Upcoming Plans for 0.2.0g

DEAD GAME NO ANSWER
Youre improving the QUALITY not QUANTITY, omfg only to Bosses and Wisps too, great job team........................................................................................................................
Last edited by E4_Blitz#4056 on Apr 29, 2025, 5:51:52 AM
"
"
GGG you realy need more than 12 days to implict loot patch??? Bruh


Its funny because a few days before the last patch on the livestream, jonathan was pretty much bragging about how quick they can work on and impliment patches.
to be fair they did drop a nice patch with some good quality of life stuff, but then it seems they went back on holiday.



thats the vision. Path Of Jonathan.
89 lvl T16 map 200h i play with me character and drop 0 divine!!!! THX ggg....I done this game.
Time for D4
"
Time for D4


No thanks!!
ppl crying about divine not droping. Guys, imagine prices if they are more common. Problem is that only few build are able to make currency ...
At first PoE 2 supposed to be alternative campaign to poe 1.
Then it grew to be stand alone game with new graphics, revamped mechanics and reset power creep.
That are years of development with core gameplay of poe1.
Even quite recent gameplay reveals were with poe1 style/feel.

That whole slow, methodical gameplay is last minute whim. There was nothing in game developed in that in mind. I bet pre "vision" build had much higher fun to play skills diversity than 0.1 and 0.2 together.

I bet there were at least 2 more done/almost done classes, but they are not out, because they had to scrap then for re-"vision".

If they keep trying to turn dog into cat vision, game will not be released for years. What's worse most of big patches will be trying to change core of game to something that it isn't, instead of actual new and missing content.

Separate teams for poe 1 and poe 2 was a lie, so I dont even put big hopes in 3.26 to be something bigger than phrecia.
"
Time for D4


Let's go!!
"
ppl crying about divine not droping. Guys, imagine prices if they are more common. Problem is that only few build are able to make currency ...


The problem is that they develop the item quality and quantity around trading.

And as much as I love trading in ARPGs in POE2 I went the semi SSF route (Only using ingame currency market and nothing else) to trade selffound Divs f.e. to Exalts so I can "craft" (gamble) my own gear.

And I have to say it feels horrible, not fun and unrewarding.

Last weekend I had more time to play and in the 20 hours I've played I didn't found any upgrades to my build.

And I've picked up EVERYTHING that suits to my build, even whites & blues and gambled them....Nothing.

Now you would think "maybe he has already good gear"....I have not even my resistance capped, my cold res was around 20% and lightning 50%.

If a game is designed fully around trading it makes 99,9999% of the item drops on the floor useles...It practicaly becomes "Warframe" where the only way to have success is to zoom through maps and collect currency instead of items.

But this doesen't work with "the vision" and the approach to slow down the game....the result is that the build diversity is very limited and with 0.2.0 they're only a handfull of builds that don't feel annoying when playing "Warframe 2"....sorry, meant POE2. ^^

The game urgently needs "Loot 2.0" that fits to the slower approach of POE2...having a slowed down game with the item quality of a zoomer games simply doesen't fit together and feels very bad.
Last edited by CroDanZ#1818 on Apr 29, 2025, 7:08:45 AM

Report Forum Post

Report Account:

Report Type

Additional Info