0.5-1% XP ...so if you die every 1-3 h you are in LIMBO.
Omen is not helping.


If you die every 1-3hs past lvl 95 your build is *********

With all due respect

the problem is not xp loss. If you can't progress even with omens you're losing at this game and the punishment is doing what's intended to do.
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Nyon#6673 wrote:


Reaching level 100 isnt the driving factor behind my characters power.
My character getting the last levels to level 100 would give me probably less then 2% player power, so no there are other much more impactful ways to improve my character.

So in short no it wouldnt matter if i reached 100 or not.


This is why it's total BS, when ever the most ardent defenders of XP loss threaten to stop supporting the devs if they ever remove it. They don't usually admit it so openly, but the truth is they don't even play for levels/progress in the first place.

They would be satisfied with stagnate progression even at level 90.



This is completely wrong.

People push for 100 here to top the ladder. Without XP loss the whole first to 100 challenge would be worthless.

You want to get to 100? Stop dying, use omens, juice your maps PROPERLY, don't run maps blindly because there's no build in the game that can handle every map with 100% survival rate (you're not supposed to run 2 extra dmg mods + pen mod and expect to facetank everything), scale your build properly, test your actual damage, y'know... learn the game.
I don't understand why people are having an issue with this. POE1 was this way. People still pushed past into 99-100. I had builds there that were in limbo at 95/96 for a good while. Sucked to do 10 maps then lose most of the gain to 1 death.

95 is fairly easy to get. 25% exp waystones are easy to roll. Tablets as well. I just made 91-93 in a few maps with the setup.

At 95 you can consider your build done. The same was said in POE1. If your build isn't performing very well at 90/91 then you need to work on your gear, the last few points won't make your build, just make it a little stronger.

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