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Welcome to the new GGG poe2 they what a souls-like.
Fromsoft games are fair, there's no comparison. There are maybe 3 things that will one shot you in each of those games and they're so obvious it's 100% your fault if you die.
Let me run off my ledge in peace.
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Posted byMoregaze#2933on Apr 15, 2025, 3:06:25 PM
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+1
One-shots are everywhere. I think the corrupted humanoids that shoot lightning attacks are WAY overtuned. One hit insta-stuns me, assuming it doesn't crit and kill me instantly.
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Posted bySuViSaK#4020on Apr 15, 2025, 3:28:11 PM
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Not really. Defense layering was always the approach for survival in PoE. Just being able to stack 1 thing and that's it is not the way to go. If you want to play pure eva/es/armor you need some way to cover its weaknesses. For armor you need a shield, max res stacking and/or bonus health ascendancies. For eva you need ways to mitigate not evading, which means tailwind. Eva/es is better on its own because it has more staying power when you fail to evade without needing ascendancies or uniques to fix it.
This whole "ok so you're saying I can't just stack X? so its bad?" mentality is such an extreme need to git gud red flag.
No man, it’s just math. Your energy shield and life together make up your total health pool—but only energy shield has scalable modifiers all over the skill tree. Evasion, armor, block, and resistances are layered mitigation. The problem is, energy shield scales as a health pool, and life doesn't. That’s why it’s so hard to make a life + mitigation build work well. Sure, it’s possible, but the options are way more limited. And that’s a design problem, not a player one.
Exactly.
Designing an End game at the same time as the campaign was A BAD FUCKING IDEA. I have a feeling its going to be nothing but balance problems for the next 3 years.
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Posted byGhrimm4#7838on Apr 15, 2025, 5:53:30 PM
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