Is GGG addicted to making mistakes?
" That's literally the opposite. and that is the problem, currency has been nerfed to the ground, so a item that costs 1div for you in last patch will "feel" like it costs 5 divs now. Great patch only for SSF in some rare cases also. |
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" I guess happiness is in the ignorance. ^^ |
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I don't think GGG is addicted to mistakes BUT they are pushing their people (or business processes or something) PAST the breaking point.
Thus the "fiasco" of PoE1 for the last 9+ months, recent patch and other problems, rash of "small oversights", etc... ******************* As for currency I don't care if 1 Div in 0.1.x now requires 5 (or 10?) Div in 0.2.x --- Inflation I can deal with. What I would like to see are more "economic niches" that players can find so that they can provide goods / services that others are willing to pay inflated currency for. PoE1 had a wealth of those and while there are some things in PoE2 certainly I don't feel that the number of those "niches" or the various depths they can each be explored is anywhere close to where I'd like it to be. |
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Honoustly, I do think this update has hurt party play in general.
Me and a friend just restarted completely fresh new chars... full act 1... 0 exalts. And not just 0 exalts but other crafting currency alot less aswell. While a few weeks ago... when you solo, you easily find a few exalts in act1. So the increased drops as group doesnt feel right anymore tbh. This has nothing to do with MF now... just plain party play and the effect this patch had on it. Last edited by kr0ma#4031 on May 2, 2025, 12:17:44 PM
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" Honestly I think they should remove MF FROM THE GAME, not just nerf it. |
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" I like your approach. Actually, there are only ONE way to make money on the game (and it's variations). You likely go to maps and in some cases drop a specific currency (div) or a good base, and that's basically it, cause the rolls on tiered items are like "reduced attribute requirement", that is pointless. I think they did a good job on making the splinters half needed to enter in pinnacles, But also the drop from that pinnacles from that type of content are costing like 20ex. I don't know if a pinnacle item should be priced as this, these item should make a more profit. From all the pinnacles what is currently paying is just the olroth's life flask, and that's even not based on the farmed splinter, it comes from a book that has a ratio of drop absurdly big (I'm talking about thing that can be farmed during a map, remove chaos and sekhemas from this analysis). It would make lot more sense to put effort on these "uber" items, making them less farmable and more meta. Like, the "wisdom spiral gloves" should put you in a another level, but it is just a common item, actually you put more effort on farm the three breach rings from the (like, the actual boss execution that has 34kk and can kill you with one hit is debatable), cause after all you want the rings for crafting or for stack selling. All uber items should have their drop rate like 1/100 - 1/1000 based on its potential and be core of the builds, that would make farming better. Also, I don't think (from what was shown till now). That they have more content planned for the "Full release", cause they seem to struggle to deliver this kind of content (useless, almost useless unique tablets and a class). I mean, in three months they could deliver only this, and a three that is like more backend multiplier stuff with one more button in screen than actually something that changes the gameplay. To be totally fair, there are some good stuff, like they put some interactions between bosses, new Doryani interaction for atlas points achieved during kill of corrupted nexus and that is good, don't get me wrong, it gives deepness to the game, but man, that's only it. The mechanic of the game is the same. The method for gaining currency is the same, there is no variation at all. It just feels too little miscellaneous and not currently a improvement in gameplay. This is proved when I see lots and lots of people complaining about other things like "how enjoyable is to play your game?" or "Why do not i feel recompensated doing this cycle?" Seems like they put effort on: "We are creating more unique items... The plan is to have a unique for each base at least (their words)", like they created 40+ new uniques, and 3 are used at all. This is just to make the GM happy seeing that they could "release more stuff" on their development sprint while the idea should be "We are making arrangements to make this one item fits better in some more situations". That's is controversial, because for making minor currencies drop less they were good. |
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" I said this more than once: by paying an EA this is exactly what you subject yourself to, voluntarily. Being a PAYING beta-tester, saving the company money (besides bringing them money). I don't understand the surprise: "They don't test their patches!". Of course they don't. We are testing their patches. |
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" 1div? LOL I am doing T15 maps with 5ex spent on the store. And that is all my equipment. Nothing picked from the floor because, of course, drops suck. Oh, no, wait. I am still using my lvl40 sceptre I looted because it has an insane amount of spirit on it and a +3 to minion's level. |
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" If you remove trade, you'll have an indecent amount of spam in general chat. |
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" Chris, Rory and Hrishi left. |
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