[Removed by Support]

"
For me Poe 2 is in a disgraceful state.

I don't like stressing games. Here it's all struggles and no relief.

Defences are SHIT, you can't beat dificulty - it is ALWAYS there, exp loss is ALWAYS there, 1 portal is ALWAYS there... game is retarded (yes please REDACT this word as my last time, retarded mods).


It's funny, I think this game has altered my perception of other games and their expected difficulty. Now when I play a new game I expect it to hit me hard with absurdly unforgiving mechanics and it takes me a while to remember almost every other developer is also interested in their players having fun, and then I can relax again. It doesn't help that so much combat these days is very Dark Souls-esque.
Spoiler
"
JeansJoe#2224 wrote:
+1 OP

Those were most of the points I made in my original critique of the game in December 2024.

To put some positives into that Sandwich:
Because a critique as harsh as it might need to be, you need to include some positive outlook.

Imop, the game is in a early beta stage. Foundations are there, but I think the foundations are still lacking. And GGG is sort of building more stuff on rocky foundations because the community needs content.

I think the leveling stage reveals so much of what this game is not and what needs to be fixed. GGGs fixation on endgame is a bit of a problem because a lot of people will not make it to endgame every league when leveling is so horrible.
The map layouts during mapping show that a lot of the concepts do not add up. There are mobs bugged in walls, you have areas where you can't see aoe effects, you have boss fights that are massively overtuned, or that can be cheesed with range attacks. And yes yes yes - passive tree is bad, the skill balance is bad, itemization is bad.

I think the game could be a lot more enjoyable if they would just use the campaign as a tutorial and give more goodies within the campaign. So that you pretty much can beat the campaign on blue gear and 4 correct passive clusters for your build and with any 3link skill. The campaign can be hard on ruthless, but it's a bit of a stretch to make this dark souls. Especially since the engine, internet connection, and shallow ocean depth of complexity make this a nightmare to balance now and any time in the future. It's just the wrong game genre for this level of difficulty. It would work offline... but that's a different genre.
And endgame could be made harder with the complexity of mechanics that you need to gear for or make a creative build for.
For example the poe1 Holy Relic of Conviction build was such a joy to work with.
essentially this one: https://poe.ninja/builds/settlers/character/JeansJoe%232224/Azadi
It was so nice to make mechanics fit into this build because it was massively starving in passive points. But it also was pretty enjoyable to get it off the ground at league start.

I think poe2 is lacking vision and creativity. The only vision was to make fights more meaningful and harder. Which is an age old trap of ARPGs that nobody ever solved how to do. ARPGs, especially online art just not made for it. And apart from that there is nothing really that innovative about it. It's just a lot of the same from poe1, which isn't bad, but it's mostly the bad stuff from poe1.
For example: get rid of passives on the tree as they are now. One idea could be to have passive nodes but they add 5 points into a pool and you can adjust this with sliders.
Honestly I doubt that the division into 3 different passive types does a lot of good. It's nice for lore, but for gameplay it's massively annoying to adjust. It would be great if gear did not need it. This would pretty much solve a lot.
I have a +15 dex spear. when I unequip that because I want to see if another spear does more damage, my gloves will not be usable which means I lack the +10 Strength on my gloves. That means my helmet is no longer wearable and then I also lack +15 Intelligence.
And this is during leveling - where you are supposed to swap gear (which you don*t really find btw) and try out your build and be creative and have fun.

But instead we are having meaningful 10 minute long fights with meatsack bosses because we have no gear, bosses have overtuned resistances, or we lack defenses and get oneshot, or we have suboptimal support gems or passive nodes.
And of course the boss has immunity stages because that has always been fun to be thrown around by an invincible boss while the RP talk is happening.

Overall - I really think this game can be a poe1 successor, but GGG needs to start touching the foundations. They are shy about it, I get it - they had a vision and they want to stick with it. But I think people (not me) mostly could forgive the bad foundation when EA launched. But with this patch people woke up to the reality that leveling characters every league is just not fun because there is not much room to play around. The difficulty of the game just stops 90% of build dead in their tracks.
And frankly, the poe community is aging. ain't nobody got time to spent 30 hours in a crappy leveling experience with a crappy build. People want to have fun right away and play the skills that they logged in for.

and btw I am talking about single player experience here - I know that in multiplayer leveling is a lot more trivial - still not easy but it felt soooo much easier.
And also I don't care about "gitgud" gigachad bros that literally own the game and just wing it. I am speaking mostly from a perspective of someone who wants to put a moderate level of time into this game but not have it as a main game that you write a thesis on. So yeah, maybe I could have an easier time if I just did try every support gem there is in my build and figure out a better way. But that's not what the start of the campaign should be for.
But you know what - all my whining is pointless. Because GGG never did anything to make the campaign easier. They are set to destroy dreams right from the start. If anything they want you to spent 30 hours in act 1 alone and die 10 times on Hillock.
Good on them. If that brings in the money so be it.



