I'm not your test subject.

"
arandan#3174 wrote:
What is the ask here? How many divs per hour do you feel you deserve? Ever thought of not playing the game in a trade league so that big ticket currency drops are not the only thing you consider valuable?

To the person who said the players are not meant to be test subjects.

I hate to break it to you buddy, but in a game like this the players and the metrics you can gather from their behaviour are essential to balancing both loot drops and character/monster power.

That is essentially why they pushed this VERY unfinished game to early access. I understand that not everybody wants to take part in that and that's okay.

Make a decision and move on, instead of spawning yet another whine thread that's devoid of any form of actionable feedback.


This is not a complaint — on the contrary, it's feedback. You might not have realized how many follow-up updates have been released after what were considered major ones. With each of these so-called mini updates, all they seem to do is test users. This issue has nothing to do with “Divine” either — I really don’t know how some people are interpreting the topic. What you're reading right now is feedback about how the updates they claim to have made don’t reflect reality. People spend their time on this game — time that’s more valuable than money. If asking for respect for the time we invest is seen as whining, then clearly, there’s a lack of understanding.
I asked you to specify what would needed to have dropped in those couple of maps you ran for you to not consider running them a waste of your time. Either do it, or your issue does have EVERYTHING to do with 'div/hr', since that is the hamster wheel you're currently residing on.

You might've not realized, but worry not, that's clearly just a lack of understanding.

Now let's see if you can also take it, not just dish it out champ.
"
this is EA. so yes, you are test subject.



They are selling cosmetics already. This makes it a proper release, with EA tag just being there as a pretence to deflect quality complaints and to substantiate 30 bucks to buy the access for a "FREE" game.
"
Suimono#5003 wrote:
"
this is EA. so yes, you are test subject.



They are selling cosmetics already. This makes it a proper release, with EA tag just being there as a pretence to deflect quality complaints and to substantiate 30 bucks to buy the access for a "FREE" game.


Brilliant. So games pass through some membrane of EA to full release for selling optional cosmetics? Where is that written?
"
arandan#3174 wrote:
I asked you to specify what would needed to have dropped in those couple of maps you ran for you to not consider running them a waste of your time. Either do it, or your issue does have EVERYTHING to do with 'div/hr', since that is the hamster wheel you're currently residing on.

You might've not realized, but worry not, that's clearly just a lack of understanding.

Now let's see if you can also take it, not just dish it out champ.


My point wasn’t about maximizing div/hour or chasing loot non-stop. What I’m trying to say is that when updates are announced and don't reflect meaningful or consistent changes in practice, it becomes frustrating — not because I didn’t drop enough currency, but because the time investment starts to feel undervalued.

I’m not against challenges or testing mechanics, but I believe players deserve transparency and respect for the time they put in.



it's a unique map. It's shouldn't be effected by towers or waystone explicits. If you can find same unique map run it and see how is your drops from it. What happened in few days and why we can't see something like this anymore? Did you see any update topic or information about it?...

I edited my message. The part after the "Edit" note was added in response to potential comments from other users like "You only ran one map, stop whining, what did you expect!" and so on. The reason I mentioned Divine/Hour isn’t because it matters to me personally, but because I thought it might be relevant for others reading the thread.
"
My point wasn’t about maximizing div/hour or chasing loot non-stop. What I’m trying to say is that when updates are announced and don't reflect meaningful or consistent changes in practice, it becomes frustrating — not because I didn’t drop enough currency, but because the time investment starts to feel undervalued.


Does not compute. Try again. Specify what you consider worthy of your time, or you have no point. Get it?
"
arandan#3174 wrote:
"
My point wasn’t about maximizing div/hour or chasing loot non-stop. What I’m trying to say is that when updates are announced and don't reflect meaningful or consistent changes in practice, it becomes frustrating — not because I didn’t drop enough currency, but because the time investment starts to feel undervalued.


Does not compute. Try again. Specify what you consider worthy of your time, or you have no point. Get it?


If a quarter of the items that dropped in the screenshot I sent came from the maps I completed with each full mods waystone (Q+R or R) and 9x tablet combined, I wouldn’t feel the need to start a thread like this.

The person in the screenshot got that loot using a single waystone, either empty or partially filled. Meanwhile, I couldn’t even get 5% of that from a fully loaded waystone with 9 tablets and carefully selected mods.

I think you got your answer.
Last edited by onelory#3568 on May 5, 2025, 3:47:59 AM
Yes I did and now you should refer back to my first post in this topic, since I already addressed that there.

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