Opinions on Minion Builds...?

"
Direfell#7544 wrote:
"
Aldonés#1294 wrote:

As underwhelming as Ritualist is getting from the community, using Doryani's Prototype on a lightning minion build (or any lightning build for that matter), can net up to -172% lightning resistance (with perfect corrupted rolls worth hundreds to thousands of divine).


What? I got my infernalist to -217% without any corrupts/buying gear at all. was even able to tone it to exactly -200%. Not a minion build but only takes 2 ventors, ingenuity and an optional controlled metamorphasis jewel*



I'm saying -172% additional lightning resistance on top of what you could previously do. I was only factoring the additional negative added. Theoretical Maximum should be -486%, but it might be a bit off if it rounded differently than I was expecting, and there is always a possibility additional changes will factor in.

3 Ventor's Gamble at -58% resistance
Ingenuity = 98% effect
Mystic Attunement = 25% effect
Reduced Resistances = -15% resistance
Controlled Metamorphosis = -24% resistance
Default resistance (not clicking on shrine) = -60%
Last edited by Aldonés#1294 on Apr 1, 2025, 10:02:57 AM
"
Aldonés#1294 wrote:


I'm saying -172% additional lightning resistance on top of what you could previously do. I was only factoring the additional negative added. Theoretical Maximum should be -486%, but it might be a bit off if it rounded differently than I was expecting, and there is always a possibility additional changes will factor in.

3 Ventor's Gamble at -58% resistance
Ingenuity = 98% effect
Mystic Attunement = 25% effect
Reduced Resistances = -15% resistance
Controlled Metamorphosis = -24% resistance
Default resistance (not clicking on shrine) = -60%


negative res caps out at -200%

"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
I always wanted there to me many types of minions.

Witch have a nice range of them with the spirits right now.
Of course balance and details are far above me I have no points.

But it would be nice to have options for more different summons.
- Small and big elementals/ golems.
- Focusing on summoning animals
- Supports that allow you to change totem/ balistas/ traps into moving minions (clockowrk machines etc.)
"
I always wanted there to me many types of minions.

Witch have a nice range of them with the spirits right now.
Of course balance and details are far above me I have no points.

But it would be nice to have options for more different summons.
- Small and big elementals/ golems.
- Focusing on summoning animals
- Supports that allow you to change totem/ balistas/ traps into moving minions (clockowrk machines etc.)


With 600+ different Spectreable monsters, you can pretty much get what you want. If nothing suites your fancy, I expect 1000+ by full launch.

Report Forum Post

Report Account:

Report Type

Additional Info