Damage and defense in the end game. GETTING 1 SHOT ISNT FUCKING FUN

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Ghrimm4#7838 wrote:
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you need to add energy shield to your build - get hybrid armor es+evade and spectral ward node + subterfuge mask (you can instill one of this into amulet)
2k just does not survive here at all. 2k hp + 2k enegy shield is not very costly.


So what ur saying is, half my evasion for 250-300 ES? Thats fuckin dumb. I didnt ask for any suggestions but thanks for the bad one.


“Oh, your evasion + health build isn’t working? Just switch to Energy Shield!”
People say this like it’s normal—but they don’t stop to think how bad the design has to be if ES is basically mandatory even on the left side of the tree (where you should be able to build evasion). That’s not build variety, that’s a band-aid.


Not really. Defense layering was always the approach for survival in PoE. Just being able to stack 1 thing and that's it is not the way to go. If you want to play pure eva/es/armor you need some way to cover its weaknesses. For armor you need a shield, max res stacking and/or bonus health ascendancies. For eva you need ways to mitigate not evading, which means tailwind. Eva/es is better on its own because it has more staying power when you fail to evade without needing ascendancies or uniques to fix it.

This whole "ok so you're saying I can't just stack X? so its bad?" mentality is such an extreme need to git gud red flag.
What mods are you running on your waystones? Are you avoiding -mas resistance and resistance penetration? Are your resistances overcapped for elemental weakness?

Also, your evasion tooltip is not your actual evasion. That's calculated on a per mob basis and is much lower. With 2k hp you are a sitting duck the moment you stack any dangerous mods onto your maps.
Either increase your ehp, or lower the difficulty of things you're doing.

There are people playing this game on HC SSF, so CLEARLY you're doing something wrong if they can survive and you can't.
This is my endgame t15 experience. Every monster can one-shot even one white mob attack; All bosses' attacks are one-shot. 200ES 80%Evasion 75%Block 60+% fire/cold/lightning with Ghost dance and Wind dance activated.

I don't know what I did wrong. I tried every possible defence, but I still got one-shot death. All defence layers are meaningless against the boss's attack. At this point, I gave up and let the game/dev win. Maybe it's time to let this game go.
Yeah my favorite recent moment was having 8k ES, 2.5k life, max resists and get one shot by just a normal rare, even though I had one of those omens that restore your life/mana/es if you become low health. I went straight 100% to 0, omen still sitting in my bag.
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ChnagKOr#0259 wrote:
This is my endgame t15 experience. Every monster can one-shot even one white mob attack; All bosses' attacks are one-shot. 200ES 80%Evasion 75%Block 60+% fire/cold/lightning with Ghost dance and Wind dance activated.

I don't know what I did wrong. I tried every possible defence, but I still got one-shot death. All defence layers are meaningless against the boss's attack. At this point, I gave up and let the game/dev win. Maybe it's time to let this game go.



Makes me not even want to get to endgame with a hybrid dex & str build crossbow build. I've got 8/8 gear slots with decent-to-great life rolls & good recovery but my life is only a little over 2K, (phy) mitigation and general avoidance might as well not exist in terms of high tier maps.

My survival strategy might as well be "don't get hit" ... at least I have decent enough movement but no good movement skills :(
I'm gonna make my own post about this too, but just to add to this discussion, I really agree that mob damage is over tuned in various places.

With my current build I can walk through and destroy T15 maps without build breaking suffixes.

I walked into a T15 Val Factory map with some rough affixes (-% player res / 2+ projectiles for monsters / extra lighting damage).

I got absolutely face rolled. I used all 3 revives and it was futile. The mobs were cracked AF.

Frustrated, I put a plain T15 or maybe had like 1 insignificant mod on it and tried again, and while I was able to beat it, I took at least 2 deaths and had to struggle an insane amount to beat it.

The mobs in this map need to be looked at, they are way harder than mobs in other maps. Specifically that one ghost ice mob thing that ends up being like 1/2 the rares on the map. Tanky as all hell, teleports / goes invis, freezes you, and has insane attack damage.

You're dealing with these things while these other assholes shot you with ranged cannon balls and what-not.

Its insane. I'm avoiding that map like the plague until they look at that.

