This is what "The Vision" looks like in Act 3 if you aren't playing screen clearing skills.

"
Kraythax#2592 wrote:

FYI I have gotten all void stones on HC on my other account and no I wont tell you the name of the account so you can troll it.


Uh huh. "This game is broken and everything sucks and nothing works...also, I have basically owned endgame on an account I don't use on the forums, so I won't show you, because you'll troll the account I don't use on the forums."

I know you were probably hoping no one would call out the complete dumpster fire of a "burn" you threw out, but I'm sorry..."kill you in 10 seconds if you stand in it" about the hag water balls. First, it's like 3 seconds. Second, if it was 10, and you died to it, HOW DID YOU GET TO ENDGAME ON HC?

Sounds like someone's a butthurt little baby making up stories about how awesome they are.

Or you know, maybe just go back to the account that works and stay off the forums, huh?
1rst thing I notice while watching the video :

You are focusing the slow, not dangerous "zombies" 1rst, and not going to kill hag 1rst. In every fight Ive seen, you focus hag... last. If you want to make it easier, focus 1rst specially when mobs are slow and cant chase you when focusing her.


Globally, yeah you are playing the weakest skills of spear right now.
It remembers me during launch, when I played fire mage that was pretty bad until I get wildshards in act 1 cruel. Weak skills, bad stuff and you struggle to kill any ennemy...
Btw SSF player here, making my own build and playing what I want to play so I understand that. But sometimes, you feel when a skill is weak and then, you switch to play something else during campaign to take it back later.
Last edited by Legoury#0138 on May 5, 2025, 5:32:20 AM
"
Legoury#0138 wrote:
1rst thing I notice while watching the video :

You are focusing the slow, not dangerous "zombies" 1rst, and not going to kill hag 1rst. In every fight Ive seen, you focus hag... last. If you want to make it easier, focus 1rst specially when mobs are slow and cant chase you when focusing her.


100% agree, hags (and in another zone the tornado casters, think it’s titans grove) have to be taken down before the less dangerous ‘horde’ of trash. They’re nasty mobs with nasty skills and cannot be left attacking whilst you casually kill the more harmless ones.
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Well, Im SSF player.

And I think the best is to play SSF standard.
SSF player✔️
ARE YOU NOT ENTERTAINED!?
+1 I agree with this post.

The game suffers from certain design choices.

Enemy mechanics are more or less from PoE1: Huge packs (50+), very fast walk speed, deal lots of damage, many modifiers and if you play the right build, they usually die by being one-shotted

But player mechanics have drastically changed compared to PoE1: Character is slower, attacks are slower and we're supposed to use WASD, block, parry, dodge roll. And we have slower mobility skills compared to PoE1.

So PoE2 tries to be something new, but suffers from elements taken over by PoE1. In the end, that means the enemy machenics have to change as well so that players can actually use WASD/block/parry/dodge in a meaningful way. The only exception are bosses and their design, where all these new mechanics make more sense.

So I suggest:

- decrease pack sizes alot. Most of the time, the player shouldn't face more then 6-8 enemies at once
- buff enemies health alot, so that one-shots against them aren't possible, which makes clear-speed less important and increases the importance of survival/defensive mechanics.
- give enemies more interesting movement/attack patterns, so that things like dodge, parry and block make even more sense.
- Since packsize would be brutally reduced, increase loot rarity drastically to make up for the reduced number of enemies.


These changes would result in a new and meaningful gameplay-loop. Every encounter would be challenging, but not overwhelming like it is now. Handling 6-8 enemies at once is possible and the new movement/attack patterns allow the dodge/roll/block in a meaningful way when necessary. Thanks to the increased loot rarity and reduced pack sizes, players wouldn't have "more" loot, but "better" loot, which was the original goal of PoE2 (no littered screens anymore).

As long as these things won't change, PoE2 will always be in a strange position. And since PoE2 is more of a mix between PoE1 and Dark Souls, enemy mechanics must also be more in line with the dark souls mechanics. Not entirely, but also not like right now.

PS: And as long as this game is designed with trade in mind, SSF will never be really viable for people who can't play 6-8 hours a day.
Last edited by AceNightfire#0980 on May 5, 2025, 7:45:15 AM
nah youre playing the game wrong, first you didn't read the instruction manual attached inside box where your game disc is located that tells you step by step for dummies on how to play the game, everyone reads it.

