Do you think more loot is dropping?
" Being saying that since patch 0.1, Grinding Gear kept doing something without doing anything. They left all the problems in and add in something to make it look like something. It is obvious there is something blocking them. |
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" I appreciate better drop rates but it's too little too late. I'm just about done putting up with all the poorly telegraphed one-hit-kills & stealing earned progress from such BS deaths (& with their radio silence on these matters). When you look at the launch player counts and then look at where it is now... they really squandered their opportunity & sacrificed their potential on the altar of "ThE vIsIoN." |
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The player count has more to do with boring league, boring build, boring items than xp loss.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` |
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" This is also my exp. Loot is rly boosted to the wazoo. One evening of playing (btw this was on lvl 13 blue maps): 3 divine, nrly 50 exalts, and the rest pretty much like mentioned above + tons of uniques. what I noticed though: it seems MF is back like it was before 0.2. I got the rly juicy drops on the maps that had mf quality boosted from 2 towers. not quantity. |
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I definitely see more Regals.
I am not playing full juiced maps because I don't have enough currency for that. |
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The poiint they made in the game design was that we should be crafting our gear. We dont get enough currency to do that. The game is strongly centered around trade.
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" Where did they make this point to you when? |
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definetly more.
Its still not good enough, most are scrap, but whatever. SSF player✔️
ARE YOU NOT ENTERTAINED!? |
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PS: this whole comment is ONLY talking about the campaign.
There is definitely more loot and better loot, although the vast majority are still useless disenchant fodder. And because the slot machine "crafting" is still the same, the handful of Regals and Exalts they're giving us as if it should solve all the problems, aren't nearly enough to make a noticeable difference, due to most of the slams coming out to be useless affixes. I'm not seeing gear improving faster than what it was before. It's still just a toss of the coin. If you get lucky, you feel like loot is great and you faceroll the campaign. If you don't get lucky, you'd be doing half or even a third of the appropriate dps and feel like even killing white mobs are a slog. Some notable points: 1. There are still empty chests. EMPTY. Not filtered out by a loot filter, but literally empty. (In Cruel Act 1.) I can understand that devs are afraid of giving players loot, but at least put some gold in there if you don't even think players deserve to get white garbage in white chests. Even 50 gold is better than an empty chest. Who even designed the idea of putting empty chests in. What are we playing, Sim-It's-Life-And-Shiet-Happens? You just absolutely have to rub it in our face? 2. Map bosses dropping Aug Orbs is lame. At least guarantee an Exalt for first time boss kill during the campaign. Aug is just lame. Most of the gearing problems during the campaign stem from being unable to slam exalts because exalts don't exist unless we stop playing the campaign and play the market instead. But if every boss during campaign maps, including the side bosses, all guarantee an exalt, that will feel a lot different. And honestly getting 3-5 exalts per map isn't going to suddenly do much, as most of those will disappear into garbage affixes anyways. The fact that you can trade already remove any difficulty from the campaign imposed by your stingy loot and currency drops. Anyone who wants to can trade for cheap op gear and faceroll the campaign. Not wanting players to grow too powerful during the campaign is just hypocracy, if that's the reason for the stingy loot and currency drops. 3. Runes seem to have taken a back seat this patch. Did you simply adjust currency drop distribution and by doing so, push off drop rates for runes? 4. Doing Act 1-3 for the Nth time is getting old, especially with the deliberate sabotage to player movement speed. Yes some maps are a lot smaller and that's making it slightly more bearable, but still the general pace of the movement and combat is just...lame. You're already gating progress using swarms that overwhelm leveling characters. No reason why you need to pad playtime so much more by enforcing a low movement speed. Last edited by kumogakure#7381 on May 5, 2025, 6:57:05 AM
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Yes. I'm getting more and better loot. Too much loot.
Spoiler
![]() "Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
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