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Yea I wasn't disagreeing with OP
It's pretty disheartening to see. I also don't enjoy endgame as much now. The wisps are adding difficulty to monsters without reward, I can barely keep a Breach open even with decent clear speed (there's no monster density), the cool new strongboxes drop Corrupted items that are useless, the towers are way less effective for item quantity, the waystones have a bunch of shit modifiers added and no good ones added.. I could go on. I don't understand why they have gone out of their way to break everything people were enjoying in this game. I'm still playing cause I don't enjoy Last Epoch and don't really know what else to get into.
As someone with similar experiences that thought about pivoting towards LE tomorrow, can you tell me what exactly you dont enjoy about it? Its hard to get a feeling on a game just based on gameplay videos.
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Posted byLW187#4876on Apr 16, 2025, 7:31:35 AM
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Yay, you are back. Have you figured out the difference between a T1 and T16 monster? I told you I am too stupid to answer it myself, so I await your answer.
Still unrelated to the thread you made here, that has no point.
Load up a t1 and a t16, find a similar mob and stand there.
See for yourself why I said what I said.
So your point was that the difference between a T1 and T16 mobs barely matters, while the monster gains somewhere between 30% to 50% more base damage, that obviously multiplies with other mods and thus applies bigger hits, you need to compensate with your "Stun Threshold", but it doesn't matter because you say it doesn't matter? Ok.
[Removed by Support]
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Posted byJakkerONAIR#4902on Apr 16, 2025, 7:32:39 AM
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And your reasoning isn't flawed?
Nope.
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A huge part of the player base waited for "Spectres" a long time, on top, the "Lich" was marketed as the new shit for "Minions" (an extremely popular archetype). There was hype, too.
And the lich is the second most played class.
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The "Huntress" hype was so much bigger than it caused a 32% difference? Mkay.
Yes, that's right!
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And please, ppl choosing "Huntress" because her lore is related to wisps?
Common.
That's a strawman argument. You took out the thing that's easiest to argue against from my comment, misrepresented it and focused on it.
All I'm saying that the marketing of the entire league is very heavily focused around the huntress up to the fact that even the new mechanic was tied to her background. No one's playing huntress because of the Azmeri wisp mechanic.
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This point is, it's not just a "most played". There is always one who is the "most played".
But "Amazon" has a "200% more most played" on it.
Yeah it does because of the marketing and streamer hype.
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Posted byRusinaRange#6285on Apr 16, 2025, 7:33:47 AM
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Your point?
Ofc everyone is playing the new class and ascensions.
Some filthy casuals are still playing campaigns... (cries in the casual corner)
But I play thorn warbringer... I want to make those new thorn gems work. (already reported a few issues, hope they read it and consider it, since I always try to give suggestions too)
Sure, it's more likely for ppl to try something new, but "new class" is meaningless.
The "new class" is just the starting location on the tree shared with "Ranger", so nothing new there and "Spears/Bucklers/Skills" everyone else could use too.
The actual "new thing" is ascendancies, but "Lich" and "Smith of Kitava" are new too, like everything was new in 0.1.0., but here we see a huge... no, gigantic imbalance.
While GGG wants more build diversity and less "one-button full-screen clear".
What my point is? Who knows.
The game doesn't have any dps meters and whatever is in the tooltip is flawed.
My build depends on armour brake for example and have gems that can give extra damage if
- I use 10 rage for extra
- enemy has Fully Broken Armor
- armored enemies gets more damage (a spellcaster enemy have near 0 armor, while a heavy armored knight starts with 60% dmg reduction, so the same skill will do more damage against a knight, especially if warbringer use [Imploding Impact] (armor can goe negative)
- consume FBA debuff for more damage
- Do I have high thorn stack because I can add [Barbs] (thorn stat addde to melee attack)
- Honourless? (even more damage if enemy is immobilised)
- Skullcrusher? (20% more dmg against stunned enemies)
- Finality (180% extra dmg against low life enemies)
- do I have the unique that counts every enemy on low life?
And this is a pretty achievable setup, but the tooltip will say I have no dps because it doesn't show the variables.
What if my build uses corpses?
Do I fight against a solo enemy or one with minions?
I play thorn? Does the boss even attack or its a dancedancerevolution?
A more accurate representation would be to be able to see how many t15 maps are cleared when people have certain skillpoints?
Or the opposite
Lets check how many players use ie: [Iron Reflexes] (all evasion is converted to armor) and then check what % of them them able to do endgame.
45% of players playing huntress means its the new patch new character.
If you played any moba each new champion and buffed champ suddenly becomes popular.
In poe2 this is harder to check, because lets face it... to see endgame there's like a 20 hour commitment.
Even if I leveled up my thorn warrior until a point I WANT to make it work.
My second char will be probably a lich. Not sure if minion or chaos build yet...
Is lich OP now? Only because I show more interest in it than a dual wielding titan?
