Tiers are still ass backwards.

Big +1
Tier change is an example how GGG started to do things in a way that's more easy for them. By doing so they made the game more frustrating for players.


When T1 was highest:

If they added a better tier then they had to rename and redo all the existing ones. A lot of work BUT its very easy for The Players to understand.

Now they took a shortcut! They started to Cut Corners!

In current system they can simply add the new tier at the end of the existing ones without having to rename them. Super easy for GGG and super confusing for The Player.

We, The players, have no idea how many Tiers are there and whether the item that we picked up is the Best, Mid or worst. ... but its easy for GGG. Cutting corners :/
yea the present implementation indicates they have no respect for QoL
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
"
Some things have 5 tiers, some things have 12.
Tier 12 should be the worst, tier 1 should be the best.
Smaller number = gooder is WAY better QOL/readability when the number of tiers is inconsistent.

We shouldnt need to memorize every. fucking. affix. to know whats what.


This is such a no-brainer.
We have:
-Tier 1 in banking terms: the core capital of a financial institution.
-Tier 1 in military terms: mission critical equipment or the best teams.
-Tier 1 incidents are a thing in literally every IT environment.
-Tier 1 providers for data centers or cellular services.
-Tier 1 suppliers in manufacturing.
-Tier 1 medical institutes.
-Tier 1 sports teams.
-Tier 1 tournaments.
-Tier 1 credit cards.
-Tier 1 universities.
This list is endless. When you hear 'Tier 1' in basically any other context it means the best.
Blows my mind that this isnt back to the way it was in POE1.

At least show the max tier affixes can be. example:
[ GGGs Decision making: 1 / 13 ]
or
[ Tiering things like you dont need a lifeguard while showering: 11 / 10 ]

^ thats a shit solution compared to the way poe1 works but ill take it.


Pretty sure they said in a recent interview that this was an easy fix and "something they should just do". Not sure why it takes so long to just change if its such an easy fix.
Yes please fix this shit ggg. Why did you have to touch a system that worked for 10+ years.



In last epoch it works cuz u know t7 is always best but here how the fuck do we know if t10 is best? Do we have to have wiki permanently open? Didn't they say they wanted to minimize external stuff?
The entire game and the development strategy is ass backwards.
+1

100% agree. Truly baffled why they made this change.

For someone like me that dabbles in crafting it's much easier to see T1 and know I got the best possible spread on that affix.

But now I have to look at an item, see "tier 7" and then alt-tab out to try to find out if T7 is the best possible spread on that affix or not.
i downloaded exile exchange2 which is the lovechild of awakened poe trade
there is a function in it that reverses the tiers when u search the items.
best thing possible. now i can identify ok items from a glance.

their decision to reverse the tiers was a really bad decision.
i understand where are they coming from but it just made sense for the best mods to be T1.

it might be a bit weird for maps to follow the same rule but even those could benefit from the same design.
or just give us the option to reverse them in the settings. OR make the best tiers fancier or show us the number of tiers a mod has just anything. because now we look at items and we have to google if they are good cuz i dont know how many tiers all the mods have. and i dont even want to learn all that.
+1
I will henceforth post a message on this thread EVERY SINGLE DAY to make sure it stays on page one.
I don't care if I have to double post, triple post, quadruple post.

I will do this until GGG finally flips this God forsaken tier system around or until the moderators mute me for it.

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