A Simple Poll - Exp Loss on Death

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Noobs gotta learn to not die, so you got -1 from me. I repeat -1. LOL


There's a game mode for people who don't die and insist that anyone who does is a noob. Go play hardcore
+1
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Nyon#6673 wrote:

Looks to me like that is exactly what you said.


"Challenge" as used in my actual quote - refers to the concept itself of challenge, full stop. You added the words "of hitting level 100" & tried to put words in my mouth. So no, you are not correctly paraphrasing me. To be clear.

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Nyon#6673 wrote:

So what your really saying here is that you would prefer that the replies to this thread are only people who agree with you, and have no debate with people with opinions that differ.
Which I guess is fairly similar to how the OP started his "poll".

If that is what you want then you are free to just not reply to or quote people who have different opinions then you. But you keep doing it so apparently you have no problem having a debate about it until your argument crumbles then a problem arises.


What I would prefer is for you to make your own thread giving your own feedback, instead of invading these threads to bully other players with your condescending/antagonistic remarks, with trying to diminish the legitimacy of how they feel & what they want from the game. Guess that's too much to ask.
+1

For me, this system of losing experience is really annoying. Not everyone has the chance to play for hours and become a pro player. This honestly ruins the experience and makes you lose interest. The poor drop rates are already discouraging enough, and adding this on top of it just kills all the motivation. Not to mention how unbalanced the Ascendant challenge level is—it's making the game unbearable. I regret spending money on it, damn it.
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"Challenge" as used in my actual quote - refers to the concept itself of challenge, full stop.


I have no idea what this is supposed to mean or how its relevant to anything.
Your use of the word "challenge" refers to the concept of a challenge.
As opposed to what?

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You added the words "of hitting level 100" & tried to put words in my mouth. So no, you are not correctly paraphrasing me. To be clear.


I didnt quote your entire sentence because I didnt see how it was relevant to the point but I will rectify it now.

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Nyon#6673 wrote:

Leveling from 90-100 is reserved for the players that have alot of time to play and who are able to make decent builds so they dont die 5 times per map.
It has always been like this, even in poe1.
It gives you a trivial amount of character power and has no impact on your ability to clear the content in the game. The only reason you could be upset about this is that your ego cant handle it that some people can do it but not you.

There is nothing wrong with the game having tiny aspects of it that arent meant for everyone to reach.
Everything in every game shouldnt just be a participation trophy.

You can do the majority of the game fairly easily, including leveling to 90.
If you want to level past 90 all the way to 100 then it requires alot of time and your punished for playing bad so that theres a challenge to it.


So heres me talking about the challenge of leveling from 90-100 and how the exp penalty actually makes it a challenge. A point you deliberately chose to quote, assuming you did that to actually respond to that point and not something else entirely.


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Prestige and challenge would not be compromised, because there's pinnacle bosses and hardcore mode to strive for. This is the actual content to sate the hunger for "aspects not meant for everyone."


And heres you replying to my point by saying that removing exp loss would not compromise the challenge because there are other challenges like pinnacle bosses and hardcore mode.

How is that different from saying that removing exp penalty doesnt compromise the challenge of hitting level 100?
What else could you have possibly meant here? Especially considering the fact that your literally typing the words "Prestige and challenge would not be compromised." The fact that a different challenge exists doesnt mean that the challenge of leveling wouldnt be compromised.

Its fairly obvious that what happened here is that you yet again over exaggerated to try and make a sound argument (because your argument is not sound) and when I point out the stupidity in your claim your trying to backtrack your words. But unfortunately their there for everyone to read.


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What I would prefer is for you to make your own thread giving your own feedback, instead of invading these threads to bully other players with your condescending/antagonistic remarks, with trying to diminish the legitimacy of how they feel & what they want from the game. Guess that's too much to ask.


So yes like I said. You would prefer to only have people who agree with you reply to the thread. Even tho the thread is falsely represented as a poll and you yourself keep replying and quoting to people you disagree with.

So your allowed to quote and reply to people who you disagree with, but you would prefer that people who disagree with you dont reply to you or this thread.
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Dedication and investment to get those points consists of nothing but a huge time sink of repetitiveness. The mastery of the game you speak of would involve using a broken meta build with gear you have to trade for, since there is no mastery in rng gear drops and crafting.

You really have no argument. The pro penalty crowd don't care about the skill points by their own admission, so there is no logical reason for you to insist everyone else should sink 1000 hours in to get them. You have no dog in the fight, you just can't stand the idea of other players not doing enough to earn those skills in your mind. It would affect your gameplay experience negatively in no way at all, yet you insist what's best for everyone else.


[Removed by Support]

A huge sink of time? That's what the entire game is, especially endgame. You're playing the wrong game, buddy.

