minions oof..

minions are still bad after buff...,
nerf in spirit was unnecessary..

act 2 walking into white group mobs my minions just get obliterated.

gimme more spirit so i can have more minions (or reduce all costs)
or buff minions...

terrible league sofar..
Last bumped on Apr 10, 2025, 11:45:15 AM
Spirit cost on minions is way too high. There's maybe too many monsters in the game for them to specifically balance each Spectre, but I think that's what they need to do. Spectre's probably just added a year of game development to this game no joke, because we only have half the monsters in the game so far, and even the ones here are horribly balanced for Spectre's.
oh definitely agree on both things.
must be a hard thing to do to meassure all specters properly, but they went way overboard.

not just on specters btw also normal skeletons, including mages and the rest.

1 white group mobs and my minions just get overwhelmed or constantly stunned and we end up not beeing able to do anything whatsoever.
They also deleted the specter I was itching to try from day one of early access from the game. Just removed it. It was volatile boar. I saw them suicide exploding on mobs and then reviving and doing it again, and it was insanely fun, even in this patch, but it was removed in less than a day.
Yeah it seems like anything good will be removed eventually.

I mean ok to remove overpowered stuff, but to kill all usable
stuff is nonsense.
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They also deleted the specter I was itching to try from day one of early access from the game. Just removed it. It was volatile boar. I saw them suicide exploding on mobs and then reviving and doing it again, and it was insanely fun, even in this patch, but it was removed in less than a day.


oh actually? ah shit i didnt know that already happedn, i didnt went further then act 2 tbh those big whit birds constantly slam stunning everything just made me depressed and logged off
it feels like they're dialing their numbers blindly. i'm sure the game is impossible to balance, but there has to be some bare minimum viable numbers that don't feel like ass.

forget the insane OP combinations, they'll always exist. base dps and costs first need to be resolved. and at this point they need to do major patches weekly, 4 month cycle won't work.

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Spirit cost on minions is way too high. There's maybe too many monsters in the game for them to specifically balance each Spectre, but I think that's what they need to do. Spectre's probably just added a year of game development to this game no joke



No they didnt, all the specters spirit cost could be balanced in 2 weeks tops.
There are hundreds of players that would gladly test each specter for the devs and no development time would be lost. The devs would only need to change the numbers. But they have their heads too far up their ass, too arrogant and prideful to actually consider listening to what the players have to say.

And even if it would end up being too op, who cares? Imagine how FUN it would be.

The thing that would take devs time is fixing the specters abilities. As alot of the specters dont use some of their abilities or in some cases any of them.
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thefjk#1883 wrote:
it feels like they're dialing their numbers blindly. i'm sure the game is impossible to balance, but there has to be some bare minimum viable numbers that don't feel like ass.

forget the insane OP combinations, they'll always exist. base dps and costs first need to be resolved. and at this point they need to do major patches weekly, 4 month cycle won't work.



idk but feel definitely like they are not testing their own games more then 5mins
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idk but feel definitely like they are not testing their own games more then 5mins


I would agree. They are probably in a rush, crunching. I would rather they slow down even if it means a longer dev cycle.

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