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Posted byKraivan#1745on Apr 16, 2025, 7:35:04 AM
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Wouldn't it make more sense to keep Spark and herald chaining if they are going to have lightning spear doing the exact same thing now ?
Thats OPs point: They nerfed screen clear builds to the ground and killed any movement speed/teleport items (QotF, Temporalis) to force us to play other builds and crawl like snails only to then go on and release a class that can screen clear and has ascendancy nodes that give movement speed (In for the kill) or specifically synergizes with QotF (Stalking Panther) to make a build that can do exactly what all other builds were robbed of. So, miraculously and completely unforeseeingly, everyone plays that build now because there is 0 alternatives...
Majority of player base will always pivot towards the most powerful stuff, thats normal. What isnt normal though is to not only nerf but outright kill other builds with various changes to passive tree, items, skills and damage and then enable one single build to do just what all the other builds were doing before...
Ayyy, you got it! Enforcing "the vision" while releasing something that's so blatantly against "the vision".
[Removed by Support]
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Posted byJakkerONAIR#4902on Apr 16, 2025, 7:35:23 AM
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So your point was that the difference between a T1 and T16 mobs barely matters, while the monster gains somewhere between 30% to 50% more base damage, that obviously multiplies with other mods and thus applies bigger hits, you need to compensate with your "Stun Threshold", but it doesn't matter because you say it doesn't matter? Ok.
FINALLY. But didnt get the numbers correct. If you want to know the difference load up each one and stand there on a similar mob.
Its not 30 or 50% more thats for DAMN sure.
This was discussed like crazy back in .1. THeir health is a lot mroe, their damage is not.
"other mods" have nothing to do with the tier of the map.
Mash the clean
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Posted byMashgesture#2912on Apr 16, 2025, 7:37:22 AM
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Yea I wasn't disagreeing with OP
It's pretty disheartening to see. I also don't enjoy endgame as much now. The wisps are adding difficulty to monsters without reward, I can barely keep a Breach open even with decent clear speed (there's no monster density), the cool new strongboxes drop Corrupted items that are useless, the towers are way less effective for item quantity, the waystones have a bunch of shit modifiers added and no good ones added.. I could go on. I don't understand why they have gone out of their way to break everything people were enjoying in this game. I'm still playing cause I don't enjoy Last Epoch and don't really know what else to get into.
As someone with similar experiences that thought about pivoting towards LE tomorrow, can you tell me what exactly you dont enjoy about it? Its hard to get a feeling on a game just based on gameplay videos.
Iunno, I played a fair bit of it and just couldn't get into it. The skill system kind of sucked, the story was hard to follow. Kept phasing in and out of different periods of time and no idea why or why i should even care. It felt kind of disjointed and wasn't much reason to theorycraft cause you could get through the game even making dumb decisions with your skill choices. I didn't feel like I had a ton of freedom to design my build like I do with POE, but was restrained to a much more simple "tree" if you can even call it that. The graphics also sucked dick but I have heard that is changing. Kind of amazing for me to say when I played OSRS before this
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Posted byGlowie_Zigger#5018on Apr 16, 2025, 7:38:09 AM
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50% of stormweavers at 80+ in Dawn of the Hunt league are still playing spark: https://poe2.ninja/builds/dawn?class=Stormweaver
And only 1% of ppl play "Stormweaver". So, 0.5% of ppl play "Spark".
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Posted byJakkerONAIR#4902on Apr 16, 2025, 7:38:22 AM
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Wouldn't it make more sense to keep Spark and herald chaining if they are going to have lightning spear doing the exact same thing now ?
Thats OPs point: They nerfed screen clear builds to the ground and killed any movement speed/teleport items (QotF, Temporalis) to force us to play other builds and crawl like snails only to then go on and release a class that can screen clear and has ascendancy nodes that give movement speed (In for the kill) or specifically synergizes with QotF (Stalking Panther) to make a build that can do exactly what all other builds were robbed of. So, miraculously and completely unforeseeingly, everyone plays that build now because there is 0 alternatives...
Majority of player base will always pivot towards the most powerful stuff, thats normal. What isnt normal though is to not only nerf but outright kill other builds with various changes to passive tree, items, skills and damage and then enable one single build to do just what all the other builds were doing before...
Ayyy, you got it! Enforcing "the vision" while releasing something that's so blatantly against "the vision".
BOOM ( ͡° ͜ʖ ͡°)_/¯
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Posted bySperno#6959on Apr 16, 2025, 7:41:37 AM
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And your reasoning isn't flawed?
Nope.
Sure.
So, the "hYpE" for "Huntress" was SOOO huge that 45% choose to play her, but the hype the "Lich" wasn't even close enough - which resulted in a 32% difference!?
Hm... so... where is "Ritualist"? You know, the second ascendancy of this super-duper hyped class.
Both had the same marketing, both are from the same class, both are new...
a mysterium.
[Removed by Support]
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Posted byJakkerONAIR#4902on Apr 16, 2025, 7:46:28 AM
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