What would u prefear as crafting system?

Would prefer to be able to pick 1 mod and reroll that mod even if it's with divs and change a certain mod even with say chaos.
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Sulik7#2502 wrote:


1) Link base item to ilvl, just like wands, staves and scepters do, so they can experiment with cool bases/implicits in the lines of the endgame body armours or the weapons with base ele damage, so it's easy to recognize items at every stage of the game: for example, if i want a fire 1 hand mace, the smithing hammer (the act 1 one) could drop with any ilvl in the game so the base damage would scale.



They could use this for doing some cool things, like for example body armours with implicit like "Only rolls Fire/Lighting/Cold mods". Or design weapons with low Crit chance for non crit builds, armours with thorns, energy shield armour with stun treshold, and they would be useful at every stage of the game if you loot the base item with higher ilvl, just like the wands/staves/scepters do. Actually the bases you look for are at the endgame (just the body armours), the rest you look for are the highest base available (like the 212 str maces, etc).
Last edited by Sulik7#2502 on May 6, 2025, 2:02:05 PM

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