Negative Reviews are LOUD - STICK TO VISION

What does it matter what the vision is if they have no idea how to implement it? Seriously can anyone give their interpretation of what the vision is without it being obvious that It's hopelessly unrealistic (assuming it's true that the majority of unreleased content is almost finished).
what vision? you have a boring campaign that is the same as the first tiem around and an endgame that is completely different. imagine, those idiots plan for 20 min per map, and 30 maps to some endgame boss? so 10 hours per boss? sounds awesome.
I'm sure that many of you hard but fair gameplay guys will rock that boat, no wait you'll leave after wiping on t5 maps.

In reality some crafty dudes find that onebutton screen clear build and everyone and their moma will play it. STICK TO THE VISISOSNSSNSNBSNS
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
Last edited by tsunamikun#0433 on Apr 5, 2025, 7:36:57 PM
Overall, +1.

TLDR: PoE1 Clone is not a good Future..! (i.e. "melee < ranged", and "zoom-zoom-1-shot")

--

I do feel this 0.2 Release hurt GGG a bit, but I also feel it was needed...I'm still mixed on this lol..anyway

0.2 feels like it's moving a step forward towards more "SSF-like" Balance, as opposed to Standard/Trade -- personally, that's a win to me (longer-term sustainability, growth, etc).

"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
"
saashaa#5518 wrote:
The Community that already is stick to POE 2 want POE 2 to remain it's identity: methodical and slower, less over-stimulating gameplay with synergies, rolls and hard campain, toned for synergies enemies where bosses can one shot you when you are not patient and care less.


Negative reviews are always loud- people who enjoy game - just play it and not roam on forums at most cases. Because why?


GGG just stay with POE 2 core and do not tone end-game to be over-stimulating like poe 1. Positioning, Managing HP,potions,mana, engagment with skills and synergies. That's a core of a 11/10 game. We already have pou 1 for over-stimulation and zooming.

Make bossess more readable, increase their hp, slower they attacks and make them hits harder. Same with exiles.


Stick to vision and core of poe 2 without making end-game like poe 1 due to identity issues and contrast which makes campain and end-game for different target. People who love poe 2 core will not like end-game and people who like poe 1 over-stumation will not like the entire campain process.


I agree with what you are saying but currently we do not have that, the skills are not strong enough, you can still be slow and methodical without having to do 10 skill combo's to kill a pack of white mobs.

The combo's are what slow the game down, the combo's need to feel right, they need to make it so it does not feel like the combo's are intentionally there to slow you down.

This is the hardest thing to achieve.

On top of thise they seem to have modelled most monsters after PoE 1 which was a mistake because their AI does not allow the type of gameplay they wanted.

So currently we have overtuned too agressive AI and slower, weaker skill combo's. This mix is bad because it makes most builds outside those few niche ones not viable to play.

Diversity, Diversity, Diversity. This has always been a fundamental for any ARPG and it seems like the meaning of this word has gone out the window. Diversity means that ALL SKILLS ARE VIABLE. Guess what? This is going to make the game APPEAR easier because you can use just about anything and be "Good" this balance between making everything viable and still interesting is another major challenge.

Currently it takes a combo of specific items to make most builds really shine and become able to clear high end content, this needs to be tuned down. Unique items should just be that. Unique, changing the way we interact with skills to make them more interesting, not a power creep effect. The skills themselves should already be strong enough.
lol

"A majority of your player base hates the state of the game and they are voicing their frustration on the forum, you should just ignore that growing majority!"

Please GGG do this. Continue down this path.

FOFA. Gonna be fun to watch.
This patch blows and people are quitting en masse [Removed by Support]
Last edited by Vash_GGG#0000 on Apr 5, 2025, 8:04:52 PM
+1

Game is great. Engaging, rewarding. The pace is really good. Difficulty is on point : you have to find better gear at lvl 10 and improve your build and not at lvl 60 like every other HnS when you can just run all the campaign braindead.
Playercount show their vision is wrong and not fun. Skill gems no longer have an identity all being a boring variation of the same thing that barely changes with supports. The new class being so weak and the mass nerfs of the metas show they have no idea what players want, they want a powertrip fantasy, that is what people expected from poe1 that is what works and by denying that people will move onto a different games. Expecting everyone to just play poe1 is such a killer to their integrity.
YES! Honestly finding act one to be a little easy at the moment, but overall, great game, loving it compared to poe atm
All voices should be heard not just the super hardcore playerbase.

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