Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt
Path of Pain
Path of Nerfs Path of @Visions@ game look like bullshit |
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This is what was so important that LE was forced to delay?
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" i'm okay with the nerfs but this take is plain wrong... because SSF is a thing economy suffered from dupes, bots, and magic find being busted, not from fast builds |
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" Well that's a shame. Some good nerfs there otherwise |
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Not going to lie, all in all a disappointing patch for me. I think a greater focus should've been bringing all classes and ascendancies up to par, rather than nerfing everything to match the company's idea of a game.
There doesn't feel like anything to chase in the game other than this league's hottest Fractured rare - and that doesn't feel great. I don't feel any motivation to do any of the endgame content, as it doesn't sufficiently reward me for my time or investment beyond a chance at rolling this league's hottest Fractured rare - and that doesn't feel great. I don't feel like I was given more to experiment with. 100 more support gems and additional skill gems is great, but half of the gems around in the first place lacked any real relevancy. With Last Epoch coming out in a couple of weeks, and a much more fleshed out idea for the game they're creating, as well as a much healthier endgame and balance philosophy, I can't imagine myself playing any more of this iteration of the game. Excited for more patches to come, but I can't subscribe to the 'nerf everything for the health of the game' being good for the metagame, or for the economy. It truly feels like we're going to lack any form of build diversity in the meta, because not only did the meta options get gutted, which can be argued as deserved or not, but non-meta options got nerfed as well. I'll check back to see how build diversity has gone, but my prediction is for a league dominated with Spear based builds, and a lower playerbase lost to nerfs, and other people not wanted to start anew because their standard character was gutted too. Additionally, with the release of Monster Hunter: Wilds' title 1 update tonight, I can't see anything about this patch or this game being more fun than a smooth, polished experience that has challenge without tedium. That's the final note I'll leave. You need to figure out the balance between challenge and tedium. Right now, it feels like the game you want everyone to be playing and experiencing is tedious and time consuming. I can say with absolute certainty that Chris Wilson was right to leave you guys in the dust - and I hope other key members of the GGG team get out before Tencent ruins the integrity of the community. |
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So nerf everything?
WTF?! |
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" +1 |
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Yet , some how my Build is not affected :)
Nerf Falcon Dive too GGG :) |
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" You are some noob, so I don't care about your bad takes. SSF is an entirely different playstyle, which I am not interested in PoE 2. And saying that fast build does not impact the economy proves you have no idea what you are talking about. How the fuck you expect a minion build to compete with my attribute stacker with magic find that clears the whole map in one minute? Didn't you see people clear one map in under a minute while getting like a dozen divines? Stop talking about shit you don't understand. |
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Some seriously anti-player stuff in here.
Removing the ability for heralds to affect each other is the most anti-PoE move I can imagine. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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