I really dont understand how defences work in this game
Evasion is complete garbage. Its an add on deffence not a main deffensive type. If you use evasion as a main deffence then you basically don't have deffence.
90% is useless, that means 1 in 10 hits will destroy you as you have no deffence when it hits. And in maps you have swarms of like 60 enemies attacking you at the same time so a 9 out of 10 evasion rate is garbage you will be dead in a couple of seconds. Its completely on ggg. The dumbasses seem to think it's a main stat and make it the mandatory main stat for half of the characters. Need a complete passive tree rework. The only way evasion feels good is if you screen clear before enemies get close to you. At that point you might aswell have nothing anyway. Last edited by outlander19900#0213 on May 7, 2025, 4:23:29 AM
|
![]() |
" People who build into one type of defense only with no proper spirit usage / keystone usage are poorly theorizing defense. a 90% evasion value is a huge commitment, what value is that? Ghost Shrouds recover 7% of your evasion value to ES and then there's the true evasion keystone, so what's the plan? There's so much fine details into the offensive side yet some are very unhappy that they can't make as defense as simple as "I've got one very high number....WORK damn you! This game sucks!". Last edited by TrunktenUK#3407 on May 7, 2025, 5:49:27 AM
|
![]() |
" In poe1 you had no problem equipping any combination of defenses on any kind of character, limited only by total character space in gear modifiers + passives. But now we have very steep attribute requirements and massively bloated passive tree, with increased travel distances. Your skill gem choice locks you inside your portion of the passive tree, no breaking out unless you sacrifice gear slots for serious attribute boosts. Also locks the base types of items you equip. You've basically lucked out that your chosen dex/int archetype happens to also contain the most cost-efficient defense solution, so you have more than enough space on character to round it up. Try playing the other side of the tree, then tell people how dumb they are. Last edited by Echothesis#7320 on May 7, 2025, 6:27:07 AM
|
![]() |
North part of the tree also had unique defense gimmick before (MoM and EB), but it was arbitrarily destroyed. Ghost shroud spam was not. With GGG, seeking logic is useless.
|
![]() |
" I have a lvl 90 in hc with 9.5k es and nothing else. For me having nothing but es works perfect and I'm playing a very off meta builds with 20k dps. Having a pure es build is working amazing for me. Maybe im just too stubborn but I hate evasion with a passion and I think its such a dumb thing to have as a main deffensive type. If it was an extra mini bonus with 1 or 2 nodes on the tree I think it would make sense but its literally designed as a main deffensive type that can be and depending on the character and skill you choose, expected to be fully specked into. Last edited by outlander19900#0213 on May 7, 2025, 6:56:06 AM
|
![]() |
We have a thread in Feedback group.
An interesting idea would be if rework block and evasion that ignoring literally unlimited damage it should block Reduce incoming damage and your armour handle the rest. The same time armour could use some more love, because without shield armour is pretty useless. Or more that block is the same as evasion, but with thorn. Evasion Could be reworked that its recoup, or evasion increase recoup. Technically creating the bloodborne style rally mechanic, where instead of ignoring unlimited damage it would be like a negative "flask use" and you had to fight or heal the damage back. |
![]() |
" D3 and D4 have block like this. While it is irrelevant in D3, block amount was flat number, so usually equals to fully ignore hit, in D4 it is balanced better, 15% DR on block by default + various bonuses. " Problem was never in evasion itself, it is "okay" mechanic. Problem is GGG-silly-overtuned enemy damage because of GGG-silly-overtuned-player-recovery before that. Any dodge style mechanic you invent would mean nothing if your health pool is less than 1 boss hit. Either they rework evasion into another gimmicky form of mitigation, or they bring back %increased player health from poe1. In D4 health potions actually have a cooldown, you have to heavily invest in order to have recovery loop offsetting all damage received in deep endgame. |
![]() |
" It's funny that you mention this because Evasion is super useful at make sure you don't get stunned while using block and parry. " With how absurdly simple and op Grim Feast was prior to 0.2... If you think Evasion is just plain bad, I think I can gather you used the op Grim Feast to carry your ES build. Last edited by TrunktenUK#3407 on May 7, 2025, 9:13:17 AM
|
![]() |
Stun is another problem exclusive to pure ES. Spend 2-3 passive clusters just to offset stunlock without +200% stun map mod. With said mod you will get kicked around even with passives, good luck trying to cast comet or build channeling.
I ended up removing all those "%ES as stun threshold" nodes as unreliable and equipped recharge ES on stun while casting gem. Last edited by Echothesis#7320 on May 7, 2025, 9:16:30 AM
|
![]() |
" I have never used grim feast or any meta. Never looked at a build guide. Im using the spirit skill to instantly start energy shield rechard and cowards belt where low life is at 75% health to trigger resurgence better. Although I haven't even triggered the omen with this build yet. I just spec 90% into es and 10% dmg with this char, very simple. Takes a couple minutes on bosses but its fine. Im a very simple average player. So this would explain my hatred for evasion because it doesn't just work normally, it requires a very specific niche, I suppose meta build to be of any use to anyone. Its not just usable normally to an average player who just plays normally. Evasion in my view is complete garbage as a normal stat. Last edited by outlander19900#0213 on May 7, 2025, 9:53:08 AM
|
![]() |