2ndly you didnt get a chinese guy to grind your character from lvl 1 to min max elon build.
Last edited by Hardmare#4955 on May 5, 2025, 6:44:38 AM
Yeah I'm sorry but this is a skill issue. Game is fine, monsters are fine..they even been nerfed already, act3 got nerfed as well, thats enough guys.
Tech guy
"
Kraythax#2592 wrote:
https://youtu.be/AJN-qOiy64Y

Act 3 Drowned City Fangs of Frost, Glacial Lance, Culling Strike & Tame Beast

My gear is what you would expect in act 3. I have been playing SSF though I forgot to set it when I created the char so it's not officially SSF but I have traded for nothing. At one point before I respawned and shot this I had 7 river hags on the screen and probably over 60 enemies. The river hags kill you in less than 10 seconds if you stand in the ball of ice.

I am playing "The way it is intended to be play." Wait for a parry (would would be stunned how much you have to wait even with 30 enemies on the screen. Then is that to blow up fangs of frost, use culling strike to get frenzy charges to power glacial lance. This char has over 22 hours played and is not even done with Act 3. I have 3 more acts to go including doing this zone again in cruel.

This is what they want to the game to be? Every 4 months? Seriously? And if your reply is "Just play lightning spear" understand that you actually get the point here, but they WILL nerf that and HARD and SOON. Because THIS is what they are going for. This with what will be probably a 60 hour campaign is "The Vision." They think this is the future, 60 hour campaigns, slog fests through armies of mobs, this is what they want, make no mistake.

It is going to be interesting (and a bit masochistic) to see where this vision actually takes me. I have determined to play "the vision" to endgame and this should make some interesting content. I will keep up to date.

GGG / TENCENT .... PLAY YOUR OWN PRODUCT!!!!!!


That's actually how Jonathan intended PoE2 to be played.

Attack every 10 seconds and kill every 30 seconds , while : 30 mobs jumping instantly on top of you regardless of how far they were when you engaged them , burning ground , shooting projectiles , purple orbs chase , all that while game is stuttering , lagging , not dropping actually useful loot . What good is 60000 items drop per a map when none of them is useful and we aint got currency to 'craft'' anything ?

After FULLTIME JOB at PoE2 for over 1000 hours in past few months , i installed D4 and it finally feels good to be actually awarded for your effort.

It feels good to finally enjoy game for a change. You don't have to WORK 90 hours a week to have MAYBE 1 good item.
Last edited by Werdx_1#3669 on May 5, 2025, 8:28:19 AM
"
+1 I agree with this post.

The game suffers from certain design choices.

Enemy mechanics are more or less from PoE1: Huge packs (50+), very fast walk speed, deal lots of damage, many modifiers and if you play the right build, they usually die by being one-shotted

But player mechanics have drastically changed compared to PoE1: Character is slower, attacks are slower and we're supposed to use WASD, block, parry, dodge roll. And we have slower mobility skills compared to PoE1.

So PoE2 tries to be something new, but suffers from elements taken over by PoE1. In the end, that means the enemy machenics have to change as well so that players can actually use WASD/block/parry/dodge in a meaningful way. The only exception are bosses and their design, where all these new mechanics make more sense.


Absolutely BINGO, spot on, this is how they INTEND the game to be played. All those flaming me mean nothing because they offer no content, just insults and "TLDW" comments. If they ACTUALLY put down their lightning spear and watched they would be informed. Just wait for the next video I post with me killing viper as Melee fangs of frost. Took me 7 tries.

The mobs ("enemies" for you young ones) come at you super fast and in massive packs and you are supposed to take them down one on one with a parry. You can see in the video I can be motionless for 5 to 10 seconds and not parry. Being motionless in this game is just bad. Furthermore there are people that have said that I am playing "the wrong skills" but of course I am playing what GGG intends to synergize. Also there are others that have said "Skill issue" which is just a quick way of saying "I cant find anything specific wrong with what you say and I don't want to admit your point so I will just pick up a random rock and throw it."

When it comes to taking out the hags first, I try but the other mobs push you around. Remember I cant stand back and nuke them with a lightning spear, I have to get THROUGH them to the hags and I have learned from hard experience that if I don't kill them I will end up surrounded, stun locked, pinned and dead.

This is your vision Jonathan? If not please show me a video of how you played that zone. Show us all.
Last edited by Kraythax#2592 on May 5, 2025, 11:54:09 AM
Incoming toxic elitism from people that only care about their experiences.

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