Delirium and Breach are still wrong set

Delirium:

I can manage to get 4x bonus. What I get as reward ? stupid IRE + Guilt only.
Laughable, who design this, are u SERIOUS ?
4x bonus should give AT LEAST Envy, if not Despair.


Breach:

I have very constant DPS, but even on different maps, the enemies are so widely spread with huge spaces, that breach closes within a few seconds from the start.
Totaly wrong, it should be like 10 times LONGER.
Also now it gives splinters too much time, instead of catalyst.

SSF player✔️
ARE YOU NOT ENTERTAINED!?
Last edited by Annastasia_Steele#3866 on May 5, 2025, 6:55:27 AM
Last bumped on May 5, 2025, 7:09:41 AM
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Delirium:

I can manage to get 4x bonus. What I get as reward ? stupid IRE + Guilt only.
Laughable, who design this, are u SERIOUS ?
4x bonus should give AT LEAST Envy, if not Despair.


Breach:

I have very constant DPS, but even on different maps, the enemies are so widely spread with huge spaces, that breach closes within a few seconds from the start.
Totaly wrong, it should be like 10 times LONGER.
Also now it gives splinters too much time, instead of catalyst.



This sounds more like you do not have any passive skill points for Delirium and Breach. As well as not having juiced for them in your towers.

Those activities significantly increase drops if you get passive points and juice them via towers. Its super annoying to farm the first 300 splinters but as soon as you get your first passive those times get a lot better.

I agree that they feel very bad before that and that it might not be the best idea to gate the passive points behind doing them without significant rewards for a while before they get useful but they can give a lot of loot.
The biggest issue I had with Delirium was waiting until I cleared the maps before running it. It works much better if you run it early in the map.

Delirium end game is pretty flawed and very hard with certain builds. I play a grenade build and even with the added revives now, you revive in exactly the same location where you died (unless this was changed in the g patch). So if you were overwhelmed by a large mob and delirium boss when you died, you revive and die again within a second. If you revived away from the mob, it would give more builds a chance to get the atlas points.

I agree with you 100% though about Breaches. I'll start one and feel like I'm absolutely killing everything and it closes way, way too fast. I can run through an entire map with Delirium but the same build can keep Breach open for maybe 20 seconds.
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Derekus3#1626 wrote:
The biggest issue I had with Delirium was waiting until I cleared the maps before running it. It works much better if you run it early in the map.

Delirium end game is pretty flawed and very hard with certain builds. I play a grenade build and even with the added revives now, you revive in exactly the same location where you died (unless this was changed in the g patch). So if you were overwhelmed by a large mob and delirium boss when you died, you revive and die again within a second. If you revived away from the mob, it would give more builds a chance to get the atlas points.

I agree with you 100% though about Breaches. I'll start one and feel like I'm absolutely killing everything and it closes way, way too fast. I can run through an entire map with Delirium but the same build can keep Breach open for maybe 20 seconds.


Both yourself and the OP sound (obviously can’t be sure) like you don’t have atlas passives for those 2 trees (Breach and Delirium) which make them far far more profitable.
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
"
Sanmie#9654 wrote:


This sounds more like you do not have any passive skill points for Delirium and Breach. As well as not having juiced for them in your towers.

Those activities significantly increase drops if you get passive points and juice them via towers. Its super annoying to farm the first 300 splinters but as soon as you get your first passive those times get a lot better.

I agree that they feel very bad before that and that it might not be the best idea to gate the passive points behind doing them without significant rewards for a while before they get useful but they can give a lot of loot.


You are absolutely correct here.
Yes atlas only 23/40, and no simulacrum yet 104/300.

So Im at the early stages, and its SUPER annoying to play both.
SSF player✔️
ARE YOU NOT ENTERTAINED!?
It is a grind to get your first breachstone or simulacrum. But after the first of each, and good investment of the points on the tree, they get incrementally easier to get again.
The key is to use overlapping towers and breach or delirium (preferably both) tablets in those towers to add more breaches and deliriums to surrounding maps.
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
Last edited by Timbo Zero#8289 on May 3, 2025, 4:57:21 AM
Ok, thx for clarifying.

back to grind, SLOOWWWLLYYYYYY
SSF player✔️
ARE YOU NOT ENTERTAINED!?
Holy...

so I farm whole day, and farm, and farm, and farm.....

300/300
put the key in Realm and.... Its MONSTER LEVEL 80 = Tier 16

Rn im doing Tier 9, aka monster level 73.
This is WAY above me. So its back in stash....

Damn.

Meanwhile, I collected 8 types of distillery.
last 2 missing.
SSF player✔️
ARE YOU NOT ENTERTAINED!?
Last edited by Annastasia_Steele#3866 on May 4, 2025, 5:46:40 PM
Yeah delirium emotions that are high tier simply stopped dropping from mirrors, its silly considering most passives require those last 3-4 emotions to use
https://poe2.ninja/profile/character/rjum7ks5jqfi/Ash-9143/Ash_the_vile
"
It is a grind to get your first breachstone or simulacrum


If you're not in SSF, I highly recommend you just get your first runs off the market. Breachstones are like 30 exa. You can practically cap your points for 1 divine.

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