I think the new on-hit effect for Fire damage looks awful
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It looks more like the debuff burn/ignite effect -- rather than the on hit effect itself.
Adapter - AMD RADEON HD 6900 SERIES Display Mode - Fullscreen Resolution - 1920x1080 VSync - Enabled Shadow Type - No Shadows Antialiasing Quality - Off Texture Quality - High Texture Filtering - Trilinear Filtering Post Processing - Disabled Screen Shake - Disabled edit - no i'm not image tagging these XD https://dl.dropboxusercontent.com/u/26332090/poe1.jpg https://dl.dropboxusercontent.com/u/26332090/poe2.jpg https://dl.dropboxusercontent.com/u/26332090/poe3.jpg https://dl.dropboxusercontent.com/u/26332090/poe4.jpg https://dl.dropboxusercontent.com/u/26332090/poe5.jpg mmmmmy 2 cents worth Cheers, Memphis, Suggestions >Alt 'Entrance' & 'Quest NPC'|http://dl.dropbox.com/u/26332090/subtledoorANDquest.png >Alt 'Character Panel'|http://dl.dropbox.com/u/26332090/Stats.png Last edited by darkdraithdoom#3549 on May 11, 2013, 1:43:56 PM
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For me it looks like normally some part of the monster that is being struck is on top of the on hit effect. But in some cases the on hit effect is all over the monster which makes it look so big.
“Demons run when a good man goes to war"
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I quite like the new effect, It may not look very pretty but I like being able to tell where monsters are under my 3 gmp flame totems. Before all monsters were totally covered unless they were tall enough to stand through the flames. Now I can tell where they are by the on hit effect.
"'What is this thing, anyway?' said the Dean, inspecting the implement in his hands.
'It's called a shovel', said the Senior Wrangler. 'I've seen the gardeners use them. You stick the sharp end in the ground. Then it gets a bit technical.'" -Terry Pratchett, Reaper Man |
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By the way have you guys been turning the particle count down with INIs or something? Just wondering.
I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept? |
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Not sure about particle count, I messed with the texture setting awhile back but I think it's back to normal.
"'What is this thing, anyway?' said the Dean, inspecting the implement in his hands.
'It's called a shovel', said the Senior Wrangler. 'I've seen the gardeners use them. You stick the sharp end in the ground. Then it gets a bit technical.'" -Terry Pratchett, Reaper Man |
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it looks much worse than before, if you are using low res textures.
https://www.youtube.com/@esvban
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Yeah thats because I optimised the textures a lot more. They are no longer like 256 or 512 but instead around 128-64. What they should be for their size.
I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept? |
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" Yeah that's what its meant to look like. Though you have bloom turned off. I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept? |
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I agree, the new fire on hit effect looks really bad - im playing with textures quality on 2.
this especially stands out with 3 raised tentacles (spectres) as a summonor Last edited by proz9c#3253 on May 12, 2013, 9:05:43 AM
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I guess I'll ask here - is this what it should look like guys? I looked at all the pictures posted I simply can't see the Russel's version in them, they all seem to be a lot more yellow while Russel's version seem to be more red and dark and overall better but maybe it's just the blood in the explosions. Either way it is way too intense effect.
![]() I know it's offtopic but look at the block on voidberear spectre's head and the enemy slow aura, weird huh? ✠ ✠
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