You are the one who has no argument. Levels 90-100 are entirely optional. They are not meant to be easily accessible. You want them, you put effort in or you move on and enjoy the game without them. These are prestige levels. They are specifically designed to that only a few people reach them.

[Removed by Support]
Last edited by Vash_GGG#0000 on May 19, 2025, 4:49:15 PM
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What I would prefer is for you to make your own thread giving your own feedback, instead of invading these threads to bully other players with your condescending/antagonistic remarks, with trying to diminish the legitimacy of how they feel & what they want from the game. Guess that's too much to ask.


Lmao, how about no?

This is a forum (google what that word means) and this thread is specifically designed as a poll (although not a very good one, do also google what this word means).
+1




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+0

In Diablo II: Lord of Destruction (D2: LoD), when a character dies in Nightmare or Hell difficulties, they lose a percentage of the total experience required to reach the next level. In Nightmare, the loss is 5% of the total experience required, while in Hell, it is 10% of the total experience required.


You're comparing offline and online play. You shouldn't do that. It's not very smart.
Слова говорящего бездумно ранят, как меч.
Мудрый осторожен со словом, и слова его могут вылечить раны.
Character:
https://poe2.ninja/profile/character/5fugza6ur3rw/Osoviich-0253/Osmiralda
https://poe2.ninja/profile/character/i55j1l1k205c/Osoviich-0253/Gromazeka
"
"

Dedication and investment to get those points consists of nothing but a huge time sink of repetitiveness. The mastery of the game you speak of would involve using a broken meta build with gear you have to trade for, since there is no mastery in rng gear drops and crafting.

You really have no argument. The pro penalty crowd don't care about the skill points by their own admission, so there is no logical reason for you to insist everyone else should sink 1000 hours in to get them. You have no dog in the fight, you just can't stand the idea of other players not doing enough to earn those skills in your mind. It would affect your gameplay experience negatively in no way at all, yet you insist what's best for everyone else.


[Removed by Support]

A huge sink of time? That's what the entire game is, especially endgame. You're playing the wrong game, buddy.

You are the one who has no argument. Levels 90-100 are entirely optional. They are not meant to be easily accessible. You want them, you put effort in or you move on and enjoy the game without them. These are prestige levels. They are specifically designed to that only a few people reach them.

[Removed by Support]


you obviously are unable to grasp the difference between an actual challenge and an artificial time sink.

Grinding for better gear is one thing, if I happen to die my progress to achieving the goal of finding gear isn't erased by several hours at a time.

Grinding for skill points is already a slog, the fact that I lose hours of grinding XP that I already earned, with no way to recover without several more hours, is over the top and out of balance, especially considering it's an unbalanced product in ea.

Sinking my time into a goal is fine. Having my hours of progress that I already earned completely taken from me is just ridiculous. This has been explained 1000 times in this forum and for some reason it just doesn't get through.

XP penalty can work if enemies actually scaled to the 90s or at the very least I could recover my XP on my corpse, With the current design it just doesn't
Last edited by Vash_GGG#0000 on May 19, 2025, 4:50:23 PM
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you obviously are unable to grasp the difference between an actual challenge and an artificial time sink.

Grinding for better gear is one thing, if I happen to die my progress to achieving the goal of finding gear isn't erased by several hours at a time.

Grinding for skill points is already a slog, the fact that I lose hours of grinding XP that I already earned, with no way to recover without several more hours, is over the top and out of balance, especially considering it's an unbalanced product in ea.

Sinking my time into a goal is fine. Having my hours of progress that I already earned completely taken from me is just ridiculous. This has been explained 1000 times in this forum and for some reason it just doesn't get through.

XP penalty can work if enemies actually scaled to the 90s or at the very least I could recover my XP on my corpse, With the current design it just doesn't


No, unfortunately your just misunderstanding what the word challenge actually means. Or your just deliberately refusing to understand since it doesnt fit with the change you want for the game.

Leveling to 100 takes alot of time, which in itself is a challenge, but its only a challenge in terms of time invested, there is no relation to skill or game knowledge.

The fact that you lose exp when you die means that in order to reach level 100 you cant just invest X amount of hours and get it for free.
You are forced to have a certain amount of skill and knowledge about the game so you can play the game long enough to reach lvl 100 while at the same time not dying alot.

Removing exp penalty on death doesnt remove the entire challenge of reaching level 100, theres still the time aspect, but it removes the challenge from it that is related to skill and game knowledge and that essentially just makes it a participation trophy for the people who have played the game enough, which is what alot of people dont want.

You dont have to like it, you can think its boring or stupid or whatever. But what you cant do while at the same time sounding sane is try to argue that its not a challenge.

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