When Parry kills a target, players miss a potential Frenzy charge
When the player Parries a monster, and the Parry skill does enough damage to kill that monster, the player misses out on a chance to follow up with a Disengage to generate a Frenzy charge.
This is one of the many small speed bumps slowing down Parry-centric gameplay. (Another is described in this post.) In aggregate, they make Parry feel less reliable than it should. Currently, I am trying to solve this issue with the Withering Touch support gem, not because I need the Withering Touch debuff, but because it lowers the damage of Parry (not always by enough, unfortunately). A better solution might be a skill gem that simply states 'Hits from supported skills cannot kill enemies.' Or perhaps adding a 'Frenzy charge on kill' or 'cannot kill enemies' condition to Parry itself. Last edited by the_discourse#1524 on Apr 9, 2025, 7:45:48 PM Last bumped on Apr 9, 2025, 9:53:59 PM
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" I think support gem that gives you frenzy charge for killing with parry would be on point or perhaps spirit gem like magma barrier but for frenzy charges. Killing mob with parry isn't really that trivial of a thing, you actually have to get close, parry and wait versus exploding whole screen with some skill. |
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See this post for yet another speed bump regarding Parry.
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Just replaced my Whirling Slash with a Level 1 version so that my Whirling Slash into Parry setup is less likely to kill a target outright before I use Disengage. Doesn't feel great to go through obtuse steps like this!
Also avoiding passive nodes for increased Parry damage. I am using this skill constantly but increased damage would make this problem worse. |
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