Loot is fine

"


+1 I don't get the complaints either. I'm already making multiple trips to town I don't want to be sorting more stuff.

More build defining uniques would be good but otherwise think its fine.



[Removed by Support] no one is asking for more blues
Last edited by Ayelen_GGG#0000 on Apr 22, 2025, 4:43:13 PM
"
Schmu#7195 wrote:
"
Summoner#7705 wrote:
]No, it isn't. Do you want to gear up your character to 80% of its power 2 weeks into the league and then gather incremental upgrades, or do you want to feel the dopamine chase a month or two into the league still?

There is little dopamine here, its mainly frustrastion. Why cant i find loot that is useful to me besides currency? really not rewarding at all and boring too


its an issue with modern arpg's. need it now now NOW

Inflation would be the answer to that.
"

its an issue with modern arpg's. need it now now NOW

What is the point when you start finding all those low level uniques when you are already in endgame? sure you can use them with your twink but i want to find loot that help my actual character get better, no avail....
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Schmu#7195 wrote:

What is the point when you start finding all those low level uniques when you are already in endgame? sure you can use them with your twink but i want to find loot that help my actual character get better, no avail....


Low level uniques dropping is a problem. I think the solution to that is unique monsters should drop base types and ilevel equal to monster level +2. rares should drop base type = mlevel = ilevel and white mobs drop any unique. Uniques and rares naturally have a higher drop chance so you should always be geting useable uniques throughout the game with this method
D2 had some of the most atrocious loot systems I´ve ever played in an ARPG. While D2 had good things going for it, mindless grind for weeks-months was not one of them. 0.1 was fun and rewarding to play. Dawn of the hunt is the complete opposite.

But imagine saying D2 had good loot/grinding system...hahaha
Last edited by Qbiken#5394 on Apr 22, 2025, 5:31:19 PM
I agree I dont think loot is really the issue.


I think the mechanics being a bit rng wether they show up, even when you have all their nodes is the problem.

Essence spitting out greaters EXTREMELY rarely is a bit silly.

Dial that up just a tad on the mechanics and I think we are golden.


/played 3 days 18 hours
/kills 127,988

Fire sorc
Mash the clean
what loot?
"
I agree I dont think loot is really the issue.


I think the mechanics being a bit rng wether they show up, even when you have all their nodes is the problem.

Essence spitting out greaters EXTREMELY rarely is a bit silly.

Dial that up just a tad on the mechanics and I think we are golden.


/played 3 days 18 hours
/kills 127,988

Fire sorc


Good stats

Alch orbs could be higher but in saying that I like the "crafting" process of using transmute --> aug --> regal --> chaos if necessary --> exalt --> fracturing --> chaos if necessary --> vaal etc
+1

The game is designed so that we reach power spikes a lot later than we're used to. There's a noticeable difference in loot from mechanics after you can allocate 6-8 points into it.

I think a lot of people aren't juicing towers correctly, or aren't getting their atlas passive points.

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