"i will not change it if i cant recreate the suck" is false and the reason Jonathan is ruining POE

"
Curious what backs up your percentages?

And if changes are done to appeal to your "99%" of people, won't by implication, force those things on the "1%"? Is this the right thing to do?

Is not that such feedback is not heard, but more of how it is presented, observational feedback is good, but when presented well, not just purely: "this sucks so much", "this league is dead", "you ruined my fun, GGG", "this class is trash", and is very emotional (which is good as long as is not diving into pure insults as we can see in some posts).

They already stated countless times that they would like the feedback to be more constructive, rather than just short, fully emotional statements, that don't really contribute that much to the game development.



+1
pls tell Jonathan that we dont have THAT much lifespan time to wait until end of his "the suck recreation" for every game build
whats the point of their "metrics"?
percentage of one-handed mace players -> 0% because 0 dps
percentage of dual wield 1h mace players -> 0% because skills ignores 2arm hit
percentage of engame phys/fire spell casters -> 0% because bad skill design
etc etc

what changed? NOTHING
People's arguments:
MOBS ARE TOO FAST

Jonathan:
Well let's be constructive. Tell me which mobs, where, under which circumstances and we will look into it, because we trying, but can't recreate it to see it.

Do you see the point there?

I still remember Zizaran crying during the interview that he is overwhelmed and swarmed by wolfs in 1st zone Act1 when he leaves the town. LAUGHABLE. I myself created multiple chars and just run naked ignoring them and they never catch up. This is exactly the point. No wonder Jonathan can't recreate it, the issue doesn't exist.
People being emotional kids. Once you start looking at it the with logical perspective, 95% of so called issues are no issues at all.

-1 OP, open your eyes.
Last edited by Sargoth_CZ#3391 on Apr 20, 2025, 3:21:38 PM
"
People's arguments:
MOBS ARE TOO FAST

Jonathan:
Well let's be constructive. Tell me which mobs, where, under which circumstances and we will look into it, because we trying, but can't recreate it to see it.

Do you see the point there?

I still remember Zizaran crying during the interview that he is overwhelmed and swarmed by wolfs in 1st zone Act1 when he leaves the town. LAUGHABLE. I myself created multiple chars and just run naked ignoring them and they never catch up. This is exactly the point. No wonder Jonathan can't recreate it, the issue doesn't exist.
People being emotional kids. Once you start looking at it the with logical perspective, 95% of so called issues are no issues at all.

-1 OP, open your eyes.


mobs ARE too fast. not because they are fast. because you are slow af
most of melee abilities should be 2x faster
and yeah open your eyes and go see meta, 1 build 1 meta, prev patch had over 10 meta builds that are in ruins now
Last edited by RedCorsair#2371 on Apr 20, 2025, 3:25:50 PM
What the story is behind all this, I don't know.
If it's not clear what it's about, it's about money.

I think the whole model stopped working. Too bad, I've been playing since 2013...
My problem with that statement is they clearly didn't reproduce the suck when they buffed lightning spear. Honestly it seems like the lead devs are butting heads when making changes. This might be an instance of too many cooks in the kitchen.
"
Curious what backs up your percentages?

And if changes are done to appeal to your "99%" of people, won't by implication, force those things on the "1%"? Is this the right thing to do?

Is not that such feedback is not heard, but more of how it is presented, observational feedback is good, but when presented well, not just purely: "this sucks so much", "this league is dead", "you ruined my fun, GGG", "this class is trash", and is very emotional (which is good as long as is not diving into pure insults as we can see in some posts).

They already stated countless times that they would like the feedback to be more constructive, rather than just short, fully emotional statements, that don't really contribute that much to the game development.



"Curious what backs up your percentages?" Did he fucking quote? No. Dont take everything literally. [Removed by Support]
Last edited by Ayelen_GGG#0000 on Apr 20, 2025, 4:06:35 PM
"
People's arguments:
MOBS ARE TOO FAST

Jonathan:
Well let's be constructive. Tell me which mobs, where, under which circumstances and we will look into it, because we trying, but can't recreate it to see it.

Do you see the point there?

I still remember Zizaran crying during the interview that he is overwhelmed and swarmed by wolfs in 1st zone Act1 when he leaves the town. LAUGHABLE. I myself created multiple chars and just run naked ignoring them and they never catch up. This is exactly the point. No wonder Jonathan can't recreate it, the issue doesn't exist.
People being emotional kids. Once you start looking at it the with logical perspective, 95% of so called issues are no issues at all.

-1 OP, open your eyes.



This was one of my most favorite parts when Jonathan basically told him to stop bitching and giving him examples so they can look into it.
"
crystl32#5831 wrote:
most of the feedback is purely egoistical of nature.
i hate this, i dont like this, i i i me me me i me i.


Right, people shouldn'y be basing their reviews on their own experiences with the game. After all Johnatan and crystl32 like it, so why all the bad reviews?! They're just egoists.

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