They don’t even play endgame — what are we even talking about? PoE1 was always about the endgame. That’s literally why people stuck around. That’s the core identity of the game.

So yeah, people expect the same from PoE2 — and rightfully so. Take the endgame out of it and what are you left with? A painfully boring campaign that you can run through in a couple of days with some half-working crappy build?



"
I think poe2 is lacking vision and creativity.


I think PoE 2 lacks a smart and forward-thinking game designer.

"
Which is an age old trap of ARPGs that nobody ever solved how to do. ARPGs



"Damn, this whole thread is full of good stuff — even your one post is packed with solid, well-thought-out points. Just take it and make the game instead of throwing around 'meaningful combat' words and some vague 'vision' Jonathan himself can’t even explain."


I kinda get why this is happening. Like one guy said in a thread — PoE2 has a split personality. It doesn’t know what it wants to be. Jonathan dreams of methodical gameplay, like you're playing God of War, but the devs are only good at making no-brain dopamine grinders. Even PoE 2 at its core runs on the same engine as PoE 1 — and that’s where the real problem lies. Jonathan needs to make up his mind and just say it: 'I don’t want you zooming around the map like maniacs, setting off fireworks — I’m making a game where you’ll test your will to live by scratching at a single mob for an hour. And that’s it. No more confusion. Everyone can leave him alone. I laughed when Jonathan couldn’t even answer the simplest question — who is this game actually for?


I made a huge post earlier about what could be fixed, but I can’t find it now because the forum is a mess — they didn't even bothered to implement decent search function with search by author. A lot of the stuff you mentioned, I already wrote about how it could be fixed (like just remove the skill level restrictions, let us use any skill from level 1 instead of running around with filler skills because the one you actually want doesn’t unlock until Act 5).


nice possitive outloock. I like your attitude, haha (just jocking, don't get me wrong)
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
Last edited by ShaDarkLord#6528 on Apr 15, 2025, 12:56:36 PM
"


They don’t even play endgame — what are we even talking about? PoE1 was always about the endgame. That’s literally why people stuck around. That’s the core identity of the game.

So yeah, people expect the same from PoE2 — and rightfully so. Take the endgame out of it and what are you left with? A painfully boring campaign that you can run through in a couple of days with some half-working crappy build?



Except several times in past we received info that a MINORITY of the players played the endgame... so no the real game, as a product, was never about the endgame and POE2 is clearly they trying to put energy where most players do spend their time. It is working great? No, but I never expected for things to fall into place fast.. I know it will take a long time
I dont know why the narrative has changed from .1 to .2

Nothing fundamentally changed from them campaign wise. And now with the latest patches its shorter.

It was sung praise and "the best part about the game" in .1


Now people are saying its boring.


Oh well, guess its just one of those things the community contradicts its self with.
Mash the clean
"
Except several times in past we received info that a MINORITY of the players played the endgame...


Eh no, i couldn't find the original quote but i'm pretty sure it says a minority of the players finished the campaign. Which is an important distinction.

"
It was sung praise and "the best part about the game" in .1


It may be the best part about the game but even the best story driven linear games are rarely replayed more than a couple times in a few years, let alone in a month. 20 hours is too much.
Last edited by onetruelai#7327 on Apr 15, 2025, 1:32:46 PM
+1
+1

Do not let this post die. Support already tried to get rid of it.
Do you know how's popular a second version of witch now? With a most popular ascendancy at previous "league"? 13 and 16 place of 17. Nerfing "archmage" destroyed whole "class".
How GGG did that??
Last edited by PantsuFaust#0269 on Apr 15, 2025, 2:00:28 PM
Enjoy the 1tn of "VISION" boyes.
I can sense only one thing from all this baby cry: lack of adaptability.

If Path of Exile 1 is so great, why don't you just stick with it? Coming here just to insult? I understand to provide actual feedback, and some things that should be done and, potentially, to express a way in how those things should be added to the game, but you are just saying random offensive words, not really helping.

Build diversity is a problem in PoE1 as well, in case you are not aware, same thing that happens there, happens in PoE2 as well, there will always be a limited amount of builds who are at the top, and others a bit worse in comparison. But that's good, having all builds same level of power is very boring, there need to be some differences.

Your statement about not being able to "abuse" overpowered items, mechanics anymore due to nerfs is comical, I will give you that.

Try to propose a valid implementation that you think will make, let's say, 90% of the players that play currently, happy. Are you able to do that? Of course, take into account the manners.
At the eve of the end

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