Dawn of the Hunt - What We’re Working On

0.2.0傻逼设计师 傻逼乔纳森 去你妈的poe
Just my 2 cents, but im actually enjoying the challenge this time around. I love what POE2 is and while i do agree move speed needs to be sorted (honestly base should be upped by 15-25% atleast) and the health is a bit high or damage too low on some skills, im happy with where its at and i am having fun.

as someone who works all week i love coming home to sit down and play a game that feels rewarding - I will also point out loot needs to be adjusted, im getting by but i feel like items are not dropping nearly as much as they should be. I dont think getting away from item filters is required so just drop a heap of crap and let the players work with it :)
Well it was fun while it lasted. This game is essentially aborted because it's not even out of the womb. GGG had a good run.
No No No. I'm sorry.

Zones:

It's not because "player damage is too low" or "There is not enough content to engage with."

It's exactly what we've been telling you since release. It's because the zones are far too large, and the overall design philosophy of masses of clutter and masses of narrow passageways and choke points, is bad. Full Stop.

The choke points made sense, from a design perspective, when we couldn't roll through enemies, in an attempt to allow players to "funnel" monsters strategically. But as much as you've tried, this isn't a true "souls" game, it's an aRPG. The zones are terrible and the gameplay they promulgate is actually bad.

This is not your hill to die on, it's just bad.
Last edited by _unlearning#1849 on Apr 7, 2025, 12:23:34 AM
Meh... You're caving to the unnecessary calls of people used to poe1... 0.2 balance is absolutely amazing, love the progression curve damp.
Please don't make too many changes in the directions these degenerates want :(
"
Stampee#5799 wrote:
I feel poor when I buy groceries. I feel poor when I pay rent. I feel poor when I pump gas. I don't want to feel poor in Wraeclast.

I feel weak when I finish a shift. I feel weak in physical therapy. I feel weak looking at old pictures of myself. I don't want to feel weak in Wraeclast.

I won't repeat the many reasons your game has left most of us feeling poor and weak in your ARPG about gathering wealth and growing powerful. They have been repeated ad infinitum. It seems like you'll do anything to ignore those reasons, and I really wish I knew why.

I've uninstalled. I'm not angry, I've just lost interest. Apathy destroys entertainment companies. I may be a vocal minority, but I doubt it. Best of luck, your fans are flocking away, but maybe the Vision will pay your employees.


THIS. They'd better get wise or else they're going to strangle their golden egg-laying goose.
I just spent 11 minutes fighting Jamanra to die to atrition of a flask that didnt refill (for the 4th-5th time) fast enough.

It was about 2-3 minutes of skillful combat followed by 10 minutes of whats-gonna-give-out-first and his health bar won.

This was with the chaos/contagion Lich that is supposed to be one of the BEST builds this season (so far).

There is probably a line where meaningful and rewarding meets frustrating and deflating. Whatever this is, is in the parking lot outside of the building where that line is.
Was 'the vision' to make players feel terrible playing the game? because that's what it feels like right now
This post just proves that the devs didn’t even properly test the new season before launching it. Now we're stuck playing this slow, nerfed mess – and their idea of a fix is tweaking stash tab affinities? Seriously?
The core gameplay is in a terrible state right now. If nothing changes soon, I’m done. Dont know what you guys did in this 3months, but this just aint it
Thanks!
"All that fancy sword swinging when all you need is one good stab."

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