Also:

Last night I was running a T13 unique map with this build, I think it was paradise one (and I had similar issue with a T11 or T12 pirate map).

I come up on a pack and the rare has the "casts lightning storms" or whatever mod. I come up to the pack and throw my spear, kill most of the mobs but the rare doesn't die and retaliates with the lightning strike.

I'm playing back as to not die and the chain bolts from the mob race across the whole screen an strike me in an instant. Absolutely no telegraph. No time to react. Just from full health (1.5k-ish) and ~350 ES to just dead.

I also had a mid-tier (~T7) humanoid mob, humanoid with yellow lightning "tickle fingers" walk up and two-shot me while fighting a rare in a tower map. I cant remember if that mob was a rare or not, but I had to watch the replay in slow motion like 5 or six times to even figure out what happened.

The mobs' lightning fingers attack hits from at least 2, maybe 3 meters (about the height of my character laying down times 2 or 3). The attacks were about 1 second apart and it just ended me before I could even tell what was attacking me- or that I was even being hit by anything at all.

IMO that ability hits way too hard for it to be as "invisible" at is. This is an issue with many attacks in this game. If a mob has a ranged attack, especially with something that is high damage, you should be able to identify it and at least be afforded an opportunity to avoid it. Or at the vary least, something should be added to highlight dangerous mobs that have sneaky fast, telegraphed range attacks so you know to prioritize them.

Last edited by Syntactycal#0876 on Apr 15, 2025, 1:47:12 PM
Welcome to the new GGG poe2 they what a souls-like and Rogue like experience without you player having rogue like or souls like mechanics.

What mean is in Souls like you will die a lot but can learn time your attacks get perfect blocks and doge etc. in here you can't. also you will in time in souls like become op. in this patch unless you play deadeye or as LS or deadeye Lighting Arrow you will suck. You can also play amazon LS but you be weaker then a deadeye.

Also they want it be like Rogue Like to super hard but when you die over and over again you don't become more powerful like in most Rogue Likes. in most cases you stay super weak because you lack in good drop or currency or amazing skills. You also lack all Rogue Like mechanics those games have.

GGG wants you play this way all risk no rewards and punish you in everyway they can with no build diversity. So unless you play one of the builds above or a witch or war with only one Ascendancy being viable on all them you will be punished to death.

Ascendancy's in PoE2 are very lacking compared to Ascendancy's in PoE1 when get one in Poe2 most feel very underwhelming and lacking in everyway. In PoE1 they always felt like big upgrade.

With devs wanting this be like Souls-Like and Rogue-Like game the Tedious nature is more then likely here to stay.
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Welcome to the new GGG poe2 they what a souls-like.


Fromsoft games are fair, there's no comparison. There are maybe 3 things that will one shot you in each of those games and they're so obvious it's 100% your fault if you die.
i am playing a merc and i have 75% evasion 68% armour and max elemental resistance with 24 chaos i get one shot by ever boss especially the big fucking flying bird in the trial of chaos it is almost unplayable i can't get any money a white enemy 1 shot a blue enemy 1 shot a yellow one shot a boss one shot and the bosses aoe is to big to doge especially the fucking bird armour and evasion is to underpowered
Last edited by SonOfDeMac#2994 on Apr 15, 2025, 2:36:14 PM
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Kashou#2868 wrote:

Not really. Defense layering was always the approach for survival in PoE. Just being able to stack 1 thing and that's it is not the way to go. If you want to play pure eva/es/armor you need some way to cover its weaknesses. For armor you need a shield, max res stacking and/or bonus health ascendancies. For eva you need ways to mitigate not evading, which means tailwind. Eva/es is better on its own because it has more staying power when you fail to evade without needing ascendancies or uniques to fix it.

This whole "ok so you're saying I can't just stack X? so its bad?" mentality is such an extreme need to git gud red flag.


No man, it’s just math. Your energy shield and life together make up your total health pool—but only energy shield has scalable modifiers all over the skill tree. Evasion, armor, block, and resistances are layered mitigation. The problem is, energy shield scales as a health pool, and life doesn't. That’s why it’s so hard to make a life + mitigation build work well. Sure, it’s possible, but the options are way more limited. And that’s a design problem, not a player one.

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