Negative Reviews are LOUD - STICK TO VISION

+1 about leaving the core concept of slower and more methodical gameplay, requiring some strategy, and gearing up. Especially for it to last into the end game (where both fast monsters and fast clearing methodes change this game)

But of course there are many things that should be improved to make this type of gameplay better like for example better crafting (that's not gambling).
Why do you even want a clone of Path of Exile 1 that is worse than Path of Exile 1? I thought those that like Path of Exile 2 wants an action combat game, where the gameplay is about action and combat, not about managing loot and press casino-slot style progression that GGG call as "crafting".

Its not even a different game or a good action combat game. Its just the same screen-blowing, loot hoarding, trade manipulating, item gambling, meta cucking, of a game, but just a slower version.
Honestly, with this vision path, it’s hard to see much fun ahead—especially for the majority of players who play for enjoyment, not punishment.
+1
Good way to lose money. Half of the people that came back for the patch already bounced off (at least as per Steam numbers.) Game just isn't fun, and the people trying to convince others that it is are all basically saying the same nonsense that amounts to 'no, the poor design means only REAL GAMERS LIKE ME will play it' because it makes them feel exceptional. In a way, you are: it's an exceptional thing to actually enjoy pounding nails through your scrotum. I don't think it's a good thing, though.
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saashaa#5518 wrote:
The Community that already is stick to POE 2 want POE 2 to remain it's identity: methodical and slower, less over-stimulating gameplay with synergies, rolls and hard campain, toned for synergies enemies where bosses can one shot you when you are not patient and care less.


Negative reviews are always loud- people who enjoy game - just play it and not roam on forums at most cases. Because why?


GGG just stay with POE 2 core and do not tone end-game to be over-stimulating like poe 1. Positioning, Managing HP,potions,mana, engagment with skills and synergies. That's a core of a 11/10 game. We already have pou 1 for over-stimulation and zooming.

Make bossess more readable, increase their hp, slower they attacks and make them hits harder. Same with exiles.


Stick to vision and core of poe 2 without making end-game like poe 1 due to identity issues and contrast which makes campain and end-game for different target. People who love poe 2 core will not like end-game and people who like poe 1 over-stumation will not like the entire campain process.

If players who enjoy the game are just playing and not roaming the forums, I take it you don't enjoy the game yourself?

Besides that, the toxic positivity crowd is just as loud as the complainers, they are two sides of the same coin.

This is a *feedback* forum. Positive feedback might make you feel good, but improvements can only be made based on critical feedback.

PoE 2 does not have an identity yet, as clearly shown by the massive shift between 0.1.0 and 0.2.0. What you want is "No Rest for the Wicked", not PoE; and yes, this game is still called "Path of Exile", which brings certain expectations with it.
Go to the endzones of Act 3 and tell me how slow and methodical combat works when the enemies are either on top of you or teleport behind you in less than a second.
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How can you make them hit harder as most of them already one shots you?

Thing is that this game is tedious and makes you wanna punch yourself into your d*ck rather than playing it.
sorry but its the opposite to me, the poe1 loop is tedious and makes me wanna vice my boobs.

i like the poe2 vibe much more, it has it issues, but i never want to see anything move in the direction of poe1, we already have that and i dont want it again. if i miss it i'll go play poe1, so far i don't miss it
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cVGhost#3152 wrote:
Yeah, slower and more methodical, except for the enemies, that move with 300% movement speed and attack every 0.2 seconds, have bullshit like Proximal Tangibility so you have to facetank them or do zdps ... and there is what 10, 20 ... of them on the screen.

Left a positive review after launch, spent 220 or 230 hours playing 3 chars, winging it, having fun.

A few moments ago, i changed the steam review to negative. I was just not having fun. Like at all. Was thinking of re-rolling to a different char, cause I started with the huntress ... but after 16h of playtime, getting just to act 3 ... even so the prospect of rerolling and suffering again ...

And that's saying something. I actually LOVED archnemesis and didn't mind Kalandra that much. But this? I can't stand it - and it's such a massive letdown after waiting patiently for the next big thing to come.

I waited for the 0.2.0b patch before making my mind up, but for now, nah. Screw this. At this point i'd rather be impaled by Moby Huge than suffer another minute leveling.


I mean you are right. We should get slower and less monster in packs - but make them have more HP. To make one pack clear to be rewarding like 2/3 packs remaining the same time.

Now we already got nerfed HP of monsters.. they don't know what they are doing and where they are going with those updates.. instead of decreasing monster density they are just nerfing HP - making again season 0 and issue with identity.
So you like spending 15 Minutes in a zone?

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