"i will not change it if i cant recreate the suck" is false and the reason Jonathan is ruining POE

In both interviews we had i saw that Jonathan uses his own peferences for game direction and "vision". He said directly that if somthing does not suck for him he wont change it. And its a massive L, because preferences and experience is highly subjective. You can easily be in 1% of people that like certain thing, which is fine, but forcing that thing on the left 99% of people is wrong when you are making product for people and not for yourself. And this is exactly what is happenning right now, community is screaming "being slow sucks, having restrictions on gems and supports sucks, having downside on everything sucks, combo gameplay sucks and on and on and on", but surely it does not for him, and for small minority of the players. This has to change, eitherway i dont see that POE 2 will become more fun with such a build diversity we had beore, because every change right now requiers an insane backlash to be heard.
Last bumped on Apr 20, 2025, 6:39:02 PM
Curious what backs up your percentages?

And if changes are done to appeal to your "99%" of people, won't by implication, force those things on the "1%"? Is this the right thing to do?

Is not that such feedback is not heard, but more of how it is presented, observational feedback is good, but when presented well, not just purely: "this sucks so much", "this league is dead", "you ruined my fun, GGG", "this class is trash", and is very emotional (which is good as long as is not diving into pure insults as we can see in some posts).

They already stated countless times that they would like the feedback to be more constructive, rather than just short, fully emotional statements, that don't really contribute that much to the game development.

At the eve of the end
"
And if changes are done to appeal to your "99%" of people, won't by implication, force those things on the "1%"? Is this the right thing to do?


Huh? Yes it is, as long as they're mindful and don't go too far on placating their playerbase, they absolutely should move towards the bigger audience/most fun design
Yeah no, Jonathan shouldn't listen to you. The 99% you hear is the loud minority.
Tech guy
"
Curious what backs up your percentages?

And if changes are done to appeal to your "99%" of people, won't by implication, force those things on the "1%"? Is this the right thing to do?

Is not that such feedback is not heard, but more of how it is presented, observational feedback is good, but when presented well, not just purely: "this sucks so much", "this league is dead", "you ruined my fun, GGG", "this class is trash", and is very emotional (which is good as long as is not diving into pure insults as we can see in some posts).

They already stated countless times that they would like the feedback to be more constructive, rather than just short, fully emotional statements, that don't really contribute that much to the game development.


In recent post about Jonathan you said to op that his complains were only his personal preferences, despite the fact that he provided his constructive thoughts. And when the devs use thir personal preferences just the same you defend them. Seems like no matter how the opionon is presented you want to justify the "vision" no matter what.

I use the number as an example, not the accurate number from the statistic or something, and you know that. On every topic i mentioned there are countless posts with suggestions how to make it better, here it was not my point and i didnt want to make this post so long, i made a fully constructive reviews already this patch.
Last edited by ON1ckS#6606 on Apr 20, 2025, 9:06:12 AM
"
Warrax#2850 wrote:
Yeah no, Jonathan shouldn't listen to you. The 99% you hear is the loud minority.

Yea that's why player count has dropped to 1/7th of launch ... oh wait no that's that would be the other way if it was minority wouldn't it
"
ON1ckS#6606 wrote:
"
Curious what backs up your percentages?

And if changes are done to appeal to your "99%" of people, won't by implication, force those things on the "1%"? Is this the right thing to do?

Is not that such feedback is not heard, but more of how it is presented, observational feedback is good, but when presented well, not just purely: "this sucks so much", "this league is dead", "you ruined my fun, GGG", "this class is trash", and is very emotional (which is good as long as is not diving into pure insults as we can see in some posts).

They already stated countless times that they would like the feedback to be more constructive, rather than just short, fully emotional statements, that don't really contribute that much to the game development.


In recent post about Jonathan you said to op that his complains were only his personal preferences, despite the fact that he provided his constructive thoughts. And when the devs use thir personal preferences just the same you defend them. Seems like no matter how the opionon is presented you want to justify the "vision" no matter what.

I use the number as an example, not the accurate number from the statistic or something, and you know that. On every topic i mentioned there are countless posts with suggestions how to make it better, here it was not my point and i didnt want to make this post so long, i made a fully constructive reviews already this patch.


Weren't they targeting his statements with which he leans into generalization? His statements claimed that how he is feeling applies to everyone (at least around meta builds - fun scenario).

Devs, objectively, have better metrics to judge how systems behave, and past experiences, that more or less will resurface if some changes that are asked by some people here would be implemented. The risks to end up with some harmful situations rise the more devs lean towards drastic changes in how game behaves.

Presenting, or having valid/strong/real data to back up your statements will make your statements to be taken seriously, otherwise just using numbers that have no foundation will do no good in the detriment of wanting things to change, because they hold no real concern.
At the eve of the end
"
Curious what backs up your percentages?

And if changes are done to appeal to your "99%" of people, won't by implication, force those things on the "1%"? Is this the right thing to do?

Is not that such feedback is not heard, but more of how it is presented, observational feedback is good, but when presented well, not just purely: "this sucks so much", "this league is dead", "you ruined my fun, GGG", "this class is trash", and is very emotional (which is good as long as is not diving into pure insults as we can see in some posts).

They already stated countless times that they would like the feedback to be more constructive, rather than just short, fully emotional statements, that don't really contribute that much to the game development.




steam:
recently mostly negative 16k
all time mostly positive 121k
steam gives a 37 to 73 % ratio between those two.

i wouldnt call it a 1 to 99 lol.

most of the feedback is purely egoistical of nature.
i hate this, i dont like this, i i i me me me i me i.
most of these people never think about the game and what it needs to be to be healthy and funcitonable.
they only think about their very own dopamine income.
if i were ggg, i wouldnt listen to 99% (hehe) of that so-called "feedback"
+1 OP

I understand the point you're trying to make - unlike others in this thread lol

Build diversity doesn't exist anymore. It's extremely sad
If people say it sucks that trials are too hard and he can do them easily then for him there is no suck.
That said he also has the data on how often players are failing trials and why (such as playing badly and not dodging one hits or attempting them with too little defence or dmg etc), this data shows him if it’s player errors or game problems and that’s replicated suck and will (and has been ‘fixed’ several times by small amounts) until it hits the sweet spot.
If people complain they aren’t getting Perfect Jewellers then he also has the data on how often and under what circumstances they are dropping and again tweak to suit.

TLDR you are not understanding what he means by replicating the suck.

Edit: It does suck that delirium fog is top layer of textures and that on death effects aren’t a layer above the fog. This gets us killed to things that can’t be seen. This is replicable, and I am confident many have suffered this. Will it be fixed? Time will tell.
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
Last edited by Timbo Zero#8289 on Apr 20, 2025, 10:19:11 AM

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