Permanent Solution for Exploits

We saw 2 big exploits in 6 months; temporalis dupe and ritual mirror printing exploit. But how many exploits we don't even aware that some exploiters are using?

For solution:
For every player, create a point based system in database. Every good rolled items, currencies and high tier uniques those didn't come from trading increases that point.

If point of a player is increasing so much suddenly, then it means there could be an exploit which this player abusing. And it should be investigated.

Some people had stashed hundreds of temporalises. This could been easily spotted by this system. Also it gives enough information about which mechanics are using for exploits, thus makes fixing them trivial.
I was too powerful, God had to nerf me.
Last bumped on Apr 14, 2025, 1:53:28 PM
Imo they should get permad.

I have no idea why there is any leniency for stuff like this
Mash the clean
Or give out a free pirvate league option to players permanently. Then you can play with ppl you trust and are not as limited as being completely SSF. Trade ruins the sense of progress anyways.

If you get stuck on one of your characters, reroll and play until you get stuck on the next archetype. If you don't find upgrades for your caster, you will find some for your attacker.
Last edited by Gussl#7418 on Apr 10, 2025, 2:18:58 PM
GGG developers please consider this post, there are so many exploits in game. Exploiters exploiting all the time, there is 10.000 ingeuinty belt on market, in just 1 week. They are doing this from day 1.

There is one way to prevent this, count every dropps, crafts, rewards of every player. If one player using an exploit then his "rich" count will increase, and then you will know where is the bug.
I was too powerful, God had to nerf me.
Honestly this problem doesn't sound too hard to resolve and program. They could have easily done this, or something similar. If not fully-automated system, at least semi-automated. I wonder why they don't care :(
Last edited by AXiD_#1761 on Apr 12, 2025, 2:53:13 PM
Since the game launched not that long ago its normal that there are some gamebreaking bugs, what they should do is make early game fun and faster and reset economy more often instead of following a "league" schedule as if the game was released
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AXiD_#1761 wrote:
Honestly this problem doesn't sound too hard to resolve and program. They could have easily done this, or something similar. If not fully-automated system, at least semi-automated. I wonder why they don't care :(


The general idea might sound nice. But its a lot more complex than it might seem.
And it also has issues.

1) What do you determine as valuable item? Uniques? Mirrors ofc yes but Temporalis works in a different way on how you obtain it. What about certain rare items?

2) How do you determine the threshold of what seems to be an unreasonable amount?
Some people specialize in farming 1 thing and doing it for an unhealthy amount of hours a day. So if its gated by a key mechanism you can buy some players will have a huge amount of those items compared to others.
Each item would need a case by case value assign to it. Who is going to do this. Especially for some crafting mats or bases.

3) What about super rare lucky exceptions how do you detect if it was just luck or if there was an exploit you don't see immediately.

4) What about people who exploit just a little bit to stay low. It could still be explained by luck and might not be obvious imidatly.

5) Lets say the worst offenders above are solved. The sheer amount of data to keep track of every individual possible value for each item for each player is extremely high. Every character or account would need have thousands of different values for each item attached to their account. Otherwise players who have high numbers are may just players who play a lot. You also wouldn't be able to determine which item actually gets exploited and had to look through every account / user to determine if there is something off. And if you find it you need to check the sources which often is just trade.


And those are just 5 things i can come up in 5 minutes. There surely are a ton more issues with this concept.
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For solution:
For every player, create a point based system in database. Every good rolled items, currencies and high tier uniques those didn't come from trading increases that point.

If point of a player is increasing so much suddenly, then it means there could be an exploit which this player abusing. And it should be investigated.
If you truly believe that this is an adequate solution then let's hope you'll never get into software development yourself.

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Imo they should get permad.

I have no idea why there is any leniency for stuff like this
This is all that needs to be said. If it's evident that an exploit was knowingly abused, perma ban. No questions asked. Good riddance either way.
I just wanted no more RMT sellers...

It sucks be in a market that we know is being inflated by some scammers
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Imo they should get permad.

I have no idea why there is any leniency for stuff like this

IP / hardware ban is best we can get. In free games this should be minimum.

Sadly in short term economics its "bad" for business. There is an reason why in CHINA, KOREA and Japan you can get some serious trouble for cheating.
Also atleast in Korea your gaming accounts are linked to your social security number, thats bit too much for me. It would work tough.

Now POE2 is still and EARLY ACCESS, so i HIGHLY recommend everyone TRY to cheat and break the game as much as possible. Then report on your findings to GGG.

This will make "final" product much better for all of us, thank you.

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